gz/rendering/ogre/OgreSelectionBuffer.hh File Reference
#include <memory>
#include <string>
#include "gz/rendering/config.hh"
#include "gz/rendering/ogre/Export.hh"
Go to the source code of this file.
Classes | |
class | OgreSelectionBuffer |
Generates a selection buffer object for a given camera. The selection buffer is used of entity selection. On setup, a unique color is assigned to each entity. Whenever a selection request is made, the selection buffer camera renders to a 1x1 sized offscreen buffer. The color value of that pixel gives the identity of the entity. More... | |
Namespaces | |
ignition | |
ignition::rendering | |
Rendering classes and function useful in robot applications. | |
Ogre | |