Gazebo Rendering

API Reference

6.6.3
gz/rendering/ogre2/Ogre2InertiaVisual.hh
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17 #ifndef IGNITION_RENDERING_OGRE2_OGRE2INERTIAVISUAL_HH_
18 #define IGNITION_RENDERING_OGRE2_OGRE2INERTIAVISUAL_HH_
19 
20 #include <memory>
21 
24 
25 namespace Ogre
26 {
27  class MovableObject;
28 }
29 
30 namespace ignition
31 {
32  namespace rendering
33  {
34  inline namespace IGNITION_RENDERING_VERSION_NAMESPACE {
35 
36  // Forward declaration
37  class Ogre2InertiaVisualPrivate;
38 
40  class IGNITION_RENDERING_OGRE2_VISIBLE Ogre2InertiaVisual :
41  public BaseInertiaVisual<Ogre2Visual>
42  {
44  protected: Ogre2InertiaVisual();
45 
47  public: virtual ~Ogre2InertiaVisual();
48 
49  // Documentation inherited.
50  public: virtual void Init() override;
51 
52  // Documentation inherited.
53  public: virtual void PreRender() override;
54 
55  // Documentation inherited.
56  protected: virtual void Destroy() override;
57 
61  public: void Load(const ignition::math::Pose3d &_pose,
62  const ignition::math::Vector3d &_scale) override;
63 
66  public: VisualPtr BoxVisual() const override;
67 
68  // Documentation inherited.
69  public: virtual MaterialPtr Material() const override;
70 
71  // Documentation inherited.
72  public: virtual void SetMaterial(
73  MaterialPtr _material, bool _unique) override;
74 
77  protected: virtual void SetMaterialImpl(Ogre2MaterialPtr _material);
78 
79  private: friend class Ogre2Scene;
80 
83  };
84  }
85  }
86 }
87 #endif
Definition: gz/rendering/ogre/OgreCamera.hh:27
STL class.
Ogre2.x implementation of the inertia visual class.
Definition: gz/rendering/ogre2/Ogre2InertiaVisual.hh:40
Ogre2.x implementation of the scene class.
Definition: gz/rendering/ogre2/Ogre2Scene.hh:57
Represents a surface material of a Geometry.
Definition: gz/rendering/Material.hh:47
Base implementation of an inertia visual.
Definition: gz/rendering/base/BaseInertiaVisual.hh:35