A collision element descibes the collision properties associated with a link. More...
#include <Collision.hh>
Public Member Functions | |
Collision () | |
Default constructor. More... | |
sdf::ElementPtr | Element () const |
Get a pointer to the SDF element that was used during load. More... | |
const Geometry * | Geom () const |
Get a pointer to the collisions's geometry. More... | |
Errors | Load (ElementPtr _sdf) |
Load the collision based on a element pointer. More... | |
Errors | Load (sdf::ElementPtr _sdf, const ParserConfig &_config) |
Load the collision based on a element pointer. More... | |
std::string | Name () const |
Get the name of the collision. More... | |
const std::string & | PoseRelativeTo () const |
Get the name of the coordinate frame relative to which this object's pose is expressed. More... | |
const gz::math::Pose3d & | RawPose () const |
Get the pose of the collision object. More... | |
sdf::SemanticPose | SemanticPose () const |
Get SemanticPose object of this object to aid in resolving poses. More... | |
void | SetGeom (const Geometry &_geom) |
Set the collision's geometry. More... | |
void | SetName (const std::string &_name) |
Set the name of the collision. More... | |
void | SetPoseRelativeTo (const std::string &_frame) |
Set the name of the coordinate frame relative to which this object's pose is expressed. More... | |
void | SetRawPose (const gz::math::Pose3d &_pose) |
Set the pose of the collision object. More... | |
void | SetSurface (const sdf::Surface &_surface) |
Set the collision's surface parameters. More... | |
const sdf::Surface * | Surface () const |
Get a pointer to the collisions's surface parameters. More... | |
sdf::ElementPtr | ToElement () const |
Create and return an SDF element filled with data from this collision. More... | |
sdf::ElementPtr | ToElement (sdf::Errors &_errors) const |
Create and return an SDF element filled with data from this collision. More... | |
A collision element descibes the collision properties associated with a link.
This can be different from the visual properties of a link. For example, simple collision models are often used to reduce computation time.
sdf::SDF_VERSION_NAMESPACE::Collision::Collision | ( | ) |
Default constructor.
sdf::ElementPtr sdf::SDF_VERSION_NAMESPACE::Collision::Element | ( | ) | const |
const Geometry* sdf::SDF_VERSION_NAMESPACE::Collision::Geom | ( | ) | const |
Get a pointer to the collisions's geometry.
Errors sdf::SDF_VERSION_NAMESPACE::Collision::Load | ( | ElementPtr | _sdf | ) |
Errors sdf::SDF_VERSION_NAMESPACE::Collision::Load | ( | sdf::ElementPtr | _sdf, |
const ParserConfig & | _config | ||
) |
std::string sdf::SDF_VERSION_NAMESPACE::Collision::Name | ( | ) | const |
Get the name of the collision.
The name of the collision must be unique within the scope of a Link.
const std::string& sdf::SDF_VERSION_NAMESPACE::Collision::PoseRelativeTo | ( | ) | const |
Get the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent link.
const gz::math::Pose3d& sdf::SDF_VERSION_NAMESPACE::Collision::RawPose | ( | ) | const |
Get the pose of the collision object.
This is the pose of the collison as specified in SDF (<collision><pose> ... </pose></collision>).
sdf::SemanticPose sdf::SDF_VERSION_NAMESPACE::Collision::SemanticPose | ( | ) | const |
Get SemanticPose object of this object to aid in resolving poses.
void sdf::SDF_VERSION_NAMESPACE::Collision::SetGeom | ( | const Geometry & | _geom | ) |
Set the collision's geometry.
[in] | _geom | The geometry of the collision object |
void sdf::SDF_VERSION_NAMESPACE::Collision::SetName | ( | const std::string & | _name | ) |
Set the name of the collision.
The name of the collision must be unique within the scope of a Link.
[in] | _name | Name of the collision. |
void sdf::SDF_VERSION_NAMESPACE::Collision::SetPoseRelativeTo | ( | const std::string & | _frame | ) |
Set the name of the coordinate frame relative to which this object's pose is expressed.
An empty value indicates that the frame is relative to the parent link.
[in] | _frame | The name of the pose relative-to frame. |
void sdf::SDF_VERSION_NAMESPACE::Collision::SetRawPose | ( | const gz::math::Pose3d & | _pose | ) |
Set the pose of the collision object.
[in] | _pose | The pose of the collision object. |
void sdf::SDF_VERSION_NAMESPACE::Collision::SetSurface | ( | const sdf::Surface & | _surface | ) |
Set the collision's surface parameters.
[in] | _surface | The surface parameters of the collision object |
const sdf::Surface* sdf::SDF_VERSION_NAMESPACE::Collision::Surface | ( | ) | const |
Get a pointer to the collisions's surface parameters.
sdf::ElementPtr sdf::SDF_VERSION_NAMESPACE::Collision::ToElement | ( | ) | const |
sdf::ElementPtr sdf::SDF_VERSION_NAMESPACE::Collision::ToElement | ( | sdf::Errors & | _errors | ) | const |