Gazebo Rendering

API Reference

8.2.0
Object Class Referenceabstract

Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes. More...

#include <gz/rendering/Object.hh>

Public Member Functions

virtual ~Object ()
 Destructor. More...
 
virtual void Destroy ()=0
 Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
 
virtual unsigned int Id () const =0
 Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual std::string Name () const =0
 Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
 
virtual void PostRender ()=0
 Post process this object and any of its children after rendering. More...
 
virtual void PreRender ()=0
 Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
 
virtual ScenePtr Scene () const =0
 Get the Scene that created this object. More...
 

Detailed Description

Represents an object present in the scene graph. This includes sub-meshes, materials, render targets, as well as posable nodes.

Constructor & Destructor Documentation

◆ ~Object()

virtual ~Object ( )
virtual

Destructor.

Member Function Documentation

◆ Destroy()

virtual void Destroy ( )
pure virtual

Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.

Implemented in Ogre2RenderTarget, OgreRenderTarget, Ogre2WideAngleCamera, Ogre2ThermalCamera, Ogre2SegmentationCamera, Ogre2RenderWindow, Ogre2RenderTexture, Ogre2RenderPass, Ogre2ParticleEmitter, Ogre2Node, Ogre2SubMesh, Ogre2Mesh, Ogre2Material, Ogre2Marker, Ogre2Light, Ogre2LidarVisual, Ogre2LensFlarePass, Ogre2InertiaVisual, Ogre2Heightmap, Ogre2GpuRays, Ogre2DepthCamera, Ogre2COMVisual, Ogre2Capsule, Ogre2Camera, Ogre2BoundingBoxCamera, OgreWideAngleCamera, OgreThermalCamera, OgreRenderTexture, OgreRenderPass, OgreNode, OgreSubMesh, OgreMesh, OgreMaterial, OgreMarker, OgreLight, OgreLidarVisual, OgreLensFlarePass, OgreGpuRays, OgreGaussianNoisePass, OgreDistortionPass, OgreDepthCamera, OgreCapsule, OgreCamera, BaseVisual< T >, BaseVisual< Ogre2Node >, BaseVisual< OgreNode >, BaseText< T >, BaseText< OgreGeometry >, BaseNode< T >, BaseNode< Ogre2Object >, BaseNode< OgreObject >, BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, BaseSubMesh< OgreObject >, BaseMesh< T >, BaseMesh< Ogre2Geometry >, BaseMesh< OgreGeometry >, BaseMarker< T >, BaseMarker< Ogre2Geometry >, BaseMarker< OgreGeometry >, BaseLidarVisual< T >, BaseLidarVisual< OgreVisual >, BaseLidarVisual< Ogre2Visual >, BaseJointVisual< T >, BaseJointVisual< OgreVisual >, BaseJointVisual< Ogre2Visual >, BaseHeightmap< T >, BaseHeightmap< Ogre2Geometry >, BaseHeightmap< OgreGeometry >, BaseGeometry< T >, BaseGeometry< Ogre2Object >, BaseGeometry< OgreObject >, BaseAxisVisual< T >, BaseAxisVisual< OgreVisual >, BaseAxisVisual< Ogre2Visual >, BaseArrowVisual< T >, BaseArrowVisual< OgreVisual >, BaseArrowVisual< Ogre2Visual >, OgreRenderWindow, BaseWireBox< T >, BaseWireBox< Ogre2Geometry >, BaseWireBox< OgreGeometry >, BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.

◆ Id()

virtual unsigned int Id ( ) const
pure virtual

Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.

Returns
The object ID

◆ Name()

virtual std::string Name ( ) const
pure virtual

Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes.

Returns
The object name

◆ PostRender()

◆ PreRender()

virtual void PreRender ( )
pure virtual

Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.

Implemented in Ogre2WireBox, Ogre2WideAngleCamera, Ogre2ThermalCamera, Ogre2SegmentationCamera, Ogre2RenderTexture, Ogre2RenderTarget, Ogre2Projector, Ogre2ParticleEmitter, Ogre2Material, Ogre2Marker, Ogre2LightVisual, Ogre2LidarVisual, Ogre2InertiaVisual, Ogre2Heightmap, Ogre2GpuRays, Ogre2GaussianNoisePass, Ogre2DepthCamera, Ogre2COMVisual, Ogre2Capsule, Ogre2BoundingBoxCamera, OgreWireBox, OgreWideAngleCamera, OgreThermalCamera, OgreText, OgreRenderTexture, OgreRenderTarget, OgreProjector, OgreMaterial, OgreMarker, OgreLightVisual, OgreLidarVisual, OgreInertiaVisual, OgreHeightmap, OgreGpuRays, OgreGaussianNoisePass, OgreDistortionPass, OgreDepthCamera, OgreCOMVisual, OgreCapsule, BaseVisual< T >, BaseVisual< Ogre2Node >, BaseVisual< OgreNode >, BaseText< T >, BaseText< OgreGeometry >, BaseRenderTarget< T >, BaseRenderTarget< Ogre2Object >, BaseRenderTarget< OgreObject >, BaseParticleEmitter< T >, BaseParticleEmitter< OgreVisual >, BaseParticleEmitter< Ogre2Visual >, BaseNode< T >, BaseNode< Ogre2Object >, BaseNode< OgreObject >, BaseSubMesh< T >, BaseSubMesh< Ogre2Object >, BaseSubMesh< OgreObject >, BaseMesh< T >, BaseMesh< Ogre2Geometry >, BaseMesh< OgreGeometry >, BaseMaterial< T >, BaseMaterial< Ogre2Object >, BaseMaterial< OgreObject >, BaseMarker< T >, BaseMarker< Ogre2Geometry >, BaseMarker< OgreGeometry >, BaseLightVisual< T >, BaseLightVisual< OgreVisual >, BaseLightVisual< Ogre2Visual >, BaseLidarVisual< T >, BaseLidarVisual< OgreVisual >, BaseLidarVisual< Ogre2Visual >, BaseJointVisual< T >, BaseJointVisual< OgreVisual >, BaseJointVisual< Ogre2Visual >, BaseInertiaVisual< T >, BaseInertiaVisual< OgreVisual >, BaseInertiaVisual< Ogre2Visual >, BaseHeightmap< T >, BaseHeightmap< Ogre2Geometry >, BaseHeightmap< OgreGeometry >, BaseGizmoVisual< T >, BaseGizmoVisual< OgreVisual >, BaseGizmoVisual< Ogre2Visual >, BaseCOMVisual< T >, BaseCOMVisual< OgreVisual >, BaseCOMVisual< Ogre2Visual >, BaseCamera< T >, BaseCamera< Ogre2Sensor >, BaseCamera< OgreSensor >, Ogre2Grid, OgreGrid, BaseWireBox< T >, BaseWireBox< Ogre2Geometry >, BaseWireBox< OgreGeometry >, BaseGrid< T >, BaseGrid< Ogre2Geometry >, and BaseGrid< OgreGeometry >.

Referenced by BaseSubMesh< T >::PreRender().

◆ Scene()

virtual ScenePtr Scene ( ) const
pure virtual

Get the Scene that created this object.

Returns
The parent scene

The documentation for this class was generated from the following file: