gz/rendering/ogre2/Ogre2RenderPass.hh
Go to the documentation of this file.
Base render pass that can be applied to a render target.
Definition: gz/rendering/base/BaseRenderPass.hh:37
Ogre2 Implementation of a render pass.
Definition: gz/rendering/ogre2/Ogre2RenderPass.hh:54
virtual void CreateRenderPass()
Create the render pass using ogre compositor.
std::string ogreCompositorNodeDefName
Name of the ogre compositor node definition.
Definition: gz/rendering/ogre2/Ogre2RenderPass.hh:72
std::string OgreCompositorNodeDefinitionName() const
Get the ogre compositor node definition name for this render pass.
void Destroy() override