gz/rendering/InertiaVisual.hh
virtual void Load(const ignition::math::Pose3d &_pose, const ignition::math::Vector3d &_scale)=0
Load the Inertia visual from its pose and scale.
virtual VisualPtr BoxVisual() const =0
Get the box visual.
virtual void SetInertial(const ignition::math::Inertiald &_inertial)=0
Set the inertial component of the visual.
Represents a inertia visual.
Definition: gz/rendering/InertiaVisual.hh:35
virtual ~InertiaVisual()
Destructor.
Definition: gz/rendering/InertiaVisual.hh:39
Represents a visual node in a scene graph. A Visual is the only node that can have Geometry and other...
Definition: gz/rendering/Visual.hh:33