gz/rendering/ogre2/Ogre2COMVisual.hh
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Base implementation of an center of mass visual.
Definition: gz/rendering/base/BaseCOMVisual.hh:40
Definition: gz/rendering/ogre2/Ogre2COMVisual.hh:42
virtual void SetMaterial(MaterialPtr _material, bool _unique) override
Set the material for all attached visuals and geometries.
virtual void PreRender() override
Prepare this object and any of its children for rendering. This should be called for each object in a...
virtual VisualPtr SphereVisual() const override
Get the sphere visual.
virtual void SetMaterialImpl(Ogre2MaterialPtr _material)
Set material to grid geometry.
virtual MaterialPtr Material() const override
Get the material assigned to attached visuals and geometries.
virtual void Destroy() override
Destroy any resources associated with this object. Invoking any other functions after destroying an o...
void CreateVisual()
Create the Light Visual in Ogre.
Ogre2.x implementation of the scene class.
Definition: gz/rendering/ogre2/Ogre2Scene.hh:59
Definition: gz/rendering/ogre/OgreCamera.hh:28