Gazebo Rendering

API Reference

8.2.1
BaseVisual< T > Member List

This is the complete list of members for BaseVisual< T >, including all inherited members.

AddChild(NodePtr _child)=0Nodepure virtual
AddGeometry(GeometryPtr _geometry) overrideBaseVisual< T >virtual
AddVisibilityFlags(uint32_t _flags) overrideBaseVisual< T >virtual
AttachGeometry(GeometryPtr _geometry)=0BaseVisual< T >protectedpure virtual
BaseVisual()BaseVisual< T >protected
BoundingBox() const overrideBaseVisual< T >virtual
boundingBoxBaseVisual< T >protected
ChildById(unsigned int _id) const =0Nodepure virtual
ChildByIndex(unsigned int _index) const =0Nodepure virtual
ChildByName(const std::string &_name) const =0Nodepure virtual
ChildCount() const =0Nodepure virtual
Clone(const std::string &_name, NodePtr _newParent) const overrideBaseVisual< T >virtual
Destroy() overrideBaseVisual< T >virtual
DetachGeometry(GeometryPtr _geometry)=0BaseVisual< T >protectedpure virtual
Geometries() const =0BaseVisual< T >protectedpure virtual
GeometryByIndex(unsigned int _index) const overrideBaseVisual< T >virtual
GeometryCount() const overrideBaseVisual< T >virtual
HasChild(ConstNodePtr _child) const =0Nodepure virtual
HasChildId(unsigned int _id) const =0Nodepure virtual
HasChildName(const std::string &_name) const =0Nodepure virtual
HasGeometry(ConstGeometryPtr _geometry) const overrideBaseVisual< T >virtual
HasParent() const =0Nodepure virtual
HasUserData(const std::string &_key) const =0Nodepure virtual
Id() const =0Objectpure virtual
InheritScale() const =0Nodepure virtual
InitialLocalPose() const =0Nodepure virtual
LocalBoundingBox() const overrideBaseVisual< T >virtual
LocalPose() const overrideBaseVisual< T >virtual
LocalPosition() const =0Nodepure virtual
LocalRotation() const =0Nodepure virtual
LocalScale() const =0Nodepure virtual
Material() const overrideBaseVisual< T >virtual
materialBaseVisual< T >protected
Name() const =0Objectpure virtual
Origin() const =0Nodepure virtual
Parent() const =0Nodepure virtual
PostRender()=0Objectpure virtual
PreRender() overrideBaseVisual< T >virtual
PreRenderChildren() overrideBaseVisual< T >protectedvirtual
PreRenderGeometries()BaseVisual< T >protectedvirtual
RemoveChild(NodePtr _child)=0Nodepure virtual
RemoveChildById(unsigned int _id)=0Nodepure virtual
RemoveChildByIndex(unsigned int _index)=0Nodepure virtual
RemoveChildByName(const std::string &_name)=0Nodepure virtual
RemoveChildren()=0Nodepure virtual
RemoveGeometries() overrideBaseVisual< T >virtual
RemoveGeometry(GeometryPtr _geometry) overrideBaseVisual< T >virtual
RemoveGeometryByIndex(unsigned int _index) overrideBaseVisual< T >virtual
RemoveParent()=0Nodepure virtual
RemoveVisibilityFlags(uint32_t _flags) overrideBaseVisual< T >virtual
Scale(double _scale)=0Nodepure virtual
Scale(double _x, double _y, double _z)=0Nodepure virtual
Scale(const math::Vector3d &_scale)=0Nodepure virtual
Scene() const =0Objectpure virtual
SetChildMaterial(MaterialPtr _material, bool _unique=true) overrideBaseVisual< T >virtual
SetGeometryMaterial(MaterialPtr _material, bool _unique=true) overrideBaseVisual< T >virtual
SetInheritScale(bool _inherit)=0Nodepure virtual
SetLocalPose(const math::Pose3d &_pose) overrideBaseVisual< T >virtual
SetLocalPosition(double _x, double _y, double _z)=0Nodepure virtual
SetLocalPosition(const math::Vector3d &_position)=0Nodepure virtual
SetLocalRotation(double _r, double _p, double _y)=0Nodepure virtual
SetLocalRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetLocalRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetLocalScale(double _scale)=0Nodepure virtual
SetLocalScale(double _x, double _y, double _z)=0Nodepure virtual
SetLocalScale(const math::Vector3d &_scale)=0Nodepure virtual
SetMaterial(const std::string &_name, bool _unique=true) overrideBaseVisual< T >virtual
SetMaterial(MaterialPtr _material, bool _unique=true) overrideBaseVisual< T >virtual
SetOrigin(double _x, double _y, double _z)=0Nodepure virtual
SetOrigin(const math::Vector3d &_origin)=0Nodepure virtual
SetStatic(bool _static) overrideBaseVisual< T >virtual
SetUserData(const std::string &_key, Variant _value)=0Nodepure virtual
SetVisibilityFlags(uint32_t _flags) overrideBaseVisual< T >virtual
SetVisible(bool _visible) overrideBaseVisual< T >virtual
SetWireframe(bool _show) overrideBaseVisual< T >virtual
SetWorldPose(const math::Pose3d &_pose)=0Nodepure virtual
SetWorldPosition(double _x, double _y, double _z)=0Nodepure virtual
SetWorldPosition(const math::Vector3d &_position)=0Nodepure virtual
SetWorldRotation(double _r, double _p, double _y)=0Nodepure virtual
SetWorldRotation(double _w, double _x, double _y, double _z)=0Nodepure virtual
SetWorldRotation(const math::Quaterniond &_rotation)=0Nodepure virtual
SetWorldScale(double _scale)=0Nodepure virtual
SetWorldScale(double _x, double _y, double _z)=0Nodepure virtual
SetWorldScale(const math::Vector3d &_scale)=0Nodepure virtual
Static() const overrideBaseVisual< T >virtual
UserData(const std::string &_key) const =0Nodepure virtual
visibilityFlagsBaseVisual< T >protected
VisibilityFlags() const overrideBaseVisual< T >virtual
Wireframe() const overrideBaseVisual< T >virtual
wireframeBaseVisual< T >protected
WorldPose() const =0Nodepure virtual
WorldPosition() const =0Nodepure virtual
WorldRotation() const =0Nodepure virtual
WorldScale() const =0Nodepure virtual
WorldToLocal(const math::Pose3d &_pose) const =0Nodepure virtual
~BaseVisual()BaseVisual< T >virtual
~Node()Nodevirtual
~Object()Objectvirtual
~Visual()Visualvirtual