gz/rendering/MoveToHelper.hh
#define IGN_COMMON_WARN_IGNORE__DLL_INTERFACE_MISSING
void LookDirection(const rendering::CameraPtr &_camera, const math::Vector3d &_direction, const math::Vector3d &_lookAt, double _duration, std::function< void()> _onAnimationComplete)
Move the camera to look at the specified target param[in] _camera Camera to be moved param[in] _direc...
void MoveTo(const rendering::CameraPtr &_camera, const rendering::NodePtr &_target, double _duration, std::function< void()> _onAnimationComplete)
Move the camera to look at the specified target param[in] _camera Camera to be moved param[in] _targe...
~MoveToHelper()
MoveToHelper()
bool Idle() const
Get whether the move to helper is idle, i.e. no animation is being executed.
void SetInitCameraPose(const math::Pose3d &_pose)
Set the initial camera pose param[in] _pose The init pose of the camera.
Helper class for animating a user camera to move to a target entity.
Definition: gz/rendering/MoveToHelper.hh:41
#define IGN_COMMON_WARN_RESUME__DLL_INTERFACE_MISSING