#include <BaseCamera.hh>
Public Member Functions | |
virtual | ~BaseCamera () |
virtual void | AddRenderPass (const RenderPassPtr &_pass) override |
Add a render pass to the camera. More... | |
virtual unsigned int | AntiAliasing () const override |
Get the level of anti-aliasing used during rendering. More... | |
virtual double | AspectRatio () const override |
Get the camera's aspect ratio. More... | |
virtual void | Capture (Image &_image) override |
Renders a new frame and writes the results to the given image. This is a convenience function for single-camera scenes. It wraps the pre-render, render, post-render, and get-image calls into a single function. This should NOT be used in applications with multiple cameras or multiple consumers of a single camera's images. More... | |
virtual common::ConnectionPtr | ConnectNewImageFrame (Camera::NewFrameListener _listener) override |
Subscribes a new listener to this camera's new frame event. More... | |
virtual void | Copy (Image &_image) const override |
Writes the last rendered image to the given image buffer. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior. More... | |
virtual Image | CreateImage () const override |
Created an empty image buffer for capturing images. The resulting image will have sufficient memory allocated for subsequent calls to this camera's Capture function. However, any changes to this cameras properties may invalidate the condition. More... | |
virtual RenderWindowPtr | CreateRenderWindow () override |
Create a render window. More... | |
virtual double | FarClipPlane () const override |
Get the camera's far clipping plane distance. More... | |
virtual math::Vector3d | FollowOffset () const override |
Get the follow offset vector in the frame specified at the time the follow target is set. More... | |
virtual double | FollowPGain () const override |
Get the camera follow movement P gain. More... | |
virtual NodePtr | FollowTarget () const override |
Get the target node being followed. More... | |
virtual math::Angle | HFOV () const override |
Get the camera's horizontal field-of-view. More... | |
virtual PixelFormat | ImageFormat () const override |
Get the image pixel format. If the image pixel format has not been set with a valid value, PF_UNKNOWN will be returned. More... | |
virtual unsigned int | ImageHeight () const override |
Get the image height in pixels. More... | |
virtual unsigned int | ImageMemorySize () const override |
Get the total image memory size in bytes. More... | |
virtual unsigned int | ImageWidth () const override |
Get the image width in pixels. More... | |
virtual double | NearClipPlane () const override |
Get the camera's near clipping plane distance. More... | |
virtual void | PostRender () override |
Preforms any necessary final rendering work. Once rendering is complete the camera will alert any listeners of the new frame event. This function should only be called after a call to Render has successfully been executed. More... | |
virtual void | PrepareForExternalSampling () override |
Right now this is Vulkan-only. This function needs to be called after rendering, and before handling the texture pointer (i.e. by calling RenderTextureMetalId()) so that external APIs (e.g. Qt) can sample the texture. More... | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual math::Vector2i | Project (const math::Vector3d &_pt) const override |
Project point in 3d world space to 2d screen space. More... | |
virtual math::Matrix4d | ProjectionMatrix () const override |
Get the projection matrix for this camera. More... | |
virtual CameraProjectionType | ProjectionType () const override |
Get the projection type for this camera. More... | |
void | RemoveAllRenderPasses () override |
Remove all render passes from the camera. More... | |
virtual void | RemoveRenderPass (const RenderPassPtr &_pass) override |
Remove a render pass from the camera. More... | |
virtual RenderPassPtr | RenderPassByIndex (unsigned int _index) const override |
Get a render passes by index. More... | |
virtual unsigned int | RenderPassCount () const override |
Get the number of render passes applied to the camera. More... | |
virtual unsigned int | RenderTextureGLId () const override |
Get the OpenGL texture id associated with the render texture used by this camera. A valid id is returned only if the underlying render engine is OpenGL based. More... | |
virtual void | RenderTextureMetalId (void *_textureIdPtr) const override |
Get the Metal texture id associated with the render texture used by this camera. A valid Id is obtained only if the underlying render engine is Metal based. The pointer set by this function must be released to an id<MTLTexture> using CFBridgingRelease. More... | |
virtual bool | SaveFrame (const std::string &_name) override |
Writes the previously rendered frame to a file. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior. More... | |
virtual void | SetAntiAliasing (const unsigned int _aa) override |
Set the level of anti-aliasing used during rendering. If a value of 0 is given, no anti-aliasing will be performed. Higher values can significantly slow-down rendering times, depending on the underlying render engine. More... | |
virtual void | SetAspectRatio (const double _ratio) override |
Set the camera's aspect ratio. This value determines the cameras vertical field-of-view. It is often the. More... | |
virtual void | SetFarClipPlane (const double _far) override |
Set the camera's far clipping plane distance. More... | |
virtual void | SetFollowOffset (const math::Vector3d &_offset) override |
Set offset of camera from target node being followed. The offset will be in the frame that is specified at the time the follow target is set. More... | |
virtual void | SetFollowPGain (const double _pGain) override |
Set follow P Gain. Determines how fast the camera moves to follow the target node. Valid range: [0-1]. More... | |
virtual void | SetFollowTarget (const NodePtr &_target, const math::Vector3d &_Offset, const bool _worldFrame) override |
Set a node for camera to follow. The camera will automatically update its position to keep itself at the specified offset distance from the target being followed. If null is specified, camera follow is disabled. In contrast to SetTrackTarget, the camera does not change its orientation when following is enabled. More... | |
virtual void | SetHFOV (const math::Angle &_hfov) override |
Set the camera's horizontal field-of-view. More... | |
virtual void | SetImageFormat (PixelFormat _format, bool _reinterpretable=false) override |
Set the image pixel format. More... | |
virtual void | SetImageHeight (const unsigned int _height) override |
Set the image height in pixels. More... | |
virtual void | SetImageWidth (const unsigned int _width) override |
Set the image width in pixels. More... | |
virtual void | SetMaterial (const MaterialPtr &_material) override |
Set a material that the camera should see on all objects. More... | |
virtual void | SetNearClipPlane (const double _near) override |
Set the camera's near clipping plane distance. More... | |
virtual void | SetProjectionMatrix (const math::Matrix4d &_matrix) override |
Set the projection matrix for this camera. This overrides the standard projection matrix computed based on camera parameters. More... | |
virtual void | SetProjectionType (CameraProjectionType _type) override |
Set the projection type for this camera This changes the projection matrix of the camera based on the camera projection type. A custom projection matrix can be specified via SetProjectionMatrix to override the provided one. To disable the custom projection matrix, just call this function again with the desired projection type. More... | |
virtual void | SetShadowsDirty () override |
virtual void | SetTrackOffset (const math::Vector3d &_offset) override |
Set track offset. Camera will track a point that's at an offset from the target node. The offset will be in the frame that is specified at the time the track target is set. More... | |
virtual void | SetTrackPGain (const double _pGain) override |
Set track P Gain. Determines how fast the camera rotates to look at the target node. Valid range: [0-1]. More... | |
virtual void | SetTrackTarget (const NodePtr &_target, const math::Vector3d &_offset, const bool _worldFrame) override |
Set a node for camera to track. The camera will automatically change its orientation to face the target being tracked. If null is specified, tracking is disabled. In contrast to SetFollowTarget the camera does not change its position when tracking is enabled. More... | |
virtual math::Vector3d | TrackOffset () const override |
Get the track offset vector in the frame specified at the time the track target is set. More... | |
virtual double | TrackPGain () const override |
Get the camera track rotation P gain. More... | |
virtual NodePtr | TrackTarget () const override |
Get the target node being tracked. More... | |
virtual void | Update () override |
Renders a new frame. This is a convenience function for single-camera scenes. It wraps the pre-render, render, and post-render into a single function. This should NOT be used in applications with multiple cameras or multiple consumers of a single camera's images. More... | |
virtual math::Matrix4d | ViewMatrix () const override |
Get the view matrix for this camera. More... | |
virtual VisualPtr | VisualAt (const gz::math::Vector2i &_mousePos) override |
Get the visual for a given mouse position param[in] _mousePos mouse position. More... | |
Public Member Functions inherited from Camera | |
virtual | ~Camera () |
Destructor. More... | |
virtual void | Render ()=0 |
Renders the current scene using this camera. This function assumes PreRender() has already been called on the parent Scene, allowing the camera and the scene itself to prepare for rendering. More... | |
Public Member Functions inherited from Sensor | |
virtual | ~Sensor () |
Sensor. More... | |
virtual void | SetVisibilityMask (uint32_t _mask)=0 |
Set visibility mask. More... | |
virtual uint32_t | VisibilityMask () const =0 |
Get visibility mask. More... | |
Public Member Functions inherited from Node | |
virtual | ~Node () |
Destructor. More... | |
virtual void | AddChild (NodePtr _child)=0 |
Add the given node to this node. If the given node is already a child, no work will be done. More... | |
virtual NodePtr | ChildById (unsigned int _id) const =0 |
Get node with given ID. If no child exists with given ID, NULL will be returned. More... | |
virtual NodePtr | ChildByIndex (unsigned int _index) const =0 |
Get node at given index. If no child exists at given index, NULL will be returned. More... | |
virtual NodePtr | ChildByName (const std::string &_name) const =0 |
Get node with given name. If no child exists with given name, NULL will be returned. More... | |
virtual unsigned int | ChildCount () const =0 |
Get number of child nodes. More... | |
virtual bool | HasChild (ConstNodePtr _child) const =0 |
Determine if given node is an attached child. More... | |
virtual bool | HasChildId (unsigned int _id) const =0 |
Determine if node with given ID is an attached child. More... | |
virtual bool | HasChildName (const std::string &_name) const =0 |
Determine if node with given name is an attached child. More... | |
virtual bool | HasParent () const =0 |
Determine if this Node is attached to another Node. More... | |
virtual bool | HasUserData (const std::string &_key) const =0 |
Check if node has custom data. More... | |
virtual bool | InheritScale () const =0 |
Determine if this node inherits scale from this parent. More... | |
virtual math::Pose3d | InitialLocalPose () const =0 |
Get the initial local pose. More... | |
virtual math::Pose3d | LocalPose () const =0 |
Get the local pose. More... | |
virtual math::Vector3d | LocalPosition () const =0 |
Get the local position. More... | |
virtual math::Quaterniond | LocalRotation () const =0 |
Get the local rotation. More... | |
virtual math::Vector3d | LocalScale () const =0 |
Get the local scale. More... | |
virtual math::Vector3d | Origin () const =0 |
Get position of origin. More... | |
virtual NodePtr | Parent () const =0 |
Get the parent Node. More... | |
virtual NodePtr | RemoveChild (NodePtr _child)=0 |
Remove (detach) the given node from this node. If the given node is not a child of this node, no work will be done. More... | |
virtual NodePtr | RemoveChildById (unsigned int _id)=0 |
Remove (detach) the node with the given ID from this node. If the specified node is not a child of this node, no work will be done. More... | |
virtual NodePtr | RemoveChildByIndex (unsigned int _index)=0 |
Remove (detach) the node at the given index from this node. If the specified node is not a child of this node, no work will be done. More... | |
virtual NodePtr | RemoveChildByName (const std::string &_name)=0 |
Remove (detach) the node with the given name from this node. If the specified node is not a child of this node, no work will be done. More... | |
virtual void | RemoveChildren ()=0 |
Remove all child nodes from this node This detaches all the child nodes but does not destroy them. More... | |
virtual void | RemoveParent ()=0 |
Detach this Node from its parent. If this Node does not have a parent, no work will be done. More... | |
virtual void | Scale (const math::Vector3d &_scale)=0 |
Scale the current scale by the given scalars. More... | |
virtual void | Scale (double _scale)=0 |
Scale the current scale by the given scalar. The given scalar will be assigned to the x, y, and z coordinates. More... | |
virtual void | Scale (double _x, double _y, double _z)=0 |
Scale the current scale by the given scalars. More... | |
virtual void | SetInheritScale (bool _inherit)=0 |
Specify if this node inherits scale from its parent. More... | |
virtual void | SetLocalPose (const math::Pose3d &_pose)=0 |
Set the local pose. More... | |
virtual void | SetLocalPosition (const math::Vector3d &_position)=0 |
Set the local position. More... | |
virtual void | SetLocalPosition (double _x, double _y, double _z)=0 |
Set the local position. More... | |
virtual void | SetLocalRotation (const math::Quaterniond &_rotation)=0 |
Set the local rotation. More... | |
virtual void | SetLocalRotation (double _r, double _p, double _y)=0 |
Set the local rotation. More... | |
virtual void | SetLocalRotation (double _w, double _x, double _y, double _z)=0 |
Set the local rotation. More... | |
virtual void | SetLocalScale (const math::Vector3d &_scale)=0 |
Set the local scale. More... | |
virtual void | SetLocalScale (double _scale)=0 |
Set the local scale. The given scale will be assigned to the x, y, and z coordinates. More... | |
virtual void | SetLocalScale (double _x, double _y, double _z)=0 |
Set the local scale. More... | |
virtual void | SetOrigin (const math::Vector3d &_origin)=0 |
Set position of origin. The position should be relative to the original origin of the geometry. More... | |
virtual void | SetOrigin (double _x, double _y, double _z)=0 |
Set position of origin. The position should be relative to the original origin of the geometry. More... | |
virtual void | SetUserData (const std::string &_key, Variant _value)=0 |
Store any custom data associated with this node. More... | |
virtual void | SetWorldPose (const math::Pose3d &_pose)=0 |
Set the world pose. More... | |
virtual void | SetWorldPosition (const math::Vector3d &_position)=0 |
Set the world position. More... | |
virtual void | SetWorldPosition (double _x, double _y, double _z)=0 |
Set the world position. More... | |
virtual void | SetWorldRotation (const math::Quaterniond &_rotation)=0 |
Set the world rotation. More... | |
virtual void | SetWorldRotation (double _r, double _p, double _y)=0 |
Set the world rotation. More... | |
virtual void | SetWorldRotation (double _w, double _x, double _y, double _z)=0 |
Set the world rotation. More... | |
virtual void | SetWorldScale (const math::Vector3d &_scale)=0 |
Set the world scale. More... | |
virtual void | SetWorldScale (double _scale)=0 |
Set the world scale. The given scale will be assigned to the x, y, and z coordinates. More... | |
virtual void | SetWorldScale (double _x, double _y, double _z)=0 |
Set the world scale. More... | |
virtual Variant | UserData (const std::string &_key) const =0 |
Get custom data stored in this node. More... | |
virtual math::Pose3d | WorldPose () const =0 |
Get the world pose. More... | |
virtual math::Vector3d | WorldPosition () const =0 |
Get the world position. More... | |
virtual math::Quaterniond | WorldRotation () const =0 |
Get the world rotation. More... | |
virtual math::Vector3d | WorldScale () const =0 |
Get the world scale. More... | |
virtual math::Pose3d | WorldToLocal (const math::Pose3d &_pose) const =0 |
Convert given world pose to local pose. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Protected Member Functions | |
BaseCamera () | |
virtual void * | CreateImageBuffer () const |
virtual void | Load () override |
virtual RenderTargetPtr | RenderTarget () const =0 |
virtual void | Reset () |
Protected Attributes | |
unsigned int | antiAliasing = 0u |
Anti-aliasing. More... | |
double | aspect = 1.3333333 |
Aspect ratio. More... | |
double | farClip = 1000.0 |
Far clipping plane distance. More... | |
NodePtr | followNode |
Target node to follow. More... | |
math::Vector3d | followOffset |
Offset distance between camera and target node being followed. More... | |
double | followPGain = 1.0 |
P gain for follow mode. Determines how fast the camera moves to follow the target node. Valid range: [0-1]. More... | |
bool | followWorldFrame = false |
Follow target in world frame. More... | |
math::Angle | hfov |
Horizontal camera field of view. More... | |
ImagePtr | imageBuffer |
double | nearClip = 0.01 |
Near clipping plane distance. More... | |
common::EventT< void(const void *, unsigned int, unsigned int, unsigned int, const std::string &)> | newFrameEvent |
math::Matrix4d | projectionMatrix |
Custom projection matrix. More... | |
CameraProjectionType | projectionType = CPT_PERSPECTIVE |
Camera projection type. More... | |
NodePtr | trackNode |
Target node to track if camera tracking is on. More... | |
math::Vector3d | trackOffset |
Set camera to track a point offset in target node's local or world frame depending on trackWorldFrame. More... | |
double | trackPGain = 1.0 |
P gain for tracking. Determines how fast the camera rotates to look at the target node. Valid range: [0-1]. More... | |
bool | trackWorldFrame = false |
Track point relative to target in world frame. More... | |
Additional Inherited Members | |
Public Types inherited from Camera | |
typedef std::function< void(const void *, unsigned int, unsigned int, unsigned int, const std::string &)> | NewFrameListener |
Callback function for new frame render event listeners. More... | |
Constructor & Destructor Documentation
◆ BaseCamera()
|
protected |
◆ ~BaseCamera()
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virtual |
Member Function Documentation
◆ AddRenderPass()
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overridevirtual |
Add a render pass to the camera.
- Parameters
-
[in] _pass New render pass to add
Implements Camera.
Reimplemented in Ogre2WideAngleCamera, Ogre2DepthCamera, and OgreWideAngleCamera.
References RenderTarget::AddRenderPass().
◆ AntiAliasing()
|
overridevirtual |
Get the level of anti-aliasing used during rendering.
- Returns
- The level of anti-aliasing used during rendering
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ AspectRatio()
|
overridevirtual |
Get the camera's aspect ratio.
- Remarks
- If SetAspectRatio() gets called with an input <= 0 this function returns the Aspect Ratio autocalculated based on the camera's dimensions.
- Returns
- The camera's aspect ratio. This value is always in range (0; inf) unless the dimensions are invalid (e.g. 0 width or height, NaN resolution, etc)
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ Capture()
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overridevirtual |
Renders a new frame and writes the results to the given image. This is a convenience function for single-camera scenes. It wraps the pre-render, render, post-render, and get-image calls into a single function. This should NOT be used in applications with multiple cameras or multiple consumers of a single camera's images.
- Parameters
-
[out] _image Output image buffer
Implements Camera.
◆ ConnectNewImageFrame()
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overridevirtual |
Subscribes a new listener to this camera's new frame event.
- Parameters
-
[in] _listener New camera listener callback
Implements Camera.
◆ Copy()
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overridevirtual |
Writes the last rendered image to the given image buffer. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior.
- Parameters
-
[out] _image Output image buffer
Implements Camera.
Reimplemented in Ogre2WideAngleCamera, and OgreWideAngleCamera.
References RenderTarget::Copy().
◆ CreateImage()
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overridevirtual |
Created an empty image buffer for capturing images. The resulting image will have sufficient memory allocated for subsequent calls to this camera's Capture function. However, any changes to this cameras properties may invalidate the condition.
- Returns
- A newly allocated Image for storing this cameras images
Implements Camera.
◆ CreateImageBuffer()
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protectedvirtual |
◆ CreateRenderWindow()
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overridevirtual |
Create a render window.
- Returns
- A pointer to the render window.
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
References std::endl(), Scene::Engine(), gzerr, and RenderEngine::Name().
◆ FarClipPlane()
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overridevirtual |
Get the camera's far clipping plane distance.
- Returns
- Far clipping plane distance
Implements Camera.
Reimplemented in Ogre2DepthCamera, and OgreDepthCamera.
◆ FollowOffset()
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overridevirtual |
Get the follow offset vector in the frame specified at the time the follow target is set.
- Returns
- Offset of camera from target.
Implements Camera.
◆ FollowPGain()
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overridevirtual |
◆ FollowTarget()
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overridevirtual |
◆ HFOV()
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overridevirtual |
Get the camera's horizontal field-of-view.
- Returns
- Angle containing the camera's horizontal field-of-view
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ ImageFormat()
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overridevirtual |
Get the image pixel format. If the image pixel format has not been set with a valid value, PF_UNKNOWN will be returned.
- Returns
- The image pixel format
Implements Camera.
References RenderTarget::Format().
◆ ImageHeight()
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overridevirtual |
Get the image height in pixels.
- Returns
- The image height in pixels
Implements Camera.
References RenderTarget::Height().
◆ ImageMemorySize()
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overridevirtual |
Get the total image memory size in bytes.
- Returns
- The image memory size in bytes
Implements Camera.
References PixelUtil::MemorySize().
◆ ImageWidth()
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overridevirtual |
Get the image width in pixels.
- Returns
- The image width in pixels
Implements Camera.
References RenderTarget::Width().
◆ Load()
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overrideprotectedvirtual |
◆ NearClipPlane()
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overridevirtual |
Get the camera's near clipping plane distance.
- Returns
- Near clipping plane distance
Implements Camera.
Reimplemented in Ogre2DepthCamera, and OgreDepthCamera.
◆ PostRender()
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overridevirtual |
Preforms any necessary final rendering work. Once rendering is complete the camera will alert any listeners of the new frame event. This function should only be called after a call to Render has successfully been executed.
Implements Camera.
Reimplemented in Ogre2WideAngleCamera, Ogre2ThermalCamera, Ogre2SegmentationCamera, Ogre2GpuRays, Ogre2DepthCamera, Ogre2BoundingBoxCamera, OgreWideAngleCamera, OgreThermalCamera, OgreGpuRays, and OgreDepthCamera.
References Object::PostRender().
◆ PrepareForExternalSampling()
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overridevirtual |
Right now this is Vulkan-only. This function needs to be called after rendering, and before handling the texture pointer (i.e. by calling RenderTextureMetalId()) so that external APIs (e.g. Qt) can sample the texture.
Implements Camera.
Reimplemented in Ogre2Camera.
References std::endl(), and gzerr.
◆ PreRender()
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overridevirtual |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender.
Implements Object.
Reimplemented in Ogre2WideAngleCamera, Ogre2ThermalCamera, Ogre2SegmentationCamera, Ogre2GpuRays, Ogre2DepthCamera, Ogre2BoundingBoxCamera, OgreWideAngleCamera, OgreThermalCamera, OgreGpuRays, and OgreDepthCamera.
References gz::math::equal(), Quaternion< class >::Identity, Matrix4< class >::LookAt(), Pose3< class >::Pos(), RenderTarget::PreRender(), Pose3< class >::Rot(), and Quaternion< class >::Slerp().
◆ Project()
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overridevirtual |
Project point in 3d world space to 2d screen space.
- Parameters
-
[in] _pt Point in 3d world space
- Returns
- Point in 2d screen space
Implements Camera.
References Vector2< class >::X(), Vector3< class >::X(), Vector2< class >::Y(), Vector3< class >::Y(), and Vector3< class >::Z().
◆ ProjectionMatrix()
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overridevirtual |
Get the projection matrix for this camera.
- Returns
- Camera projection matrix
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
References std::atan(), gz::rendering::CPT_ORTHOGRAPHIC, gz::rendering::CPT_PERSPECTIVE, std::endl(), gzerr, and std::tan().
◆ ProjectionType()
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overridevirtual |
◆ RemoveAllRenderPasses()
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overridevirtual |
Remove all render passes from the camera.
Implements Camera.
◆ RemoveRenderPass()
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overridevirtual |
Remove a render pass from the camera.
- Parameters
-
[in] _pass render pass to remove
Implements Camera.
Reimplemented in Ogre2WideAngleCamera, and OgreWideAngleCamera.
References RenderTarget::RemoveRenderPass().
◆ RenderPassByIndex()
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overridevirtual |
Get a render passes by index.
- Returns
- Render pass at the specified index
Implements Camera.
References RenderTarget::RenderPassByIndex().
◆ RenderPassCount()
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overridevirtual |
Get the number of render passes applied to the camera.
- Returns
- Number of render passes applied
Implements Camera.
References RenderTarget::RenderPassCount().
◆ RenderTarget()
|
protectedpure virtual |
Implemented in BaseGpuRays< T >, BaseGpuRays< Ogre2Sensor >, BaseGpuRays< OgreSensor >, Ogre2WideAngleCamera, Ogre2ThermalCamera, Ogre2SegmentationCamera, Ogre2GpuRays, Ogre2DepthCamera, Ogre2Camera, Ogre2BoundingBoxCamera, OgreWideAngleCamera, OgreThermalCamera, OgreGpuRays, OgreDepthCamera, and OgreCamera.
◆ RenderTextureGLId()
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overridevirtual |
Get the OpenGL texture id associated with the render texture used by this camera. A valid id is returned only if the underlying render engine is OpenGL based.
- Returns
- Texture Id of type GLuint.
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
References std::endl(), and gzerr.
◆ RenderTextureMetalId()
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overridevirtual |
Get the Metal texture id associated with the render texture used by this camera. A valid Id is obtained only if the underlying render engine is Metal based. The pointer set by this function must be released to an id<MTLTexture> using CFBridgingRelease.
- Parameters
-
[out] _textureIdPtr the address of a void* pointer.
Implements Camera.
Reimplemented in Ogre2Camera.
References std::endl(), and gzerr.
◆ Reset()
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protectedvirtual |
References gz::rendering::PF_R8G8B8, and Angle::SetDegree().
◆ SaveFrame()
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overridevirtual |
Writes the previously rendered frame to a file. This function can be called multiple times after PostRender has been called, without rendering the scene again. Calling this function before a single image has been rendered will have undefined behavior.
- Parameters
-
[in] _name Name of the output file
Implements Camera.
◆ SetAntiAliasing()
|
overridevirtual |
Set the level of anti-aliasing used during rendering. If a value of 0 is given, no anti-aliasing will be performed. Higher values can significantly slow-down rendering times, depending on the underlying render engine.
- Parameters
-
[in] _aa Level of anti-aliasing used during rendering
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ SetAspectRatio()
|
overridevirtual |
Set the camera's aspect ratio. This value determines the cameras vertical field-of-view. It is often the.
but this is not necessarily true.
Setting a value <= 0.0 indicates the aspect ratio will be automatically calculated based on width & height.
- Parameters
-
[in] _ratio The camera's aspect ratio
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ SetFarClipPlane()
|
overridevirtual |
Set the camera's far clipping plane distance.
- Parameters
-
[in] _far Far clipping plane distance
Implements Camera.
Reimplemented in Ogre2DepthCamera, Ogre2Camera, OgreDepthCamera, and OgreCamera.
◆ SetFollowOffset()
|
overridevirtual |
Set offset of camera from target node being followed. The offset will be in the frame that is specified at the time the follow target is set.
- Parameters
-
[in] _offset Offset distance from target node.
Implements Camera.
◆ SetFollowPGain()
|
overridevirtual |
Set follow P Gain. Determines how fast the camera moves to follow the target node. Valid range: [0-1].
- Parameters
-
[in] _pGain P gain for camera following
Implements Camera.
References gz::math::clamp().
◆ SetFollowTarget()
|
overridevirtual |
Set a node for camera to follow. The camera will automatically update its position to keep itself at the specified offset distance from the target being followed. If null is specified, camera follow is disabled. In contrast to SetTrackTarget, the camera does not change its orientation when following is enabled.
- Parameters
-
[in] _target Target node to follow [in] _offset Tether the camera at an offset distance from the target node. [in] _worldFrame True to follow the target node at a distance that's fixed in world frame. Default is false which means the camera follows at fixed distance in target node's local frame.
Implements Camera.
◆ SetHFOV()
|
overridevirtual |
Set the camera's horizontal field-of-view.
- Parameters
-
[in] _hfov Desired horizontal field-of-view
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ SetImageFormat()
|
overridevirtual |
Set the image pixel format.
- Parameters
-
[in] _format New image pixel format [in] _reinterpretable See RenderTarget::SetFormat
Implements Camera.
References RenderTarget::SetFormat().
◆ SetImageHeight()
|
overridevirtual |
Set the image height in pixels.
- Parameters
-
[in] _height New image height in pixels
Implements Camera.
References RenderTarget::SetHeight().
◆ SetImageWidth()
|
overridevirtual |
Set the image width in pixels.
- Parameters
-
[in] _width New image width in pixels
Implements Camera.
References RenderTarget::SetWidth().
◆ SetMaterial()
|
overridevirtual |
Set a material that the camera should see on all objects.
- Parameters
-
[in] _material a material instance
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
References std::endl(), and gzerr.
◆ SetNearClipPlane()
|
overridevirtual |
Set the camera's near clipping plane distance.
- Parameters
-
[in] _near Near clipping plane distance
Implements Camera.
Reimplemented in Ogre2DepthCamera, Ogre2Camera, OgreDepthCamera, and OgreCamera.
◆ SetProjectionMatrix()
|
overridevirtual |
Set the projection matrix for this camera. This overrides the standard projection matrix computed based on camera parameters.
- Parameters
-
[in] _matrix Camera projection matrix
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ SetProjectionType()
|
overridevirtual |
Set the projection type for this camera This changes the projection matrix of the camera based on the camera projection type. A custom projection matrix can be specified via SetProjectionMatrix
to override the provided one. To disable the custom projection matrix, just call this function again with the desired projection type.
- Parameters
-
[in] _type Camera projection type
- See also
- SetProjectionMatrix
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
◆ SetShadowsDirty()
|
overridevirtual |
Implements Camera.
Reimplemented in Ogre2DepthCamera, and Ogre2Camera.
◆ SetTrackOffset()
|
overridevirtual |
◆ SetTrackPGain()
|
overridevirtual |
Set track P Gain. Determines how fast the camera rotates to look at the target node. Valid range: [0-1].
- Parameters
-
[in] _pGain P gain for camera tracking
Implements Camera.
References gz::math::clamp().
◆ SetTrackTarget()
|
overridevirtual |
Set a node for camera to track. The camera will automatically change its orientation to face the target being tracked. If null is specified, tracking is disabled. In contrast to SetFollowTarget the camera does not change its position when tracking is enabled.
- Parameters
-
[in] _target Target node to track [in] _offset Track a point that is at an offset relative to target. [in] _worldFrame If true, the offset point to track will be treated in world frame and its position relative to the target node remains fixed regardless of the target node's rotation. Default is false, which means the camera tracks the point in target node's local frame.
Implements Camera.
◆ TrackOffset()
|
overridevirtual |
Get the track offset vector in the frame specified at the time the track target is set.
- Returns
- Point offset from target.
Implements Camera.
◆ TrackPGain()
|
overridevirtual |
◆ TrackTarget()
|
overridevirtual |
◆ Update()
|
overridevirtual |
Renders a new frame. This is a convenience function for single-camera scenes. It wraps the pre-render, render, and post-render into a single function. This should NOT be used in applications with multiple cameras or multiple consumers of a single camera's images.
Implements Camera.
References Scene::PostRender(), and Scene::PreRender().
◆ ViewMatrix()
|
overridevirtual |
Get the view matrix for this camera.
- Returns
- Camera view matrix
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
References Matrix4< class >::SetTranslation(), and Matrix3< class >::Transpose().
◆ VisualAt()
|
overridevirtual |
Get the visual for a given mouse position param[in] _mousePos mouse position.
Implements Camera.
Reimplemented in Ogre2Camera, and OgreCamera.
References std::endl(), and gzerr.
Member Data Documentation
◆ antiAliasing
|
protected |
Anti-aliasing.
◆ aspect
|
protected |
Aspect ratio.
◆ farClip
|
protected |
Far clipping plane distance.
◆ followNode
|
protected |
Target node to follow.
◆ followOffset
|
protected |
Offset distance between camera and target node being followed.
◆ followPGain
|
protected |
P gain for follow mode. Determines how fast the camera moves to follow the target node. Valid range: [0-1].
◆ followWorldFrame
|
protected |
Follow target in world frame.
◆ hfov
|
protected |
Horizontal camera field of view.
◆ imageBuffer
|
protected |
◆ nearClip
|
protected |
Near clipping plane distance.
◆ newFrameEvent
|
protected |
◆ projectionMatrix
|
protected |
Custom projection matrix.
◆ projectionType
|
protected |
Camera projection type.
◆ trackNode
|
protected |
Target node to track if camera tracking is on.
◆ trackOffset
|
protected |
Set camera to track a point offset in target node's local or world frame depending on trackWorldFrame.
◆ trackPGain
|
protected |
P gain for tracking. Determines how fast the camera rotates to look at the target node. Valid range: [0-1].
◆ trackWorldFrame
|
protected |
Track point relative to target in world frame.
The documentation for this class was generated from the following file: