|
| | ~OgreGrid () override |
| | Destructor. More...
|
| |
| void | Init () override |
| |
| MaterialPtr | Material () const override |
| | Get the material of this geometry. More...
|
| |
| Ogre::MovableObject * | OgreObject () const override |
| |
| void | PreRender () override |
| | Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
|
| |
| void | SetMaterial (MaterialPtr _material, bool _unique) override |
| | Set the materials of this Geometry. More...
|
| |
| | ~BaseGrid () override |
| | Destructor. More...
|
| |
| unsigned int | CellCount () const override |
| | Get the number of cells on a planar grid. More...
|
| |
| double | CellLength () const override |
| | Get the cell length. More...
|
| |
| void | Destroy () override |
| | Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More...
|
| |
| void | PreRender () override |
| | Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More...
|
| |
| void | SetCellCount (const unsigned int _count) override |
| | Set the number of cells on a planar grid. More...
|
| |
| void | SetCellLength (const double _len) override |
| | Set the cell length in one direction. The cells are assumed to be square. More...
|
| |
| void | SetVerticalCellCount (const unsigned int _count) override |
| | Set the vertical cell count of the grid. This makes the grid 3D. More...
|
| |
| unsigned int | VerticalCellCount () const override |
| | Get the vertical cell count. More...
|
| |
| virtual | ~Grid () |
| | Destructor. More...
|
| |
| virtual | ~Geometry () |
| | Destructor. More...
|
| |
| virtual | ~Object () |
| | Destructor. More...
|
| |
| virtual unsigned int | Id () const =0 |
| | Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
|
| |
| virtual std::string | Name () const =0 |
| | Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More...
|
| |
| virtual void | PostRender ()=0 |
| | Post process this object and any of its children after rendering. More...
|
| |
| virtual ScenePtr | Scene () const =0 |
| | Get the Scene that created this object. More...
|
| |
| | ~OgreGeometry () override |
| |
| bool | HasParent () const override |
| | Determine if this Geometry is attached to a Visual. More...
|
| |
| VisualPtr | Parent () const override |
| | Get the parent Visual. More...
|
| |
| | ~BaseGeometry () override |
| |
| GeometryPtr | Clone () const override |
| | Clone the geometry. More...
|
| |
| void | RemoveParent () override |
| | Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More...
|
| |
| void | SetMaterial (const std::string &_name, bool _unique=true) override |
| | Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More...
|
| |
| virtual | ~OgreObject () |
| |
| virtual ScenePtr | Scene () const |
| |
| virtual | ~BaseObject () |
| |
| virtual unsigned int | Id () const override |
| |
| virtual std::string | Name () const override |
| |
| virtual void | PostRender () override |
| |
Ogre implementation of a grid geometry.