ODE information for a friction.
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#include <Surface.hh>
ODE information for a friction.
◆ ODE()
sdf::SDF_VERSION_NAMESPACE::ODE::ODE |
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◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Fdir1()
const gz::math::Vector3d& sdf::SDF_VERSION_NAMESPACE::ODE::Fdir1 |
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const |
Get the fdir.
- Returns
- ODE fdir
◆ Load()
Load the ODE based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
-
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ Mu()
double sdf::SDF_VERSION_NAMESPACE::ODE::Mu |
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const |
Set the Mu.
- Returns
- ODE mu
◆ Mu2()
double sdf::SDF_VERSION_NAMESPACE::ODE::Mu2 |
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const |
Get the Mu2.
- Returns
- ODE mu2
◆ SetFdir1()
void sdf::SDF_VERSION_NAMESPACE::ODE::SetFdir1 |
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const gz::math::Vector3d & |
_fdir | ) |
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◆ SetMu()
void sdf::SDF_VERSION_NAMESPACE::ODE::SetMu |
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double |
_mu | ) |
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◆ SetMu2()
void sdf::SDF_VERSION_NAMESPACE::ODE::SetMu2 |
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double |
_mu2 | ) |
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◆ SetSlip1()
void sdf::SDF_VERSION_NAMESPACE::ODE::SetSlip1 |
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double |
_slip1 | ) |
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◆ SetSlip2()
void sdf::SDF_VERSION_NAMESPACE::ODE::SetSlip2 |
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double |
_slip2 | ) |
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◆ Slip1()
double sdf::SDF_VERSION_NAMESPACE::ODE::Slip1 |
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const |
Get the slip1.
- Returns
- ODE slip1
◆ Slip2()
double sdf::SDF_VERSION_NAMESPACE::ODE::Slip2 |
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const |
Get the Slip2.
- Returns
- ODE Slip2
The documentation for this class was generated from the following file: