A 4x4 matrix class. More...
#include <gz/math/Matrix4.hh>
Public Member Functions | |
Matrix4 () | |
Constructor. | |
Matrix4 (const Pose3< T > &_pose) | |
Construct Matrix4 from a math::Pose3. | |
Matrix4 (const Quaternion< T > &_q) | |
Construct Matrix4 from a quaternion. | |
constexpr | Matrix4 (T _v00, T _v01, T _v02, T _v03, T _v10, T _v11, T _v12, T _v13, T _v20, T _v21, T _v22, T _v23, T _v30, T _v31, T _v32, T _v33) |
Constructor. | |
void | Axis (const Vector3< T > &_axis, T _angle) |
Set the upper-left 3x3 matrix from an axis and angle. | |
T | Determinant () const |
Return the determinant of the matrix. | |
bool | Equal (const Matrix4 &_m, const T &_tol) const |
Equality test with tolerance. | |
Vector3< T > | EulerRotation (bool _firstSolution) const |
Get the rotation as a Euler angles. | |
Matrix4< T > | Inverse () const |
Return the inverse matrix. This is a non-destructive operation. | |
bool | IsAffine () const |
Return true if the matrix is affine. | |
bool | operator!= (const Matrix4< T > &_m) const |
Inequality test operator. | |
T & | operator() (const size_t _row, const size_t _col) |
Get a mutable version the value at the specified row, column index. | |
const T & | operator() (const size_t _row, const size_t _col) const |
Get the value at the specified row, column index. | |
Matrix4< T > | operator* (const Matrix4< T > &_m2) const |
Multiplication operator. | |
Vector3< T > | operator* (const Vector3< T > &_vec) const |
Multiplication operator. | |
Matrix4< T > | operator*= (const Matrix4< T > &_m2) |
Multiplication assignment operator. This matrix will become equal to this * _m2. | |
const Matrix4< T > & | operator= (const Matrix3< T > &_mat) |
Equal operator for 3x3 matrix. | |
bool | operator== (const Matrix4< T > &_m) const |
Equality operator. | |
Pose3< T > | Pose () const |
Get the transformation as math::Pose. | |
Quaternion< T > | Rotation () const |
Get the rotation as a quaternion. | |
Vector3< T > | Scale () const |
Get the scale values as a Vector3<T> | |
void | Scale (const Vector3< T > &_s) |
Set the scale. | |
void | Scale (T _x, T _y, T _z) |
Set the scale. | |
void | Set (T _v00, T _v01, T _v02, T _v03, T _v10, T _v11, T _v12, T _v13, T _v20, T _v21, T _v22, T _v23, T _v30, T _v31, T _v32, T _v33) |
Change the values. | |
void | SetTranslation (const Vector3< T > &_t) |
Set the translational values [ (0, 3) (1, 3) (2, 3) ]. | |
void | SetTranslation (T _x, T _y, T _z) |
Set the translational values [ (0, 3) (1, 3) (2, 3) ]. | |
bool | TransformAffine (const Vector3< T > &_v, Vector3< T > &_result) const |
Perform an affine transformation. | |
Vector3< T > | Translation () const |
Get the translational values as a Vector3. | |
void | Transpose () |
Transpose this matrix. | |
Matrix4< T > | Transposed () const |
Return the transpose of this matrix. | |
Static Public Member Functions | |
static Matrix4< T > | LookAt (const Vector3< T > &_eye, const Vector3< T > &_target, const Vector3< T > &_up=Vector3< T >::UnitZ) |
Get transform which translates to _eye and rotates the X axis so it faces the _target. The rotation is such that Z axis is in the _up direction, if possible. The coordinate system is right-handed,. | |
Static Public Attributes | |
static const Matrix4< T > & | Identity = detail::gMatrix4Identity<T> |
Identity matrix. | |
static const Matrix4< T > & | Zero = detail::gMatrix4Zero<T> |
Zero matrix. | |
Detailed Description
class gz::math::Matrix4< T >
A 4x4 matrix class.
Constructor & Destructor Documentation
◆ Matrix4() [1/4]
◆ Matrix4() [2/4]
|
inlineconstexpr |
Constructor.
- Parameters
-
[in] _v00 Row 0, Col 0 value [in] _v01 Row 0, Col 1 value [in] _v02 Row 0, Col 2 value [in] _v03 Row 0, Col 3 value [in] _v10 Row 1, Col 0 value [in] _v11 Row 1, Col 1 value [in] _v12 Row 1, Col 2 value [in] _v13 Row 1, Col 3 value [in] _v20 Row 2, Col 0 value [in] _v21 Row 2, Col 1 value [in] _v22 Row 2, Col 2 value [in] _v23 Row 2, Col 3 value [in] _v30 Row 3, Col 0 value [in] _v31 Row 3, Col 1 value [in] _v32 Row 3, Col 2 value [in] _v33 Row 3, Col 3 value
◆ Matrix4() [3/4]
|
inlineexplicit |
Construct Matrix4 from a quaternion.
- Parameters
-
[in] _q Quaternion.
◆ Matrix4() [4/4]
Construct Matrix4 from a math::Pose3.
- Parameters
-
[in] _pose Pose.
Member Function Documentation
◆ Axis()
Set the upper-left 3x3 matrix from an axis and angle.
- Parameters
-
[in] _axis the axis [in] _angle ccw rotation around the axis in radians
◆ Determinant()
|
inline |
Return the determinant of the matrix.
- Returns
- Determinant of this matrix.
◆ Equal()
Equality test with tolerance.
- Parameters
-
[in] _m the matrix to compare to [in] _tol equality tolerance.
- Returns
- true if the elements of the matrices are equal within the tolerence specified by _tol.
◆ EulerRotation()
Get the rotation as a Euler angles.
- Parameters
-
[in] _firstSolution True to get the first Euler solution, false to get the second.
- Returns
- the rotation
References GZ_PI.
◆ Inverse()
Return the inverse matrix. This is a non-destructive operation.
- Returns
- Inverse of this matrix.
◆ IsAffine()
Return true if the matrix is affine.
- Returns
- true if the matrix is affine, false otherwise
References gz::math::equal().
◆ LookAt()
|
inlinestatic |
Get transform which translates to _eye and rotates the X axis so it faces the _target. The rotation is such that Z axis is in the _up direction, if possible. The coordinate system is right-handed,.
- Parameters
-
[in] _eye Coordinate frame translation. [in] _target Point which the X axis should face. If _target is equal to _eye, the X axis won't be rotated. [in] _up Direction in which the Z axis should point. If _up is zero or parallel to X, it will be set to +Z.
- Returns
- Transformation matrix.
References Vector3< T >::Normalize().
◆ operator!=()
Inequality test operator.
- Parameters
-
[in] _m Matrix4<T> to test
- Returns
- True if not equal (using the default tolerance of 1e-6)
◆ operator()() [1/2]
Get a mutable version the value at the specified row, column index.
- Parameters
-
[in] _col The column index. Index values are clamped to a range of [0, 3]. [in] _row the row index. Index values are clamped to a range of [0, 3].
- Returns
- The value at the specified index
References gz::math::clamp(), gz::math::GZ_THREE_SIZE_T, and gz::math::GZ_ZERO_SIZE_T.
◆ operator()() [2/2]
Get the value at the specified row, column index.
- Parameters
-
[in] _col The column index. Index values are clamped to a range of [0, 3]. [in] _row the row index. Index values are clamped to a range of [0, 3].
- Returns
- The value at the specified index
References gz::math::clamp(), gz::math::GZ_THREE_SIZE_T, and gz::math::GZ_ZERO_SIZE_T.
◆ operator*() [1/2]
Multiplication operator.
- Parameters
-
[in] _m2 Incoming matrix
- Returns
- This matrix * _mat
◆ operator*() [2/2]
◆ operator*=()
Multiplication assignment operator. This matrix will become equal to this * _m2.
- Parameters
-
[in] _m2 Incoming matrix.
- Returns
- This matrix * _mat.
◆ operator=()
Equal operator for 3x3 matrix.
- Parameters
-
_mat Incoming matrix
- Returns
- itself
◆ operator==()
Equality operator.
- Parameters
-
[in] _m Matrix3 to test
- Returns
- true if the 2 matrices are equal (using the tolerance 1e-6), false otherwise
◆ Pose()
Get the transformation as math::Pose.
- Returns
- the pose
◆ Rotation()
|
inline |
Get the rotation as a quaternion.
- Returns
- the rotation
algorithm from Ogre::Quaternion<T> source, which in turn is based on Ken Shoemake's article "Quaternion Calculus and Fast Animation".
◆ Scale() [1/3]
Get the scale values as a Vector3<T>
- Returns
- x,y,z scale values
◆ Scale() [2/3]
Set the scale.
- Parameters
-
[in] _s scale
◆ Scale() [3/3]
Set the scale.
- Parameters
-
[in] _x X scale value. [in] _y Y scale value. [in] _z Z scale value.
◆ Set()
|
inline |
Change the values.
- Parameters
-
[in] _v00 Row 0, Col 0 value [in] _v01 Row 0, Col 1 value [in] _v02 Row 0, Col 2 value [in] _v03 Row 0, Col 3 value [in] _v10 Row 1, Col 0 value [in] _v11 Row 1, Col 1 value [in] _v12 Row 1, Col 2 value [in] _v13 Row 1, Col 3 value [in] _v20 Row 2, Col 0 value [in] _v21 Row 2, Col 1 value [in] _v22 Row 2, Col 2 value [in] _v23 Row 2, Col 3 value [in] _v30 Row 3, Col 0 value [in] _v31 Row 3, Col 1 value [in] _v32 Row 3, Col 2 value [in] _v33 Row 3, Col 3 value
◆ SetTranslation() [1/2]
Set the translational values [ (0, 3) (1, 3) (2, 3) ].
- Parameters
-
[in] _t Values to set
◆ SetTranslation() [2/2]
Set the translational values [ (0, 3) (1, 3) (2, 3) ].
- Parameters
-
[in] _x X translation value. [in] _y Y translation value. [in] _z Z translation value.
◆ TransformAffine()
|
inline |
Perform an affine transformation.
- Parameters
-
[in] _v Vector3 value for the transformation [out] _result The result of the transformation. _result is not changed if this matrix is not affine.
- Returns
- True if this matrix is affine, false otherwise.
References Matrix6< T >::Set().
◆ Translation()
Get the translational values as a Vector3.
- Returns
- x,y,z translation values
◆ Transpose()
Transpose this matrix.
References std::swap().
◆ Transposed()
Return the transpose of this matrix.
- Returns
- Transpose of this matrix.
Member Data Documentation
◆ Identity
Identity matrix.
◆ Zero
The documentation for this class was generated from the following file: