Gazebo Rendering

API Reference

6.6.3
Ogre2InertiaVisual Member List

This is the complete list of members for Ogre2InertiaVisual, including all inherited members.

ignition::AddChild(NodePtr _child)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::AddChild(NodePtr _child) overrideBaseNode< Ogre2Object >virtual
ignition::AddGeometry(GeometryPtr _geometry)=0Visualpure virtual
ignition::rendering::Ogre2Visual::AddGeometry(GeometryPtr _geometry) overrideBaseVisual< Ogre2Node >virtual
ignition::AddVisibilityFlags(uint32_t _flags)=0Visualpure virtual
ignition::rendering::Ogre2Visual::AddVisibilityFlags(uint32_t _flags) overrideBaseVisual< Ogre2Node >virtual
AttachChild(NodePtr _child) overrideOgre2Nodeprotectedvirtual
AttachGeometry(GeometryPtr _geometry) overrideOgre2Visualprotectedvirtual
BaseInertiaVisual()BaseInertiaVisual< Ogre2Visual >protected
BaseNode()BaseNode< Ogre2Object >protected
BaseObject()BaseObjectprotected
BaseVisual()BaseVisual< Ogre2Node >protected
ignition::BoundingBox() const =0Visualpure virtual
ignition::rendering::Ogre2Visual::BoundingBox() const overrideOgre2Visualvirtual
BaseVisual< Ogre2Node >::BoundingBox() const overrideBaseVisual< Ogre2Node >virtual
boundingBoxBaseVisual< Ogre2Node >protected
BoxVisual() const overrideOgre2InertiaVisualvirtual
BaseInertiaVisual< Ogre2Visual >::BoxVisual() const overrideBaseInertiaVisual< Ogre2Visual >virtual
ignition::ChildById(unsigned int _id) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ChildById(unsigned int _id) const overrideBaseNode< Ogre2Object >virtual
ignition::ChildByIndex(unsigned int _index) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ChildByIndex(unsigned int _index) const overrideBaseNode< Ogre2Object >virtual
ignition::ChildByName(const std::string &_name) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ChildByName(const std::string &_name) const overrideBaseNode< Ogre2Object >virtual
ignition::ChildCount() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ChildCount() const overrideBaseNode< Ogre2Object >virtual
childrenOgre2Nodeprotected
Children() const overrideOgre2Nodeprotectedvirtual
BaseNode< Ogre2Object >::Children() const=0BaseNode< Ogre2Object >protectedpure virtual
ignition::Clone(const std::string &_name, NodePtr _newParent) const =0Visualpure virtual
ignition::rendering::Ogre2Visual::Clone(const std::string &_name, NodePtr _newParent) const overrideBaseVisual< Ogre2Node >virtual
Destroy() overrideOgre2InertiaVisualprotectedvirtual
DetachChild(NodePtr _child) overrideOgre2Nodeprotectedvirtual
DetachGeometry(GeometryPtr _geometry) overrideOgre2Visualprotectedvirtual
geometriesOgre2Visualprotected
Geometries() const overrideOgre2Visualprotectedvirtual
BaseVisual< Ogre2Node >::Geometries() const=0BaseVisual< Ogre2Node >protectedpure virtual
ignition::GeometryByIndex(unsigned int _index) const =0Visualpure virtual
ignition::rendering::Ogre2Visual::GeometryByIndex(unsigned int _index) const overrideBaseVisual< Ogre2Node >virtual
ignition::GeometryCount() const =0Visualpure virtual
ignition::rendering::Ogre2Visual::GeometryCount() const overrideBaseVisual< Ogre2Node >virtual
ignition::HasChild(ConstNodePtr _child) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::HasChild(ConstNodePtr _child) const overrideBaseNode< Ogre2Object >virtual
ignition::HasChildId(unsigned int _id) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::HasChildId(unsigned int _id) const overrideBaseNode< Ogre2Object >virtual
ignition::HasChildName(const std::string &_name) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::HasChildName(const std::string &_name) const overrideBaseNode< Ogre2Object >virtual
ignition::HasGeometry(ConstGeometryPtr _geometry) const =0Visualpure virtual
ignition::rendering::Ogre2Visual::HasGeometry(ConstGeometryPtr _geometry) const overrideBaseVisual< Ogre2Node >virtual
ignition::HasParent() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::HasParent() const overrideOgre2Nodevirtual
ignition::HasUserData(const std::string &_key) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::HasUserData(const std::string &_key) const overrideBaseNode< Ogre2Object >virtual
ignition::Id() const =0Objectpure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ignition::rendering::Ogre2Object::Id() const overrideBaseObjectvirtual
idBaseObjectprotected
ignition::InheritScale() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::InheritScale() const overrideOgre2Nodevirtual
BaseNode< Ogre2Object >::InheritScale() const override=0BaseNode< Ogre2Object >pure virtual
Init() overrideOgre2InertiaVisualvirtual
ignition::InitialLocalPose() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::InitialLocalPose() const overrideBaseNode< Ogre2Object >virtual
initialLocalPoseBaseNode< Ogre2Object >protected
initialLocalPoseSetBaseNode< Ogre2Object >protected
Load(const ignition::math::Pose3d &_pose, const ignition::math::Vector3d &_scale) overrideOgre2InertiaVisualvirtual
ignition::rendering::Ogre2Visual::Load() overrideOgre2Nodeprotectedvirtual
ignition::LocalBoundingBox() const =0Visualpure virtual
ignition::rendering::Ogre2Visual::LocalBoundingBox() const overrideOgre2Visualvirtual
BaseVisual< Ogre2Node >::LocalBoundingBox() const overrideBaseVisual< Ogre2Node >virtual
ignition::LocalPose() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::LocalPose() const overrideBaseVisual< Ogre2Node >virtual
ignition::LocalPosition() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::LocalPosition() const overrideBaseNode< Ogre2Object >virtual
ignition::LocalRotation() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::LocalRotation() const overrideBaseNode< Ogre2Object >virtual
ignition::LocalScale() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::LocalScale() const overrideOgre2Nodevirtual
BaseNode< Ogre2Object >::LocalScale() const override=0BaseNode< Ogre2Object >pure virtual
Material() const overrideOgre2InertiaVisualvirtual
BaseInertiaVisual< Ogre2Visual >::Material() const overrideBaseVisual< Ogre2Node >virtual
materialBaseVisual< Ogre2Node >protected
ignition::Name() const =0Objectpure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ignition::rendering::Ogre2Object::Name() const overrideBaseObjectvirtual
nameBaseObjectprotected
Node() constOgre2Nodevirtual
Ogre2InertiaVisual()Ogre2InertiaVisualprotected
Ogre2Node()Ogre2Nodeprotected
Ogre2Object()Ogre2Objectprotected
Ogre2Visual()Ogre2Visualprotected
ogreNodeOgre2Nodeprotected
originBaseNode< Ogre2Object >protected
ignition::Origin() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::Origin() const overrideBaseNode< Ogre2Object >virtual
ignition::Parent() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::Parent() const overrideOgre2Nodevirtual
BaseNode< Ogre2Object >::Parent() const override=0BaseNode< Ogre2Object >pure virtual
parentOgre2Nodeprotected
ignition::PostRender()=0Objectpure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ignition::rendering::Ogre2Object::PostRender() overrideBaseObjectvirtual
PreRender() overrideOgre2InertiaVisualvirtual
PreRenderChildren() overrideBaseVisual< Ogre2Node >protectedvirtual
PreRenderGeometries()BaseVisual< Ogre2Node >protectedvirtual
RawLocalPose() const overrideOgre2Nodeprotectedvirtual
BaseNode< Ogre2Object >::RawLocalPose() const=0BaseNode< Ogre2Object >protectedpure virtual
RawLocalPosition() constOgre2Nodeprotectedvirtual
RawLocalRotation() constOgre2Nodeprotectedvirtual
ignition::RemoveChild(NodePtr _child)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::RemoveChild(NodePtr _child) overrideBaseNode< Ogre2Object >virtual
ignition::RemoveChildById(unsigned int _id)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::RemoveChildById(unsigned int _id) overrideBaseNode< Ogre2Object >virtual
ignition::RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::RemoveChildByIndex(unsigned int _index) overrideBaseNode< Ogre2Object >virtual
ignition::RemoveChildByName(const std::string &_name)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::RemoveChildByName(const std::string &_name) overrideBaseNode< Ogre2Object >virtual
ignition::RemoveChildren()=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::RemoveChildren() overrideBaseNode< Ogre2Object >virtual
ignition::RemoveGeometries()=0Visualpure virtual
ignition::rendering::Ogre2Visual::RemoveGeometries() overrideBaseVisual< Ogre2Node >virtual
ignition::RemoveGeometry(GeometryPtr _geometry)=0Visualpure virtual
ignition::rendering::Ogre2Visual::RemoveGeometry(GeometryPtr _geometry) overrideBaseVisual< Ogre2Node >virtual
ignition::RemoveGeometryByIndex(unsigned int _index)=0Visualpure virtual
ignition::rendering::Ogre2Visual::RemoveGeometryByIndex(unsigned int _index) overrideBaseVisual< Ogre2Node >virtual
ignition::RemoveParent()=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::RemoveParent() overrideBaseNode< Ogre2Object >virtual
ignition::RemoveVisibilityFlags(uint32_t _flags)=0Visualpure virtual
ignition::rendering::Ogre2Visual::RemoveVisibilityFlags(uint32_t _flags) overrideBaseVisual< Ogre2Node >virtual
ignition::Scale(double _scale)=0Nodepure virtual
ignition::Scale(double _x, double _y, double _z)=0Nodepure virtual
ignition::Scale(const math::Vector3d &_scale)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::Scale(double _scale) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::Scale(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::Scale(const math::Vector3d &_scale) overrideBaseNode< Ogre2Object >virtual
sceneOgre2Objectprotected
ignition::Scene() const =0Objectpure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::ignition::rendering::Ogre2Object::Scene() const overrideOgre2Objectvirtual
ignition::SetChildMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
ignition::rendering::Ogre2Visual::SetChildMaterial(MaterialPtr _material, bool _unique=true) overrideBaseVisual< Ogre2Node >virtual
ignition::SetGeometryMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
ignition::rendering::Ogre2Visual::SetGeometryMaterial(MaterialPtr _material, bool _unique=true) overrideBaseVisual< Ogre2Node >virtual
SetInertial(const ignition::math::Inertiald &_inertial) overrideBaseInertiaVisual< Ogre2Visual >virtual
ignition::SetInheritScale(bool _inherit)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetInheritScale(bool _inherit) overrideOgre2Nodevirtual
ignition::SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
ignition::rendering::Ogre2Visual::SetLocalPose(const math::Pose3d &_pose) overrideBaseVisual< Ogre2Node >virtual
ignition::SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
ignition::SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetLocalPosition(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetLocalPosition(const math::Vector3d &_position) overrideBaseNode< Ogre2Object >virtual
ignition::SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
ignition::SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
ignition::SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetLocalRotation(double _r, double _p, double _y) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetLocalRotation(double _w, double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetLocalRotation(const math::Quaterniond &_rotation) overrideBaseNode< Ogre2Object >virtual
ignition::SetLocalScale(double _scale)=0Nodepure virtual
ignition::SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
ignition::SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetLocalScale(double _scale) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetLocalScale(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetLocalScale(const math::Vector3d &_scale) overrideBaseNode< Ogre2Object >virtual
SetLocalScaleImpl(const math::Vector3d &_scale) overrideOgre2Nodeprotectedvirtual
SetMaterial(MaterialPtr _material, bool _unique) overrideOgre2InertiaVisualvirtual
BaseInertiaVisual< Ogre2Visual >::SetMaterial(const std::string &_name, bool _unique=true)=0Visualpure virtual
BaseInertiaVisual< Ogre2Visual >::SetMaterial(const std::string &_name, bool _unique=true) overrideBaseVisual< Ogre2Node >virtual
SetMaterialImpl(Ogre2MaterialPtr _material)Ogre2InertiaVisualprotectedvirtual
ignition::SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
ignition::SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetOrigin(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetOrigin(const math::Vector3d &_origin) overrideBaseNode< Ogre2Object >virtual
SetParent(Ogre2NodePtr _parent)Ogre2Nodeprotectedvirtual
SetRawLocalPose(const math::Pose3d &_Pose3d) overrideOgre2Nodeprotectedvirtual
SetRawLocalPosition(const math::Vector3d &_position)Ogre2Nodeprotectedvirtual
SetRawLocalRotation(const math::Quaterniond &_rotation)Ogre2Nodeprotectedvirtual
ignition::SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetUserData(const std::string &_key, Variant _value) overrideBaseNode< Ogre2Object >virtual
ignition::SetVisibilityFlags(uint32_t _flags)=0Visualpure virtual
ignition::rendering::Ogre2Visual::SetVisibilityFlags(uint32_t _flags) overrideOgre2Visualvirtual
ignition::SetVisible(bool _visible)=0Visualpure virtual
ignition::rendering::Ogre2Visual::SetVisible(bool _visible) overrideOgre2Visualvirtual
ignition::SetWireframe(bool _show)=0Visualpure virtual
ignition::rendering::Ogre2Visual::SetWireframe(bool _show) overrideOgre2Visualvirtual
ignition::SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetWorldPose(const math::Pose3d &_pose) overrideBaseNode< Ogre2Object >virtual
ignition::SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
ignition::SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetWorldPosition(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetWorldPosition(const math::Vector3d &_position) overrideBaseNode< Ogre2Object >virtual
ignition::SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
ignition::SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
ignition::SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetWorldRotation(double _r, double _p, double _y) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetWorldRotation(double _w, double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetWorldRotation(const math::Quaterniond &_rotation) overrideBaseNode< Ogre2Object >virtual
ignition::SetWorldScale(double _scale)=0Nodepure virtual
ignition::SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
ignition::SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::SetWorldScale(double _scale) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetWorldScale(double _x, double _y, double _z) overrideBaseNode< Ogre2Object >virtual
ignition::rendering::Ogre2Node::SetWorldScale(const math::Vector3d &_scale) overrideBaseNode< Ogre2Object >virtual
ignition::UserData(const std::string &_key) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::UserData(const std::string &_key) const overrideBaseNode< Ogre2Object >virtual
userDataBaseNode< Ogre2Object >protected
visibilityFlagsBaseVisual< Ogre2Node >protected
ignition::VisibilityFlags() const =0Visualpure virtual
ignition::rendering::Ogre2Visual::VisibilityFlags() const overrideBaseVisual< Ogre2Node >virtual
ignition::Wireframe() const =0Visualpure virtual
ignition::rendering::Ogre2Visual::Wireframe() const overrideOgre2Visualvirtual
BaseVisual< Ogre2Node >::Wireframe() const overrideBaseVisual< Ogre2Node >virtual
wireframeBaseVisual< Ogre2Node >protected
ignition::WorldPose() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::WorldPose() const overrideBaseNode< Ogre2Object >virtual
ignition::WorldPosition() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::WorldPosition() const overrideBaseNode< Ogre2Object >virtual
ignition::WorldRotation() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::WorldRotation() const overrideBaseNode< Ogre2Object >virtual
ignition::WorldScale() const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::WorldScale() const overrideBaseNode< Ogre2Object >virtual
ignition::WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
ignition::rendering::Ogre2Visual::ignition::rendering::Ogre2Node::WorldToLocal(const math::Pose3d &_pose) const overrideBaseNode< Ogre2Object >virtual
~BaseInertiaVisual()BaseInertiaVisual< Ogre2Visual >virtual
~BaseNode()BaseNode< Ogre2Object >virtual
~BaseObject()BaseObjectvirtual
~BaseVisual()BaseVisual< Ogre2Node >virtual
~InertiaVisual()InertiaVisualinlinevirtual
~Node()Nodeinlinevirtual
~Object()Objectinlinevirtual
~Ogre2InertiaVisual()Ogre2InertiaVisualvirtual
~Ogre2Node()Ogre2Nodevirtual
~Ogre2Object()Ogre2Objectvirtual
~Ogre2Visual()Ogre2Visualvirtual
~Visual()Visualinlinevirtual