gz/rendering/ogre/OgreSelectionBuffer.hh
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Generates a selection buffer object for a given camera. The selection buffer is used of entity select...
Definition: gz/rendering/ogre/OgreSelectionBuffer.hh:48
OgreSelectionBuffer(const std::string &_cameraName, Ogre::SceneManager *_mgr)
Constructor.
void ShowOverlay(const bool _show)
Debug show overlay.
Ogre::Entity * OnSelectionClick(const int _x, const int _y)
Handle on mouse click.
void Update()
Call this to update the selection buffer contents.
Definition: gz/rendering/ogre/OgreCamera.hh:28