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src
gz-math
include
gz
math
gz/math/Rand.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2012 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_MATH_RAND_HH_
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#define GZ_MATH_RAND_HH_
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#include <random>
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#include <cmath>
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#include <cstdint>
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#include <
gz/math/Helpers.hh
>
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#include <gz/math/config.hh>
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namespace
gz::math
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{
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// Inline bracket to help doxygen filtering.
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inline
namespace
GZ_MATH_VERSION_NAMESPACE {
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//
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typedef
std::mt19937
GeneratorType
;
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typedef
std::uniform_real_distribution<double>
UniformRealDist
;
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typedef
std::normal_distribution<double>
NormalRealDist
;
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typedef
std::uniform_int_distribution<int32_t>
UniformIntDist
;
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class
GZ_MATH_VISIBLE
Rand
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{
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public
:
static
void
Seed
(
unsigned
int
_seed);
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public
:
static
unsigned
int
Seed
();
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public
:
static
double
DblUniform
(
double
_min = 0,
double
_max = 1);
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public
:
static
double
DblNormal
(
double
_mean = 0,
double
_sigma = 1);
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public
:
static
int32_t
IntUniform
(
int
_min,
int
_max);
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public
:
static
int32_t
IntNormal
(
int
_mean,
int
_sigma);
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private
:
static
uint32_t &SeedMutable();
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private
:
static
GeneratorType
&RandGenerator();
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};
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}
// namespace GZ_MATH_VERSION_NAMESPACE
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}
// namespace gz::math
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#endif
// GZ_MATH_RAND_HH_