Contains information about a single material. More...
#include <Material.hh>
Public Member Functions | |
Material () | |
Constructor. | |
Material (const double _density) | |
Construct a material based on a density value. | |
Material (const MaterialType _type) | |
Construct a material based on a type. | |
Material (const std::string &_typename) | |
Construct a material based on a type name. | |
double | Density () const |
Get the density value of the material in kg/m^3. | |
std::string | Name () const |
Get the name of the material. This will match the enum type names used in MaterialType, but in lowercase, if a built-in material is used. | |
bool | operator!= (const Material &_material) const |
Inequality operator. This compares type and density values. | |
bool | operator== (const Material &_material) const |
Equality operator. This compares type and density values. | |
void | SetDensity (const double _density) |
Set the density value of the material in kg/m^3. | |
void | SetName (const std::string &_name) |
Set the name of the material. | |
void | SetToNearestDensity (const double _value, const double _epsilon=std::numeric_limits< double >::max()) |
Set this Material to the built-in Material with the nearest density value within _epsilon. If a built-in material could not be found, then this Material is not changed. | |
void | SetType (const MaterialType _type) |
Set the material's type. This will only set the type value. Other properties, such as density, will not be changed. | |
MaterialType | Type () const |
Get the material's type. | |
Static Public Member Functions | |
static const std::map< MaterialType, Material > & | Predefined () |
Get all the built-in materials. | |
Detailed Description
Contains information about a single material.
Steel, wood, and iron are examples of materials. This class allows you to create custom materials, or use built-in materials. The list of built-in materials can be found in the MaterialType enum.
This class will replace the MaterialDensity class found in the Gazebo Common library, which was at version 1 at the time of this writing.
How to create a wood material:
How to create a custom material:
Constructor & Destructor Documentation
◆ Material() [1/4]
Material | ( | ) |
Constructor.
◆ Material() [2/4]
|
explicit |
Construct a material based on a type.
- Parameters
-
[in] _type Built-in type to create.
◆ Material() [3/4]
|
explicit |
Construct a material based on a type name.
- Parameters
-
[in] _typename Name of the built-in type to create. String names are listed in the MaterialType documentation.
◆ Material() [4/4]
Construct a material based on a density value.
- Parameters
-
[in] _density Material density.
Member Function Documentation
◆ Density()
double Density | ( | ) | const |
Get the density value of the material in kg/m^3.
- Returns
- The density of this material in kg/m^3.
Referenced by MassMatrix3< T >::SetFromBox(), MassMatrix3< T >::SetFromConeZ(), MassMatrix3< T >::SetFromCylinderZ(), and MassMatrix3< T >::SetFromSphere().
◆ Name()
std::string Name | ( | ) | const |
Get the name of the material. This will match the enum type names used in MaterialType, but in lowercase, if a built-in material is used.
- Returns
- The material's name.
- See also
- void SetName(const std::string &_name)
◆ operator!=()
Inequality operator. This compares type and density values.
- Parameters
-
[in] _material Material to evaluate this object against.
- Returns
- True if this material is not equal to the given _material.
◆ operator==()
Equality operator. This compares type and density values.
- Parameters
-
[in] _material Material to evaluate this object against.
- Returns
- True if this material is equal to the given _material.
◆ Predefined()
|
static |
Get all the built-in materials.
- Returns
- A map of all the materials. The map's key is material type and the map's value is the material object.
◆ SetDensity()
Set the density value of the material in kg/m^3.
- Parameters
-
[in] _density The density of this material in kg/m^3.
Referenced by OrientedBox< T >::SetDensityFromMass().
◆ SetName()
void SetName | ( | const std::string & | _name | ) |
Set the name of the material.
- Parameters
-
[in] _name The material's name.
- See also
- std::string Name() const
◆ SetToNearestDensity()
void SetToNearestDensity | ( | const double | _value, |
const double | _epsilon = std::numeric_limits< double >::max() |
||
) |
Set this Material to the built-in Material with the nearest density value within _epsilon. If a built-in material could not be found, then this Material is not changed.
- Parameters
-
[in] _value Density value of entry to match. [in] _epsilon Allowable range of difference between _value, and a material's density.
◆ SetType()
void SetType | ( | const MaterialType | _type | ) |
Set the material's type. This will only set the type value. Other properties, such as density, will not be changed.
- Parameters
-
[in] _type The material's type.
◆ Type()
MaterialType Type | ( | ) | const |
Get the material's type.
- Returns
- The material's type.
The documentation for this class was generated from the following file: