gz/rendering/ViewController.hh
virtual void Orbit(const math::Vector2d &_value)=0
Set camera orbit (rotational movement) around target point.
virtual ~ViewController()
Deconstructor.
Definition: gz/rendering/ViewController.hh:38
A camera view controller.
Definition: gz/rendering/ViewController.hh:35
virtual void Pan(const math::Vector2d &_value)=0
Set camera pan (translational movement) around target point.
virtual void SetTarget(const math::Vector3d &_target)=0
Set target point for pan, zoom, oribit.
virtual void SetCamera(const CameraPtr &_camera)=0
Set the camera that will be controlled by this view controller.