gz/rendering/base/BaseArrowVisual.hh
BaseArrowVisual()
Definition: gz/rendering/base/BaseArrowVisual.hh:47
virtual VisualPtr CreateVisual()=0
Create new visual. A unique ID and name will automatically be assigned to the visual.
virtual VisualPtr Head() const
Get arrow-head visual.
Definition: gz/rendering/base/BaseArrowVisual.hh:59
Manages a single scene-graph. This class updates scene-wide properties and holds the root scene node....
Definition: gz/rendering/Scene.hh:48
virtual VisualPtr Shaft() const
Get arrow-shaft visual.
Definition: gz/rendering/base/BaseArrowVisual.hh:66
Definition: gz/rendering/base/BaseArrowVisual.hh:30
virtual void Init()
Definition: gz/rendering/base/BaseArrowVisual.hh:73
Represents a arrow composite visual.
Definition: gz/rendering/ArrowVisual.hh:31
virtual ~BaseArrowVisual()
Definition: gz/rendering/base/BaseArrowVisual.hh:53