20 #include <gz/math/Color.hh>
21 #include <gz/utils/ImplPtr.hh>
32 inline namespace SDF_VERSION_NAMESPACE {
61 public:
void SetAmbient(
const gz::math::Color &_ambient);
77 public:
void SetGrid(
const bool _enabled);
125 GZ_UTILS_IMPL_PTR(dataPtr)
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:100
void SetOriginVisual(const bool _enabled)
Set whether the origin visual should be enabled.
void SetSky(const Sky &_sky)
Set sky.
bool Shadows() const
Get whether shadows are enabled.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Errors Load(ElementPtr _sdf)
Load the scene based on a element pointer.
gz::math::Color Background() const
Get the background color of the scene.
gz::math::Color Ambient() const
Get the ambient color of the scene.
const sdf::Sky * Sky() const
Get sky.
bool OriginVisual() const
Get whether origin visual is enabled.
void SetGrid(const bool _enabled)
Set whether the grid should be enabled.
Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config)
Load the scene based on a element pointer.
Scene()
Default constructor.
void SetShadows(const bool _shadows)
Set whether shadows should be enabled.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this scene.
sdf::ElementPtr ToElement(sdf::Errors &_errors) const
Create and return an SDF element filled with data from this scene.
void SetAmbient(const gz::math::Color &_ambient)
Set the ambient color of the scene.
bool Grid() const
Get whether grid is enabled.
void SetBackground(const gz::math::Color &_background)
Set the background color of the scene.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25