Gazebo Rendering

API Reference

6.6.3
gz/rendering/InertiaVisual.hh
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17 #ifndef IGNITION_RENDERING_INERTIAVISUAL_HH_
18 #define IGNITION_RENDERING_INERTIAVISUAL_HH_
19 
20 #include <ignition/math/Inertial.hh>
25 
26 namespace ignition
27 {
28  namespace rendering
29  {
30  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
31 
35  class IGNITION_RENDERING_VISIBLE InertiaVisual :
36  public virtual Visual
37  {
39  public: virtual ~InertiaVisual() {}
40 
43  public: virtual void SetInertial(
44  const ignition::math::Inertiald &_inertial) = 0;
45 
49  public: virtual void Load(const ignition::math::Pose3d &_pose,
50  const ignition::math::Vector3d &_scale) = 0;
51 
54  public: virtual VisualPtr BoxVisual() const = 0;
55  };
56  }
57  }
58 }
59 #endif
virtual void Load(const ignition::math::Pose3d &_pose, const ignition::math::Vector3d &_scale)=0
Load the Inertia visual from its pose and scale.
STL class.
virtual VisualPtr BoxVisual() const =0
Get the box visual.
virtual void SetInertial(const ignition::math::Inertiald &_inertial)=0
Set the inertial component of the visual.
Represents a inertia visual.
Definition: gz/rendering/InertiaVisual.hh:35
virtual ~InertiaVisual()
Destructor.
Definition: gz/rendering/InertiaVisual.hh:39
Represents a visual node in a scene graph. A Visual is the only node that can have Geometry and other...
Definition: gz/rendering/Visual.hh:33