Represents a collection of mesh geometries. More...
#include <gz/rendering/Mesh>
Public Member Functions | |
virtual | ~Mesh () |
Destructor. More... | |
virtual const MeshDescriptor & | Descriptor () const =0 |
Get the mesh's mesh descriptor. More... | |
virtual bool | HasSkeleton () const =0 |
Check whether the mesh has skeleton. More... | |
virtual bool | HasSubMesh (ConstSubMeshPtr _subMesh) const =0 |
Determine if has given sub-mesh. More... | |
virtual bool | HasSubMeshName (const std::string &_name) const =0 |
Determine if has sub-mesh with given name. More... | |
virtual void | SetDescriptor (const MeshDescriptor &_desc)=0 |
Set the mesh's descriptor. More... | |
virtual void | SetSkeletonAnimationEnabled (const std::string &_name, bool _enabled, bool _loop=true, float _weight=1.0)=0 |
Set whether a skeleton animation should be enabled or not. More... | |
virtual void | SetSkeletonLocalTransforms (const std::map< std::string, math::Matrix4d > &_tfs)=0 |
Set transforms for the skeleton. More... | |
virtual void | SetSkeletonWeights (const std::unordered_map< std::string, float > &_weights)=0 |
Set skeleton node weight. More... | |
virtual bool | SkeletonAnimationEnabled (const std::string &_name) const =0 |
Get whether a skeleton animation is enabled or not. More... | |
virtual std::map< std::string, math::Matrix4d > | SkeletonLocalTransforms () const =0 |
Get the skeleton local transforms. More... | |
virtual std::unordered_map< std::string, float > | SkeletonWeights () const =0 |
Get skeleton node weight. More... | |
virtual SubMeshPtr | SubMeshByIndex (unsigned int _index) const =0 |
Get sub-mesh at given index. More... | |
virtual SubMeshPtr | SubMeshByName (const std::string &_name) const =0 |
Get sub-mesh with given name. More... | |
virtual unsigned int | SubMeshCount () const =0 |
Get the sub-mesh count. More... | |
virtual void | UpdateSkeletonAnimation (std::chrono::steady_clock::duration _time)=0 |
Play the active skeleton animation to the specified time. More... | |
Public Member Functions inherited from Geometry | |
virtual | ~Geometry () |
Destructor. More... | |
virtual GeometryPtr | Clone () const =0 |
Clone the geometry. More... | |
virtual bool | HasParent () const =0 |
Determine if this Geometry is attached to a Visual. More... | |
virtual MaterialPtr | Material () const =0 |
Get the material of this geometry. More... | |
virtual VisualPtr | Parent () const =0 |
Get the parent Visual. More... | |
virtual void | RemoveParent ()=0 |
Detach this Geometry from its parent Visual. If this Geometry does not have a parent, no work will be done. More... | |
virtual void | SetMaterial (const std::string &_name, bool _unique=true)=0 |
Set the materials of this Geometry. The specified material will be retrieved from the parent Scene. If no material is registered by the given name, no work will be done. More... | |
virtual void | SetMaterial (MaterialPtr _material, bool _unique=true)=0 |
Set the materials of this Geometry. More... | |
Public Member Functions inherited from Object | |
virtual | ~Object () |
Destructor. More... | |
virtual void | Destroy ()=0 |
Destroy any resources associated with this object. Invoking any other functions after destroying an object will result in undefined behavior. More... | |
virtual unsigned int | Id () const =0 |
Get the object ID. This ID will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual std::string | Name () const =0 |
Get the object name. This name will be unique across all objects inside a given scene, but necessarily true for objects across different scenes. More... | |
virtual void | PostRender ()=0 |
Post process this object and any of its children after rendering. More... | |
virtual void | PreRender ()=0 |
Prepare this object and any of its children for rendering. This should be called for each object in a scene just before rendering, which can be achieved by a single call to Scene::PreRender. More... | |
virtual ScenePtr | Scene () const =0 |
Get the Scene that created this object. More... | |
Detailed Description
Represents a collection of mesh geometries.
Constructor & Destructor Documentation
◆ ~Mesh()
|
virtual |
Destructor.
Member Function Documentation
◆ Descriptor()
|
pure virtual |
Get the mesh's mesh descriptor.
- Returns
- The mesh's mesh descriptor
Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ HasSkeleton()
|
pure virtual |
Check whether the mesh has skeleton.
- Returns
- True if the mesh has skeleton
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ HasSubMesh()
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pure virtual |
Determine if has given sub-mesh.
- Parameters
-
[in] _subMesh Sub-mesh in question
- Returns
- True if has given sub-mesh
Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ HasSubMeshName()
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pure virtual |
Determine if has sub-mesh with given name.
- Parameters
-
[in] _name Name of sub-mesh in question
- Returns
- True if has sub-mesh with given name
Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SetDescriptor()
|
pure virtual |
Set the mesh's descriptor.
- Parameters
-
[in] _desc The new mesh descriptor
Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SetSkeletonAnimationEnabled()
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pure virtual |
Set whether a skeleton animation should be enabled or not.
- Parameters
-
[in] _name Name of animation [in] _enabled True to enable animation, false to disable [in] _loop True to loop animation [in] _weight Weight of animation
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SetSkeletonLocalTransforms()
|
pure virtual |
Set transforms for the skeleton.
- Parameters
-
[in] _tfs Map of skeleton local transformations - Map holding:
- Skeleton node names
- Local transformations of the skeleton nodes
- Map holding:
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SetSkeletonWeights()
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pure virtual |
Set skeleton node weight.
- Parameters
-
[in] _weights Map of skeleton node's name to its weight - Map holding:
- Skeleton node names
- Weight the skeleton nodes
- Map holding:
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SkeletonAnimationEnabled()
|
pure virtual |
Get whether a skeleton animation is enabled or not.
- Parameters
-
[in] _name Name of animation
- Returns
- True is the skeleton animation is enabled, false otherwise
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SkeletonLocalTransforms()
|
pure virtual |
Get the skeleton local transforms.
- Returns
- Map of skeleton local transformations
- Map holding:
- Skeleton node names
- Local transformations of the skeleton nodes
- Map holding:
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SkeletonWeights()
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pure virtual |
Get skeleton node weight.
- Returns
- Map of skeleton node name to its weight
- Map holding:
- Skeleton node names
- Weight the skeleton nodes
- Map holding:
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SubMeshByIndex()
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pure virtual |
Get sub-mesh at given index.
- Parameters
-
[in] _index Index of sub-mesh
- Returns
- The sub-mesh at the given index
Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SubMeshByName()
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pure virtual |
Get sub-mesh with given name.
- Parameters
-
[in] _name Name of sub-mesh
- Returns
- The sub-mesh with the given name
Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ SubMeshCount()
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pure virtual |
Get the sub-mesh count.
- Returns
- The sub-mesh count
Implemented in BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
◆ UpdateSkeletonAnimation()
|
pure virtual |
Play the active skeleton animation to the specified time.
- Parameters
-
[in] _time Time to set the skeleton animation to
Implemented in Ogre2Mesh, OgreMesh, BaseMesh< T >, BaseMesh< Ogre2Geometry >, and BaseMesh< OgreGeometry >.
The documentation for this class was generated from the following file: