gz/rendering/ogre2/Ogre2Grid.hh
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Base implementation of a grid geometry.
Definition: gz/rendering/base/BaseGrid.hh:35
Ogre2 implementation of a grid geometry.
Definition: gz/rendering/ogre2/Ogre2Grid.hh:42
virtual void Init()
virtual void PreRender()
Prepare this object and any of its children for rendering. This should be called for each object in a...
virtual void SetMaterialImpl(Ogre2MaterialPtr _material)
Set material to grid geometry.
virtual Ogre::MovableObject * OgreObject() const
Get the ogre object representing this geometry.
virtual void SetMaterial(MaterialPtr _material, bool _unique)
Set the materials of this Geometry.
virtual MaterialPtr Material() const
Get the material of this geometry.
Ogre2.x implementation of the scene class.
Definition: gz/rendering/ogre2/Ogre2Scene.hh:59
Definition: gz/rendering/ogre/OgreCamera.hh:28