Gazebo Rendering

API Reference

3.7.2
gz/rendering/ogre2/Ogre2Includes.hh
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1 /*
2  * Copyright (C) 2018 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
7  *
8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
11  * distributed under the License is distributed on an "AS IS" BASIS,
12  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13  * See the License for the specific language governing permissions and
14  * limitations under the License.
15  *
16  */
17 #ifndef GZ_RENDERING_OGRE2_OGRE2INCLUDES_HH_
18 #define GZ_RENDERING_OGRE2_OGRE2INCLUDES_HH_
19 
20 // This disables warning messages for OGRE
21 #ifndef _MSC_VER
22  #pragma GCC system_header
23 #else
24  #pragma warning(push, 0)
25 #endif
26 
27 // This prevents some deprecation #warning messages on OSX 10.9
28 #pragma clang diagnostic ignored "-W#warnings"
29 
30 #include <Ogre.h>
31 #include <OgreBillboard.h>
32 #include <OgreImageCodec.h>
33 #include <OgreMovableObject.h>
34 #include <OgreRenderable.h>
35 #include <OgreRenderWindow.h>
36 #include <OgrePlugin.h>
37 #include <OgreDataStream.h>
38 #include <OgreLogManager.h>
39 #include <OgreWindowEventUtilities.h>
40 #include <OgreSceneQuery.h>
41 #include <OgreRoot.h>
42 #include <OgreItem.h>
43 #include <OgreSceneManager.h>
44 #include <OgreSceneNode.h>
45 #include <OgreVector3.h>
46 #include <OgreManualObject.h>
47 #include <OgreMaterialManager.h>
48 #include <OgreMatrix4.h>
49 #include <OgreColourValue.h>
50 #include <OgreQuaternion.h>
51 #include <OgreMesh2.h>
52 #include <OgreSubMesh2.h>
53 #include <OgreMeshManager2.h>
54 #include <OgreHardwareBufferManager.h>
55 #include <OgreCamera.h>
56 #include <OgreNode.h>
57 #include <OgreSimpleRenderable.h>
58 #include <OgreFrameListener.h>
59 #include <OgreTexture.h>
60 #include <OgreRectangle2D.h>
61 #include <OgreRenderObjectListener.h>
62 #include <OgreTechnique.h>
63 #include <OgrePass.h>
64 #include <OgreOldSkeletonManager.h>
65 #include <OgreTextureUnitState.h>
66 #include <OgreGpuProgramManager.h>
67 #include <OgreHighLevelGpuProgramManager.h>
68 #include <OgreHardwarePixelBuffer.h>
69 #include <OgreShadowCameraSetupPSSM.h>
70 #include <OgreDepthBuffer.h>
71 
72 #include <OgreHlmsManager.h>
73 #include <OgreHlmsTextureManager.h>
74 #include <Hlms/Unlit/OgreHlmsUnlit.h>
75 #include <Hlms/Pbs/OgreHlmsPbs.h>
76 
77 #include <Compositor/OgreCompositorManager2.h>
78 #include <Compositor/OgreCompositorNode.h>
79 #include <Compositor/OgreCompositorNodeDef.h>
80 #include <Compositor/OgreCompositorShadowNode.h>
81 #include <Compositor/OgreCompositorWorkspace.h>
82 #include <Compositor/Pass/PassClear/OgreCompositorPassClearDef.h>
83 #include <Compositor/Pass/PassQuad/OgreCompositorPassQuadDef.h>
84 #include <Compositor/Pass/PassScene/OgreCompositorPassSceneDef.h>
85 
86 #include <Overlay/OgreOverlayPrerequisites.h>
87 #include <Overlay/OgreOverlayManager.h>
88 #include <Overlay/OgreOverlayElement.h>
89 #include <Overlay/OgreOverlayContainer.h>
90 #include <Overlay/OgreFontManager.h>
91 #include <Overlay/OgreOverlaySystem.h>
92 
93 // TODO(anyone): enable when ogre 2.1 fully supports paging
94 // and terrain components
95 // #include <Paging/OgrePageManager.h>
96 // #include <Paging/OgrePagedWorld.h>
97 // #include <Terrain/OgreTerrainPaging.h>
98 // #include <Terrain/OgreTerrainMaterialGeneratorA.h>
99 // #include <Terrain/OgreTerrain.h>
100 // #include <Terrain/OgreTerrainGroup.h>
101 
102 #ifdef _MSC_VER
103 #pragma warning(pop)
104 #endif
105 
106 #endif