Ogre2GaussianNoisePass Class Reference
Ogre2 Implementation of a Gaussian noise render pass. More...
#include <Ogre2GaussianNoisePass.hh>
Public Member Functions | |
Ogre2GaussianNoisePass () | |
Constructor. More... | |
virtual | ~Ogre2GaussianNoisePass () |
Destructor. More... | |
void | CreateRenderPass () override |
Create the render pass using ogre compositor. More... | |
void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
Public Member Functions inherited from BaseGaussianNoisePass< Ogre2RenderPass > | |
virtual | ~BaseGaussianNoisePass () |
Destructor. More... | |
double | Bias () const |
Accessor for bias. More... | |
double | Mean () const |
Accessor for mean. More... | |
void | SetBiasMean (double _biasMean) |
Set the mean of the bias value. Bias is computed based on the bias mean and bias standard deviation. More... | |
void | SetBiasStdDev (double _biasStdDev) |
Set the standard deviation of the bias value. Bias is computed based on the bias mean and bias standard deviation. More... | |
void | SetMean (double _mean) |
Set mean. More... | |
void | SetStdDev (double _stdDev) |
Set stddev. More... | |
double | StdDev () const |
Accessor for stddev. More... | |
Public Member Functions inherited from GaussianNoisePass | |
GaussianNoisePass () | |
Constructor. More... | |
virtual | ~GaussianNoisePass () |
Destructor. More... | |
Public Member Functions inherited from RenderPass | |
virtual | ~RenderPass () |
Destructor. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from Ogre2RenderPass | |
virtual | ~Ogre2RenderPass () |
Destructor. More... | |
void | Destroy () override |
std::string | OgreCompositorNodeDefinitionName () const |
Get the ogre compositor node definition name for this render pass. More... | |
virtual void | WorkspaceAdded (Ogre::CompositorWorkspace *_workspace) |
Notifies Ogre2RenderPass that a new workspace has been created. More... | |
virtual void | WorkspaceRemoved (Ogre::CompositorWorkspace *_workspace) |
Notifies Ogre2RenderPass that a workspace will be destroyed. More... | |
Public Member Functions inherited from BaseRenderPass< Ogre2Object > | |
virtual | ~BaseRenderPass () |
Destructor. More... | |
virtual bool | IsEnabled () const override |
Get whether or not the render pass is enabled. More... | |
void | PreRender (const CameraPtr &_camera) override |
See Object::PreRender. This function will call Object::PreRender but with the added bonus that it has access to the camera that is about to render. More... | |
virtual void | SetEnabled (bool _enabled) override |
Set to enable or disable the render pass. More... | |
void | SetWideAngleCameraAfterStitching (bool _afterStitching) override |
WideAngleCamera renders to 6 faces; then stitches all 6 into a final "fish-eye" lens result. More... | |
bool | WideAngleCameraAfterStitching () const override |
See SetWideAngleCameraAfterStitching() More... | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. More... | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
Additional Inherited Members | |
Protected Member Functions inherited from BaseGaussianNoisePass< Ogre2RenderPass > | |
BaseGaussianNoisePass () | |
Constructor. More... | |
void | SampleBias () |
Protected Member Functions inherited from Ogre2RenderPass | |
Ogre2RenderPass () | |
Constructor. More... | |
Protected Member Functions inherited from BaseRenderPass< Ogre2Object > | |
BaseRenderPass () | |
Constructor. More... | |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. More... | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Protected Attributes inherited from BaseGaussianNoisePass< Ogre2RenderPass > | |
double | bias |
Gaussian noise bias. More... | |
double | biasMean |
The mean of the Gaussian distribution from which bias values are drawn. More... | |
double | biasStdDev |
The standard deviation of the Gaussian distribution from which bias values are drawn. More... | |
double | mean |
Gaussian noise mean. More... | |
double | stdDev |
Standard deviation of Gaussian noise. More... | |
Protected Attributes inherited from Ogre2RenderPass | |
std::string | ogreCompositorNodeDefName |
Name of the ogre compositor node definition. More... | |
Protected Attributes inherited from BaseRenderPass< Ogre2Object > | |
bool | afterStitching |
Flag tracking the current value of SetWideAngleCameraAfterStitching() More... | |
bool | enabled |
Flag to indicate if render pass is enabled or not. More... | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. More... | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre2 Implementation of a Gaussian noise render pass.
Constructor & Destructor Documentation
◆ Ogre2GaussianNoisePass()
Constructor.
◆ ~Ogre2GaussianNoisePass()
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virtual |
Destructor.
Member Function Documentation
◆ CreateRenderPass()
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overridevirtual |
Create the render pass using ogre compositor.
Reimplemented from Ogre2RenderPass.
◆ PreRender()
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overridevirtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
The documentation for this class was generated from the following file: