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17 #ifndef SDF_COLLISION_HH_
18 #define SDF_COLLISION_HH_
22 #include <gz/math/Pose3.hh>
23 #include <gz/utils/ImplPtr.hh>
33 inline namespace SDF_VERSION_NAMESPACE {
39 struct PoseRelativeToGraph;
71 public: std::string Name()
const;
76 public:
void SetName(
const std::string &_name);
80 public:
const Geometry *Geom()
const;
84 public:
void SetGeom(
const Geometry &_geom);
98 public:
const gz::math::Pose3d &RawPose()
const;
103 public:
void SetRawPose(
const gz::math::Pose3d &_pose);
109 public:
const std::string &PoseRelativeTo()
const;
115 public:
void SetPoseRelativeTo(
const std::string &_frame);
147 private:
void SetXmlParentName(
const std::string &_xmlParentName);
153 private:
void SetPoseRelativeToGraph(
162 GZ_UTILS_IMPL_PTR(dataPtr)
namespace for Simulation Description Format parser
Definition: Actor.hh:34
A collision element descibes the collision properties associated with a link.
Definition: Collision.hh:46
Surface information for a collision.
Definition: Surface.hh:304
#define SDFORMAT_VISIBLE
Definition: system_util.hh:25
Geometry provides access to a shape, such as a Box.
Definition: Geometry.hh:84
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:84
class GZ_SDFORMAT_VISIBLE Element
Definition: Element.hh:51
SemanticPose is a data structure that can be used by different DOM objects to resolve poses on a Pose...
Definition: SemanticPose.hh:54
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:80
Definition: Collision.hh:40
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55