Gazebo Rendering

API Reference

7.4.2
Bounding Box camera

This example shows how to use the bounding box camera.

Compile and run the example

Clone the source code, create a build directory and use cmake and make to compile the code:

git clone https://github.com/gazebosim/gz-rendering
cd gz-rendering/examples/boundingbox_camera
mkdir build
cd build
cmake ..
make

Execute the example:

./boundingbox_camera

You'll see:

[Msg] Loading plugin [gz-rendering-ogre2]
===============================
S - Save image & its boxes
ESC - Exit
===============================

By default, you'll see 3D boxes:

There are 2 other types of boxes:

  • 2D visible: box around the visible parts of an object.
  • 2D full: box around the object, including parts that aren't visible to the camera.

Compare the two 2D box types as follows:

./boundingbox_camera 2D_visible
./boundingbox_camera 2D_full

Note how the bounding box for the right sphere is larger for the 2D full box.