The Inertial object provides a representation for the mass and inertia matrix of a body B. The components of the inertia matrix are expressed in what we call the "inertial" frame Bi of the body, i.e. the frame in which these inertia components are measured. The inertial frame Bi must be located at the center of mass of the body, but not necessarily aligned with the body’s frame. In addition, this class allows users to specify a frame F for these inertial properties by specifying the pose X_FBi of the inertial frame Bi in the inertial object frame F. More...
#include <gz/math/Inertial.hh>
Public Member Functions | |
Inertial () | |
Default Constructor. | |
Inertial (const MassMatrix3< T > &_massMatrix, const Pose3< T > &_pose) | |
Constructs an inertial object from the mass matrix for a body B, about its center of mass Bcm, and expressed in a frame that we’ll call the "inertial" frame Bi, i.e. the frame in which the components of the mass matrix are specified (see this class’s documentation for details). The pose object specifies the pose X_FBi of the inertial frame Bi in the frame F of this inertial object (see class’s documentation). | |
Inertial (const MassMatrix3< T > &_massMatrix, const Pose3< T > &_pose, const Matrix6< T > &_addedMass) | |
Constructs an inertial object from the mass matrix for a body B, about its center of mass Bcm, and expressed in a frame that we'll call the "inertial" frame Bi, i.e. the frame in which the components of the mass matrix are specified (see this class's documentation for details). The pose object specifies the pose X_FBi of the inertial frame Bi in the frame F of this inertial object (see class's documentation). The added mass matrix is expressed in the link origin frame F. | |
Matrix6< T > | BodyMatrix () const |
Spatial mass matrix for body B. It does not include fluid added mass. The matrix is expressed in the object's frame F, not to be confused with the center of mass frame Bi. | |
const std::optional< Matrix6< T > > & | FluidAddedMass () const |
Get the fluid added mass matrix. | |
const MassMatrix3< T > & | MassMatrix () const |
Get the mass and inertia matrix. | |
Matrix3< T > | Moi () const |
Get the moment of inertia matrix computer about the body's center of mass and expressed in this Inertial object’s frame F. | |
bool | operator!= (const Inertial< T > &_inertial) const |
Inequality test operator. | |
const Inertial< T > | operator+ (const Inertial< T > &_inertial) const |
Adds inertial properties to current object. The mass, center of mass location, and inertia matrix are updated as long as the total mass is positive. | |
Inertial< T > & | operator+= (const Inertial< T > &_inertial) |
Adds inertial properties to current object. The mass, center of mass location, and inertia matrix are updated as long as the total mass is positive. | |
const Inertial< T > | operator- (const Inertial< T > &_inertial) const |
Subtracts inertial properties from current object. The mass, center of mass location, and inertia matrix are updated as long as the remaining mass is positive. | |
Inertial< T > & | operator-= (const Inertial< T > &_inertial) |
Subtracts inertial properties from current object. The mass, center of mass location, and inertia matrix are updated as long as the remaining mass is positive. | |
bool | operator== (const Inertial< T > &_inertial) const |
Equality comparison operator. | |
const Pose3< T > & | Pose () const |
Get the pose of the center of mass reference frame. | |
bool | SetFluidAddedMass (const Matrix6< T > &_m) |
Set the matrix representing the inertia of the fluid that is dislocated when the body moves. Added mass should be zero if the density of the surrounding fluid is negligible with respect to the body's density. | |
bool | SetInertialRotation (const Quaternion< T > &_q) |
Set the inertial pose rotation without affecting the MOI in the base coordinate frame. | |
bool | SetMassMatrix (const MassMatrix3< T > &_m, const T _tolerance=GZ_MASSMATRIX3_DEFAULT_TOLERANCE< T >) |
Set the mass and inertia matrix. | |
bool | SetMassMatrixRotation (const Quaternion< T > &_q, const T _tol=1e-6) |
Set the MassMatrix rotation (eigenvectors of inertia matrix) without affecting the MOI in the base coordinate frame. Note that symmetries in inertia matrix may prevent the output of MassMatrix3::PrincipalAxesOffset to match this function's input _q, but it is guaranteed that the MOI in the base frame will not change. A negative value of _tol (such as -1e-6) can be passed to ensure that diagonal values are always sorted. | |
bool | SetPose (const Pose3< T > &_pose) |
Set the pose of the center of mass reference frame. | |
Matrix6< T > | SpatialMatrix () const |
Spatial mass matrix, which includes the body's inertia, as well as the inertia of the fluid that is dislocated when the body moves. The matrix is expressed in the object's frame F, not to be confused with the center of mass frame Bi. | |
Detailed Description
class gz::math::Inertial< T >
The Inertial object provides a representation for the mass and inertia matrix of a body B. The components of the inertia matrix are expressed in what we call the "inertial" frame Bi of the body, i.e. the frame in which these inertia components are measured. The inertial frame Bi must be located at the center of mass of the body, but not necessarily aligned with the body’s frame. In addition, this class allows users to specify a frame F for these inertial properties by specifying the pose X_FBi of the inertial frame Bi in the inertial object frame F.
Throughout this documentation, the terms "body", "object" and "link" are used interchangeably.
For information about the X_FBi notation, see http://drake.mit.edu/doxygen_cxx/group__multibody__spatial__pose.html
Constructor & Destructor Documentation
◆ Inertial() [1/3]
◆ Inertial() [2/3]
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inline |
Constructs an inertial object from the mass matrix for a body B, about its center of mass Bcm, and expressed in a frame that we’ll call the "inertial" frame Bi, i.e. the frame in which the components of the mass matrix are specified (see this class’s documentation for details). The pose object specifies the pose X_FBi of the inertial frame Bi in the frame F of this inertial object (see class’s documentation).
- Parameters
-
[in] _massMatrix Mass and inertia matrix. [in] _pose Pose of center of mass reference frame.
◆ Inertial() [3/3]
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inline |
Constructs an inertial object from the mass matrix for a body B, about its center of mass Bcm, and expressed in a frame that we'll call the "inertial" frame Bi, i.e. the frame in which the components of the mass matrix are specified (see this class's documentation for details). The pose object specifies the pose X_FBi of the inertial frame Bi in the frame F of this inertial object (see class's documentation). The added mass matrix is expressed in the link origin frame F.
- Parameters
-
[in] _massMatrix Mass and inertia matrix. [in] _pose Pose of center of mass reference frame. [in] _addedMass Coefficients for fluid added mass.
Member Function Documentation
◆ BodyMatrix()
Spatial mass matrix for body B. It does not include fluid added mass. The matrix is expressed in the object's frame F, not to be confused with the center of mass frame Bi.
The matrix is arranged as follows:
| m 0 0 0 m * Pz -m * Py | | 0 m 0 -m * Pz 0 m * Px | | 0 0 m m * Py -m * Px 0 | | 0 -m * Pz m * Py Ixx Ixy Ixz | | m * Pz 0 -m * Px Ixy Iyy Iyz | | -m * Py m* Px 0 Ixz Iyz Izz |
- Returns
- The body's 6x6 inertial matrix.
- See also
- SpatialMatrix
References Inertial< T >::Moi(), Matrix6< T >::SetSubmatrix(), and Matrix6< T >::Transposed().
Referenced by Inertial< T >::SpatialMatrix().
◆ FluidAddedMass()
Get the fluid added mass matrix.
- Returns
- The added mass matrix. It will be nullopt if the added mass was never set.
◆ MassMatrix()
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inline |
Get the mass and inertia matrix.
- Returns
- The mass matrix about the body’s center of mass and expressed in the inertial frame Bi as defined by this class’s documentation
Referenced by Inertial< T >::SetMassMatrixRotation().
◆ Moi()
Get the moment of inertia matrix computer about the body's center of mass and expressed in this Inertial object’s frame F.
- Returns
- The inertia matrix computed about the body’s center of mass and expressed in this Inertial object’s frame F, as defined in this class’s documentation.
References Matrix6< T >::Transposed().
Referenced by Inertial< T >::BodyMatrix(), Inertial< T >::operator+=(), Inertial< T >::operator-=(), and Inertial< T >::SetInertialRotation().
◆ operator!=()
Inequality test operator.
- Parameters
-
[in] _inertial Inertial<T> to test
- Returns
- True if not equal (using the default tolerance of 1e-6)
◆ operator+()
Adds inertial properties to current object. The mass, center of mass location, and inertia matrix are updated as long as the total mass is positive.
- Parameters
-
[in] _inertial Inertial to add.
- Returns
- Sum of inertials as new object.
◆ operator+=()
Adds inertial properties to current object. The mass, center of mass location, and inertia matrix are updated as long as the total mass is positive.
- Parameters
-
[in] _inertial Inertial to add.
- Returns
- Reference to this object.
References Inertial< T >::Moi(), Inertial< T >::Pose(), and std::pow().
◆ operator-()
Subtracts inertial properties from current object. The mass, center of mass location, and inertia matrix are updated as long as the remaining mass is positive.
- Parameters
-
[in] _inertial Inertial to subtract.
- Returns
- Reference to this object.
◆ operator-=()
Subtracts inertial properties from current object. The mass, center of mass location, and inertia matrix are updated as long as the remaining mass is positive.
- Parameters
-
[in] _inertial Inertial to subtract.
- Returns
- Reference to this object.
References Inertial< T >::Moi(), Inertial< T >::Pose(), and std::pow().
◆ operator==()
Equality comparison operator.
- Parameters
-
[in] _inertial Inertial to copy.
- Returns
- true if each component is equal within a default tolerance, false otherwise
◆ Pose()
Get the pose of the center of mass reference frame.
- Returns
- The pose of the inertial frame Bi in the frame F of this Inertial object as defined by this class’s documentation.
Referenced by Inertial< T >::operator+=(), and Inertial< T >::operator-=().
◆ SetFluidAddedMass()
Set the matrix representing the inertia of the fluid that is dislocated when the body moves. Added mass should be zero if the density of the surrounding fluid is negligible with respect to the body's density.
- Parameters
-
[in] _m New Matrix6 object, which must be a symmetric matrix.
- Returns
- True if the Matrix6 is symmetric.
- See also
- SpatialMatrix
◆ SetInertialRotation()
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inline |
Set the inertial pose rotation without affecting the MOI in the base coordinate frame.
- Parameters
-
[in] _q New rotation for inertial pose.
- Returns
- True if the MassMatrix3 is valid.
References Inertial< T >::Moi().
◆ SetMassMatrix()
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inline |
Set the mass and inertia matrix.
- Parameters
-
[in] _m New MassMatrix3 object. [in] _tolerance Tolerance is passed to MassMatrix3::IsValid and is the amount of error to accept when checking whether the MassMatrix3 _m is valid. Refer to MassMatrix3::Epsilon for detailed description of _tolerance.
- Returns
- True if the MassMatrix3 is valid.
◆ SetMassMatrixRotation()
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inline |
Set the MassMatrix rotation (eigenvectors of inertia matrix) without affecting the MOI in the base coordinate frame. Note that symmetries in inertia matrix may prevent the output of MassMatrix3::PrincipalAxesOffset to match this function's input _q, but it is guaranteed that the MOI in the base frame will not change. A negative value of _tol (such as -1e-6) can be passed to ensure that diagonal values are always sorted.
- Parameters
-
[in] _q New rotation. [in] _tol Relative tolerance given by absolute value of _tol. This is passed to the MassMatrix3 PrincipalMoments and PrincipalAxesOffset functions.
- Returns
- True if the MassMatrix3 is valid.
References Inertial< T >::MassMatrix(), and Matrix6< T >::Transposed().
◆ SetPose()
Set the pose of the center of mass reference frame.
- Parameters
-
[in] _pose New pose.
- Returns
- True if the MassMatrix3 is valid.
◆ SpatialMatrix()
Spatial mass matrix, which includes the body's inertia, as well as the inertia of the fluid that is dislocated when the body moves. The matrix is expressed in the object's frame F, not to be confused with the center of mass frame Bi.
- Returns
- The spatial mass matrix.
- See also
- BodyMatrix
- FluidAddedMass
References Inertial< T >::BodyMatrix().
The documentation for this class was generated from the following file: