Gazebo Rendering

API Reference

8.2.1
BaseLidarVisual< T > Member List

This is the complete list of members for BaseLidarVisual< T >, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
AddGeometry(GeometryPtr _geometry)=0Visualpure virtual
AddVisibilityFlags(uint32_t _flags)=0Visualpure virtual
BaseLidarVisual()BaseLidarVisual< T >protected
BoundingBox() const =0Visualpure virtual
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
ClearPoints() overrideBaseLidarVisual< T >virtual
Clone(const std::string &_name, NodePtr _newParent) const =0Visualpure virtual
CreateMaterials()BaseLidarVisual< T >virtual
Destroy() overrideBaseLidarVisual< T >virtual
displayNonHittingBaseLidarVisual< T >protected
DisplayNonHitting() const overrideBaseLidarVisual< T >virtual
GeometryByIndex(unsigned int _index) const =0Visualpure virtual
GeometryCount() const =0Visualpure virtual
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasGeometry(ConstGeometryPtr _geometry) const =0Visualpure virtual
HasParent() const =0Nodepure virtual
HasUserData(const std::string &_key) const =0Nodepure virtual
horizontalAngleStepBaseLidarVisual< T >protected
horizontalCountBaseLidarVisual< T >protected
HorizontalRayCount() const overrideBaseLidarVisual< T >virtual
Id() const =0Objectpure virtual
InheritScale() const =0Nodepure virtual
Init() overrideBaseLidarVisual< T >virtual
InitialLocalPose() const =0Nodepure virtual
LidarVisual()LidarVisualprotected
lidarVisualTypeBaseLidarVisual< T >protected
LocalBoundingBox() const =0Visualpure virtual
LocalPose() const =0Nodepure virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Material() const =0Visualpure virtual
MaxHorizontalAngle() const overrideBaseLidarVisual< T >virtual
maxHorizontalAngleBaseLidarVisual< T >protected
MaxRange() const overrideBaseLidarVisual< T >virtual
maxRangeBaseLidarVisual< T >protected
MaxVerticalAngle() const overrideBaseLidarVisual< T >virtual
maxVerticalAngleBaseLidarVisual< T >protected
MinHorizontalAngle() const overrideBaseLidarVisual< T >virtual
minHorizontalAngleBaseLidarVisual< T >protected
MinRange() const overrideBaseLidarVisual< T >virtual
minRangeBaseLidarVisual< T >protected
MinVerticalAngle() const overrideBaseLidarVisual< T >virtual
minVerticalAngleBaseLidarVisual< T >protected
Name() const =0Objectpure virtual
Offset() const overrideBaseLidarVisual< T >virtual
offsetBaseLidarVisual< T >protected
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
PointCount() const overrideBaseLidarVisual< T >virtual
Points() const overrideBaseLidarVisual< T >virtual
PostRender()=0Objectpure virtual
PreRender() overrideBaseLidarVisual< T >virtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveGeometries()=0Visualpure virtual
RemoveGeometry(GeometryPtr _geometry)=0Visualpure virtual
RemoveGeometryByIndex(unsigned int _index)=0Visualpure virtual
RemoveParent()=0Nodepure virtual
RemoveVisibilityFlags(uint32_t _flags)=0Visualpure virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
Scene() const =0Objectpure virtual
SetChildMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetDisplayNonHitting(bool _display) overrideBaseLidarVisual< T >virtual
SetGeometryMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetHorizontalRayCount(unsigned int _horizontalRayCount) overrideBaseLidarVisual< T >virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLocalPose(const math::Pose3d &_pose)=0Nodepure virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
SetMaterial(const std::string &_name, bool _unique=true)=0Visualpure virtual
SetMaterial(MaterialPtr _material, bool _unique=true)=0Visualpure virtual
SetMaxHorizontalAngle(double _maxHorizontalAngle) overrideBaseLidarVisual< T >virtual
SetMaxRange(double _maxRange) overrideBaseLidarVisual< T >virtual
SetMaxVerticalAngle(double _maxVerticalAngle) overrideBaseLidarVisual< T >virtual
SetMinHorizontalAngle(double _minHorizontalAngle) overrideBaseLidarVisual< T >virtual
SetMinRange(double _minRange) overrideBaseLidarVisual< T >virtual
SetMinVerticalAngle(double _minVerticalAngle) overrideBaseLidarVisual< T >virtual
SetOffset(const gz::math::Pose3d _offset) overrideBaseLidarVisual< T >virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
SetPoints(const std::vector< double > &_points) overrideBaseLidarVisual< T >virtual
SetPoints(const std::vector< double > &_points, const std::vector< gz::math::Color > &_colors) overrideBaseLidarVisual< T >virtual
SetSize(double _size) overrideBaseLidarVisual< T >virtual
SetStatic(bool _static)=0Visualpure virtual
SetType(const LidarVisualType _type) overrideBaseLidarVisual< T >virtual
SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
SetVerticalRayCount(unsigned int _verticalRayCount) overrideBaseLidarVisual< T >virtual
SetVisibilityFlags(uint32_t _flags)=0Visualpure virtual
SetVisible(bool _visible)=0Visualpure virtual
SetWireframe(bool _show)=0Visualpure virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
Size() const overrideBaseLidarVisual< T >virtual
sizeBaseLidarVisual< T >protected
Static() const =0Visualpure virtual
Type() const overrideBaseLidarVisual< T >virtual
Update() overrideBaseLidarVisual< T >virtual
UserData(const std::string &_key) const =0Nodepure virtual
verticalAngleStepBaseLidarVisual< T >protected
verticalCountBaseLidarVisual< T >protected
VerticalRayCount() const overrideBaseLidarVisual< T >virtual
VisibilityFlags() const =0Visualpure virtual
Wireframe() const =0Visualpure virtual
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~BaseLidarVisual()BaseLidarVisual< T >virtual
~LidarVisual()LidarVisualvirtual
~Node()Nodevirtual
~Object()Objectvirtual
~Visual()Visualvirtual