Gazebo Rendering

API Reference

8.2.1
Ogre2GaussianNoisePass Member List

This is the complete list of members for Ogre2GaussianNoisePass, including all inherited members.

afterStitchingBaseRenderPass< Ogre2Object >protected
BaseGaussianNoisePass()BaseGaussianNoisePass< Ogre2RenderPass >protected
BaseObject()BaseObjectprotected
BaseRenderPass()BaseRenderPass< Ogre2Object >protected
Bias() constBaseGaussianNoisePass< Ogre2RenderPass >virtual
biasBaseGaussianNoisePass< Ogre2RenderPass >protected
biasMeanBaseGaussianNoisePass< Ogre2RenderPass >protected
biasStdDevBaseGaussianNoisePass< Ogre2RenderPass >protected
CreateRenderPass() overrideOgre2GaussianNoisePassvirtual
gz::Destroy()=0Objectpure virtual
gz::rendering::Ogre2RenderPass::Destroy() overrideOgre2RenderPassvirtual
enabledBaseRenderPass< Ogre2Object >protected
GaussianNoisePass()GaussianNoisePass
idBaseObjectprotected
gz::Id() const =0Objectpure virtual
gz::rendering::Ogre2RenderPass::gz::rendering::Ogre2Object::Id() const overrideBaseObjectvirtual
Init()BaseObjectprotectedvirtual
gz::IsEnabled() const =0RenderPasspure virtual
gz::rendering::Ogre2RenderPass::IsEnabled() const overrideBaseRenderPass< Ogre2Object >virtual
Load()BaseObjectprotectedvirtual
Mean() constBaseGaussianNoisePass< Ogre2RenderPass >virtual
meanBaseGaussianNoisePass< Ogre2RenderPass >protected
nameBaseObjectprotected
gz::Name() const =0Objectpure virtual
gz::rendering::Ogre2RenderPass::gz::rendering::Ogre2Object::Name() const overrideBaseObjectvirtual
Ogre2GaussianNoisePass()Ogre2GaussianNoisePass
Ogre2Object()Ogre2Objectprotected
Ogre2RenderPass()Ogre2RenderPassprotected
OgreCompositorNodeDefinitionName() constOgre2RenderPass
ogreCompositorNodeDefNameOgre2RenderPassprotected
gz::PostRender()=0Objectpure virtual
gz::rendering::Ogre2RenderPass::gz::rendering::Ogre2Object::PostRender() overrideBaseObjectvirtual
PreRender() overrideOgre2GaussianNoisePassvirtual
BaseGaussianNoisePass< Ogre2RenderPass >::PreRender(const CameraPtr &_camera)=0RenderPasspure virtual
BaseGaussianNoisePass< Ogre2RenderPass >::PreRender(const CameraPtr &_camera) overrideBaseRenderPass< Ogre2Object >virtual
SampleBias()BaseGaussianNoisePass< Ogre2RenderPass >protected
sceneOgre2Objectprotected
gz::Scene() const =0Objectpure virtual
gz::rendering::Ogre2RenderPass::gz::rendering::Ogre2Object::Scene() const overrideOgre2Objectvirtual
SetBiasMean(double _biasMean)BaseGaussianNoisePass< Ogre2RenderPass >virtual
SetBiasStdDev(double _biasStdDev)BaseGaussianNoisePass< Ogre2RenderPass >virtual
gz::SetEnabled(bool _enabled)=0RenderPasspure virtual
gz::rendering::Ogre2RenderPass::SetEnabled(bool _enabled) overrideBaseRenderPass< Ogre2Object >virtual
SetMean(double _mean)BaseGaussianNoisePass< Ogre2RenderPass >virtual
SetStdDev(double _stdDev)BaseGaussianNoisePass< Ogre2RenderPass >virtual
gz::SetWideAngleCameraAfterStitching(bool _afterStitching)=0RenderPasspure virtual
gz::rendering::Ogre2RenderPass::SetWideAngleCameraAfterStitching(bool _afterStitching) overrideBaseRenderPass< Ogre2Object >virtual
StdDev() constBaseGaussianNoisePass< Ogre2RenderPass >virtual
stdDevBaseGaussianNoisePass< Ogre2RenderPass >protected
gz::WideAngleCameraAfterStitching() const =0RenderPasspure virtual
gz::rendering::Ogre2RenderPass::WideAngleCameraAfterStitching() const overrideBaseRenderPass< Ogre2Object >virtual
WorkspaceAdded(Ogre::CompositorWorkspace *_workspace)Ogre2RenderPassvirtual
WorkspaceRemoved(Ogre::CompositorWorkspace *_workspace)Ogre2RenderPassvirtual
~BaseGaussianNoisePass()BaseGaussianNoisePass< Ogre2RenderPass >virtual
~BaseObject()BaseObjectvirtual
~BaseRenderPass()BaseRenderPass< Ogre2Object >virtual
~GaussianNoisePass()GaussianNoisePassvirtual
~Object()Objectvirtual
~Ogre2GaussianNoisePass()Ogre2GaussianNoisePassvirtual
~Ogre2Object()Ogre2Objectvirtual
~Ogre2RenderPass()Ogre2RenderPassvirtual
~RenderPass()RenderPassvirtual