Scene.hh
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4  * Licensed under the Apache License, Version 2.0 (the "License");
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17 #ifndef SDF_SCENE_HH_
18 #define SDF_SCENE_HH_
19 
20 #include <gz/math/Color.hh>
21 #include <gz/utils/ImplPtr.hh>
22 
23 #include "sdf/Element.hh"
24 #include "sdf/Sky.hh"
25 #include "sdf/Types.hh"
26 #include "sdf/sdf_config.h"
27 #include "sdf/system_util.hh"
28 
29 namespace sdf
30 {
31  // Inline bracket to help doxygen filtering.
32  inline namespace SDF_VERSION_NAMESPACE {
34  {
36  public: Scene();
37 
44  public: Errors Load(ElementPtr _sdf);
45 
53  public: Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config);
54 
57  public: gz::math::Color Ambient() const;
58 
61  public: void SetAmbient(const gz::math::Color &_ambient);
62 
65  public: gz::math::Color Background() const;
66 
69  public: void SetBackground(const gz::math::Color &_background);
70 
73  public: bool Grid() const;
74 
77  public: void SetGrid(const bool _enabled);
78 
81  public: bool OriginVisual() const;
82 
85  public: void SetOriginVisual(const bool _enabled);
86 
89  public: bool Shadows() const;
90 
93  public: void SetShadows(const bool _shadows);
94 
97  public: void SetSky(const Sky &_sky);
98 
101  public: const sdf::Sky *Sky() const;
102 
107  public: sdf::ElementPtr Element() const;
108 
114  public: sdf::ElementPtr ToElement() const;
115 
122  public: sdf::ElementPtr ToElement(sdf::Errors &_errors) const;
123 
125  GZ_UTILS_IMPL_PTR(dataPtr)
126  };
127  }
128 }
129 #endif
This class contains configuration options for the libsdformat parser.
Definition: ParserConfig.hh:100
Definition: Scene.hh:34
void SetOriginVisual(const bool _enabled)
Set whether the origin visual should be enabled.
void SetSky(const Sky &_sky)
Set sky.
bool Shadows() const
Get whether shadows are enabled.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
Errors Load(ElementPtr _sdf)
Load the scene based on a element pointer.
gz::math::Color Background() const
Get the background color of the scene.
gz::math::Color Ambient() const
Get the ambient color of the scene.
const sdf::Sky * Sky() const
Get sky.
bool OriginVisual() const
Get whether origin visual is enabled.
void SetGrid(const bool _enabled)
Set whether the grid should be enabled.
Errors Load(sdf::ElementPtr _sdf, const ParserConfig &_config)
Load the scene based on a element pointer.
Scene()
Default constructor.
void SetShadows(const bool _shadows)
Set whether shadows should be enabled.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this scene.
sdf::ElementPtr ToElement(sdf::Errors &_errors) const
Create and return an SDF element filled with data from this scene.
void SetAmbient(const gz::math::Color &_ambient)
Set the ambient color of the scene.
bool Grid() const
Get whether grid is enabled.
void SetBackground(const gz::math::Color &_background)
Set the background color of the scene.
Definition: Sky.hh:41
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:95
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:55
namespace for Simulation Description Format parser
Definition: Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition: system_util.hh:25