Ogre2.x implementation of the mesh class. More...
#include <Ogre2Mesh.hh>
Public Member Functions | |
virtual | ~Ogre2Mesh () |
Destructor. More... | |
virtual void | Destroy () override |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual bool | HasSkeleton () const override |
Check whether the mesh has skeleton. More... | |
virtual Ogre::MovableObject * | OgreObject () const override |
Get the ogre object representing this geometry. More... | |
virtual void | SetSkeletonAnimationEnabled (const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0) override |
Set whether a skeleton animation should be enabled or not. More... | |
virtual void | SetSkeletonLocalTransforms (const std::map< std::string, math::Matrix4d > &_tfs) override |
Set transforms for the skeleton. More... | |
virtual void | SetSkeletonWeights (const std::unordered_map< std::string, float > &_weights) override |
Set skeleton node weight. More... | |
virtual bool | SkeletonAnimationEnabled (const std::string &_name) const override |
Get whether a skeleton animation is enabled or not. More... | |
virtual std::map< std::string, math::Matrix4d > | SkeletonLocalTransforms () const override |
Get the skeleton local transforms. More... | |
virtual std::unordered_map< std::string, float > | SkeletonWeights () const override |
Get skeleton node weight. More... | |
virtual void | UpdateSkeletonAnimation (std::chrono::steady_clock::duration _time) override |
Play the active skeleton animation to the specified time. More... | |
Public Member Functions inherited from BaseMesh< Ogre2Geometry > | |
virtual | ~BaseMesh () |
virtual GeometryPtr | Clone () const override |
Clone the geometry. More... | |
const MeshDescriptor & | Descriptor () const override |
Get the mesh's mesh descriptor. More... | |
virtual bool | HasSubMesh (ConstSubMeshPtr _subMesh) const override |
Determine if has given sub-mesh. More... | |
virtual bool | HasSubMeshName (const std::string &_name) const override |
Determine if has sub-mesh with given name. More... | |
virtual MaterialPtr | Material () const override |
Get the material of this geometry. More... | |
virtual void | PreRender () override |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
void | SetDescriptor (const MeshDescriptor &_desc) override |
Set the mesh's descriptor. More... | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true) override |
Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More... | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true) override |
Set the materials of this Geometry. More... | |
virtual SubMeshPtr | SubMeshByIndex (unsigned int _index) const override |
Get sub-mesh at given index. More... | |
virtual SubMeshPtr | SubMeshByName (const std::string &_name) const override |
Get sub-mesh with given name. More... | |
virtual unsigned int | SubMeshCount () const override |
Get the sub-mesh count. More... | |
Public Member Functions inherited from Mesh | |
virtual | ~Mesh () |
Destructor. More... | |
Public Member Functions inherited from Geometry | |
virtual | ~Geometry () |
Destructor. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Public Member Functions inherited from Ogre2Geometry | |
virtual | ~Ogre2Geometry () |
Destructor. More... | |
virtual bool | HasParent () const override |
Determine if this Geometry is attached to a Visual. More... | |
virtual VisualPtr | Parent () const override |
Get the parent Visual. More... | |
Public Member Functions inherited from BaseGeometry< Ogre2Object > | |
virtual | ~BaseGeometry () |
virtual void | RemoveParent () override |
Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More... | |
Public Member Functions inherited from Ogre2Object | |
virtual | ~Ogre2Object () |
Destructor. More... | |
virtual ScenePtr | Scene () const override |
Public Member Functions inherited from BaseObject | |
virtual | ~BaseObject () |
virtual unsigned int | Id () const override |
virtual std::string | Name () const override |
virtual void | PostRender () override |
Protected Member Functions | |
Ogre2Mesh () | |
Constructor. More... | |
virtual SubMeshStorePtr | SubMeshes () const override |
Get a list of submeshes in this mesh. More... | |
Protected Member Functions inherited from BaseMesh< Ogre2Geometry > | |
BaseMesh () | |
Protected Member Functions inherited from Ogre2Geometry | |
Ogre2Geometry () | |
Constructor. More... | |
virtual void | SetParent (Ogre2VisualPtr _parent) |
Set the parent of this ogre geometry. More... | |
Protected Member Functions inherited from BaseGeometry< Ogre2Object > | |
BaseGeometry () | |
Protected Member Functions inherited from Ogre2Object | |
Ogre2Object () | |
Constructor. More... | |
Protected Member Functions inherited from BaseObject | |
BaseObject () | |
virtual void | Init () |
virtual void | Load () |
Protected Attributes | |
Ogre::Item * | ogreItem = nullptr |
Pointer to the ogre item object. More... | |
Ogre2SubMeshStorePtr | subMeshes |
Store containing all the submeshes. More... | |
Protected Attributes inherited from BaseMesh< Ogre2Geometry > | |
MaterialPtr | material |
Pointer to currently assigned material. More... | |
MeshDescriptor | meshDescriptor |
MeshDescriptor for this mesh. More... | |
bool | ownsMaterial |
Flag to indicate whether or not this mesh should be responsible for destroying the material. More... | |
Protected Attributes inherited from Ogre2Geometry | |
Ogre2VisualPtr | parent |
Parent visual. More... | |
Protected Attributes inherited from Ogre2Object | |
Ogre2ScenePtr | scene |
Pointer to the ogre scene. More... | |
Protected Attributes inherited from BaseObject | |
unsigned int | id |
std::string | name |
Detailed Description
Ogre2.x implementation of the mesh class.
Constructor & Destructor Documentation
◆ Ogre2Mesh()
|
protected |
Constructor.
◆ ~Ogre2Mesh()
|
virtual |
Destructor.
Member Function Documentation
◆ Destroy()
|
overridevirtual |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior.
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ HasSkeleton()
|
overridevirtual |
Check whether the mesh has skeleton.
- Returns
- True if the mesh has skeleton
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ OgreObject()
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overridevirtual |
Get the ogre object representing this geometry.
- Returns
- Pointer to an ogre movable object
Implements Ogre2Geometry.
◆ SetSkeletonAnimationEnabled()
|
overridevirtual |
Set whether a skeleton animation should be enabled or not.
- Parameters
-
[in] _name Name of animation [in] _enabled True to enable animation, false to disable [in] _loop True to loop animation [in] _weight Weight of animation
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SetSkeletonLocalTransforms()
|
overridevirtual |
Set transforms for the skeleton.
- Parameters
-
[in] _tfs Map of skeleton local transformations - Map holding:
- Skeleton node names
- Local transformations of the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SetSkeletonWeights()
|
overridevirtual |
Set skeleton node weight.
- Parameters
-
[in] _weights Map of skeleton node's name to its weight - Map holding:
- Skeleton node names
- Weight the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SkeletonAnimationEnabled()
|
overridevirtual |
Get whether a skeleton animation is enabled or not.
- Parameters
-
[in] _name Name of animation
- Returns
- True is the skeleton animation is enabled, false otherwise
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SkeletonLocalTransforms()
|
overridevirtual |
Get the skeleton local transforms.
- Returns
- Map of skeleton local transformations
- Map holding:
- Skeleton node names
- Local transformations of the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SkeletonWeights()
|
overridevirtual |
Get skeleton node weight.
- Returns
- Map of skeleton node name to its weight
- Map holding:
- Skeleton node names
- Weight the skeleton nodes
- Map holding:
Reimplemented from BaseMesh< Ogre2Geometry >.
◆ SubMeshes()
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overrideprotectedvirtual |
Get a list of submeshes in this mesh.
Implements BaseMesh< Ogre2Geometry >.
◆ UpdateSkeletonAnimation()
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overridevirtual |
Play the active skeleton animation to the specified time.
- Parameters
-
[in] _time Time to set the skeleton animation to
Reimplemented from BaseMesh< Ogre2Geometry >.
Member Data Documentation
◆ ogreItem
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protected |
Pointer to the ogre item object.
◆ subMeshes
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protected |
Store containing all the submeshes.
The documentation for this class was generated from the following file: