Ignition Rendering

API Reference

6.3.1
OgreMeshFactory.hh
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17 #ifndef IGNITION_RENDERING_OGRE_OGREMESHFACTORY_HH_
18 #define IGNITION_RENDERING_OGRE_OGREMESHFACTORY_HH_
19 
20 #include <string>
21 #include <vector>
22 
25 #include "ignition/rendering/ogre/Export.hh"
26 
27 namespace Ogre
28 {
29  class Entity;
30 }
31 
32 namespace ignition
33 {
34  namespace rendering
35  {
36  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
37  //
38  class IGNITION_RENDERING_OGRE_VISIBLE OgreMeshFactory
39  {
40  public: explicit OgreMeshFactory(OgreScenePtr _scene);
41 
42  public: virtual ~OgreMeshFactory();
43 
44  public: virtual OgreMeshPtr Create(const MeshDescriptor &_desc);
45 
46  protected: virtual Ogre::Entity *OgreEntity(
47  const MeshDescriptor &_desc);
48 
49  protected: virtual bool Load(const MeshDescriptor &_desc);
50 
51  protected: virtual bool IsLoaded(const MeshDescriptor &_desc);
52 
53  protected: virtual bool LoadImpl(const MeshDescriptor &_desc);
54 
55  protected: virtual std::string MeshName(const MeshDescriptor &_desc);
56 
57  protected: virtual bool Validate(const MeshDescriptor &_desc);
58 
61  public: void ClearMaterialsCache(const std::string &_name);
62 
63  protected: OgreScenePtr scene;
64 
68  };
69 
70  class IGNITION_RENDERING_OGRE_VISIBLE OgreSubMeshStoreFactory
71  {
73 
75  Ogre::Entity *_entity);
76 
77  public: virtual ~OgreSubMeshStoreFactory();
78 
79  public: virtual OgreSubMeshStorePtr Create();
80 
81  protected: virtual OgreSubMeshPtr CreateSubMesh(unsigned int _index);
82 
83  protected: virtual void CreateNameList();
84 
85  protected: virtual void PopulateDefaultNames();
86 
87  protected: virtual void PopulateGivenNames();
88 
89  protected: OgreScenePtr scene;
90 
91  protected: Ogre::Entity *ogreEntity;
92 
93  protected: NameList names;
94  };
95  }
96  }
97 }
98 #endif
Definition: OgreMeshFactory.hh:70
NameList names
Definition: OgreMeshFactory.hh:93
OgreScenePtr scene
Definition: OgreMeshFactory.hh:63
Describes how a Mesh should be loaded.
Definition: MeshDescriptor.hh:44
Ogre::Entity * ogreEntity
Definition: OgreMeshFactory.hh:91
STL class.
std::vector< MaterialPtr > materialCache
Vector with the template materials, we keep the pointer to be able to remove it when nobody is using ...
Definition: OgreMeshFactory.hh:67
Definition: OgreMeshFactory.hh:38
STL class.
Definition: OgreCamera.hh:27
OgreScenePtr scene
Definition: OgreMeshFactory.hh:89