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Actor.hh
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1/*
2 * Copyright 2019 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17#ifndef SDF_ACTOR_HH_
18#define SDF_ACTOR_HH_
19
20#include <memory>
21#include <string>
22
23#include <gz/math/Pose3.hh>
24#include <gz/utils/ImplPtr.hh>
25
26#include "sdf/Element.hh"
27#include "sdf/Types.hh"
28#include "sdf/Link.hh"
29#include "sdf/Joint.hh"
30#include "sdf/Plugin.hh"
31#include "sdf/sdf_config.h"
32#include "sdf/system_util.hh"
33
34namespace sdf
35{
36 // Inline bracke to help doxygen filtering.
37 inline namespace SDF_VERSION_NAMESPACE {
38 //
41 {
43 public: Animation();
44
51 public: Errors Load(ElementPtr _sdf);
52
55 public: const std::string &Name() const;
56
59 public: void SetName(const std::string &_name);
60
63 public: const std::string &Filename() const;
64
67 public: void SetFilename(const std::string &_filename);
68
71 public: const std::string &FilePath() const;
72
75 public: void SetFilePath(const std::string &_filePath);
76
79 public: double Scale() const;
80
83 public: void SetScale(double _scale);
84
87 public: bool InterpolateX() const;
88
91 public: void SetInterpolateX(bool _interpolateX);
92
94 GZ_UTILS_IMPL_PTR(dataPtr)
95 };
96
99 {
101 public: Waypoint();
102
109 public: Errors Load(ElementPtr _sdf);
110
113 public: double Time() const;
114
117 public: void SetTime(double _time);
118
121 public: gz::math::Pose3d Pose() const;
122
125 public: void SetPose(const gz::math::Pose3d &_pose);
126
128 GZ_UTILS_IMPL_PTR(dataPtr)
129 };
130
133 {
135 public: Trajectory();
136
143 public: Errors Load(ElementPtr _sdf);
144
147 public: uint64_t Id() const;
148
151 public: void SetId(uint64_t _id);
152
155 public: const std::string &Type() const;
156
160 public: void SetType(const std::string &_type);
161
164 public: double Tension() const;
165
168 public: void SetTension(double _tension);
169
172 public: uint64_t WaypointCount() const;
173
179 public: const Waypoint *WaypointByIndex(uint64_t _index) const;
180
183 public: void AddWaypoint(const Waypoint &_waypoint);
184
186 GZ_UTILS_IMPL_PTR(dataPtr)
187 };
188
189
192 {
194 public: Actor();
195
202 public: Errors Load(ElementPtr _sdf);
203
206 public: const std::string &Name() const;
207
210 public: void SetName(const std::string &_name);
211
217 public: const gz::math::Pose3d &RawPose() const;
218
222 public: void SetRawPose(const gz::math::Pose3d &_pose);
223
228 public: const std::string &PoseRelativeTo() const;
229
234 public: void SetPoseRelativeTo(const std::string &_frame);
235
238 public: const std::string &FilePath() const;
239
242 public: void SetFilePath(const std::string &_filePath);
243
246 public: const std::string &SkinFilename() const;
247
250 public: void SetSkinFilename(std::string _skinFilename);
251
254 public: double SkinScale() const;
255
258 public: void SetSkinScale(double _skinScale);
259
262 public: uint64_t AnimationCount() const;
263
269 public: const Animation *AnimationByIndex(uint64_t _index) const;
270
274 public: bool AnimationNameExists(const std::string &_name) const;
275
278 public: void AddAnimation(const Animation &_anim);
279
282 public: bool ScriptLoop() const;
283
287 public: void SetScriptLoop(bool _scriptLoop);
288
291 public: double ScriptDelayStart() const;
292
295 public: void SetScriptDelayStart(double _scriptDelayStart);
296
299 public: bool ScriptAutoStart() const;
300
304 public: void SetScriptAutoStart(bool _scriptAutoStart);
305
308 public: uint64_t TrajectoryCount() const;
309
315 public: const Trajectory *TrajectoryByIndex(uint64_t _index) const;
316
320 public: bool TrajectoryIdExists(uint64_t _id) const;
321
324 public: void AddTrajectory(const Trajectory &_traj);
325
328 public: uint64_t LinkCount() const;
329
335 public: const Link *LinkByIndex(uint64_t _index) const;
336
340 public: bool LinkNameExists(const std::string &_name) const;
341
344 public: uint64_t JointCount() const;
345
351 public: const Joint *JointByIndex(uint64_t _index) const;
352
356 public: bool JointNameExists(const std::string &_name) const;
357
362 public: sdf::ElementPtr Element() const;
363
368 public: bool AddLink(const Link &_link);
369
374 public: bool AddJoint(const Joint &_joint);
375
377 public: void ClearLinks();
378
380 public: void ClearJoints();
381
387 public: sdf::ElementPtr ToElement() const;
388
392 public: const sdf::Plugins &Plugins() const;
393
398
400 public: void ClearPlugins();
401
404 public: void AddPlugin(const Plugin &_plugin);
405
407 GZ_UTILS_IMPL_PTR(dataPtr)
408 };
409 }
410}
411#endif
Provides a description of an actor.
Definition Actor.hh:192
const gz::math::Pose3d & RawPose() const
Get the pose of the actor.
const Animation * AnimationByIndex(uint64_t _index) const
Get an animation based on an index.
const Joint * JointByIndex(uint64_t _index) const
Get a joint based on an index.
void SetFilePath(const std::string &_filePath)
Set the path to the file where this element was loaded from.
sdf::Plugins & Plugins()
Get a mutable vector of plugins attached to this object.
void SetScriptLoop(bool _scriptLoop)
Set whether the animation plays in loop.
void AddPlugin(const Plugin &_plugin)
Add a plugin to this object.
Errors Load(ElementPtr _sdf)
Load the actor based on a element pointer.
const std::string & Name() const
Get the name of the actor.
void SetPoseRelativeTo(const std::string &_frame)
Set the name of the coordinate frame relative to which this object's pose is expressed.
const std::string & FilePath() const
The path to the file where this element was loaded from.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
const Trajectory * TrajectoryByIndex(uint64_t _index) const
Get a trajectory based on an index.
const Link * LinkByIndex(uint64_t _index) const
Get a link based on an index.
void SetScriptDelayStart(double _scriptDelayStart)
Set the delay time to start.
void SetName(const std::string &_name)
Set the name of the actor.
bool LinkNameExists(const std::string &_name) const
Get whether a link name exists.
bool AddJoint(const Joint &_joint)
Add a joint to the actor.
sdf::ElementPtr ToElement() const
Create and return an SDF element filled with data from this actor.
void ClearPlugins()
Remove all plugins.
void SetScriptAutoStart(bool _scriptAutoStart)
Set whether the animation plays when simulation starts.
void AddAnimation(const Animation &_anim)
Add a new animation.
uint64_t JointCount() const
Get the number of joints.
void SetSkinFilename(std::string _skinFilename)
Set the skin filename.
void ClearLinks()
Remove all links.
const sdf::Plugins & Plugins() const
Get the plugins attached to this object.
bool TrajectoryIdExists(uint64_t _id) const
Get whether a trajectory id exists.
bool ScriptLoop() const
Get whether the animation plays in loop.
double ScriptDelayStart() const
Get the time (in seconds) of delay to start.
double SkinScale() const
Get the skin scale.
const std::string & PoseRelativeTo() const
Get the name of the coordinate frame relative to which this object's pose is expressed.
void ClearJoints()
Remove all joints.
void SetSkinScale(double _skinScale)
Set the skin scale.
bool ScriptAutoStart() const
Get whether the animation plays when simulation starts.
bool JointNameExists(const std::string &_name) const
Get whether a joint name exists.
uint64_t TrajectoryCount() const
Get the number of trajectories.
void AddTrajectory(const Trajectory &_traj)
Add a new trajectory.
Actor()
Default constructor.
const std::string & SkinFilename() const
Get the skin filename.
uint64_t LinkCount() const
Get the number of links.
bool AddLink(const Link &_link)
Add a link to the actor.
bool AnimationNameExists(const std::string &_name) const
Get whether an animation name exists.
void SetRawPose(const gz::math::Pose3d &_pose)
Set the pose of the actor.
uint64_t AnimationCount() const
Get the number of animations.
Animation in Actor.
Definition Actor.hh:41
const std::string & FilePath() const
The path to the file where this element was loaded from.
Errors Load(ElementPtr _sdf)
Load the animation based on a element pointer.
void SetInterpolateX(bool _interpolateX)
Set whether the animation is interpolated on X.
void SetFilePath(const std::string &_filePath)
Set the path to the file where this element was loaded from.
void SetName(const std::string &_name)
Set the name of the animation.
void SetFilename(const std::string &_filename)
Set the filename of the animation.
double Scale() const
Get the scale for the animation skeleton.
bool InterpolateX() const
Get whether the animation is interpolated on X.
const std::string & Filename() const
Get the animation filename.
const std::string & Name() const
Get the name of the animation.
void SetScale(double _scale)
Set the scale of the animation skeleton.
Definition Joint.hh:86
Definition Plugin.hh:46
Trajectory for Animation.
Definition Actor.hh:133
uint64_t WaypointCount() const
Get the number of waypoints.
void AddWaypoint(const Waypoint &_waypoint)
Add a new waypoint.
Errors Load(ElementPtr _sdf)
Load the trajectory based on a element pointer.
uint64_t Id() const
Get the unique id of the trajectory.
double Tension() const
Get the tension of the trajectory spline.
void SetType(const std::string &_type)
Set the animation type of the trajectory.
void SetId(uint64_t _id)
Set the ID of the trajectory.
const std::string & Type() const
Get the type of the trajectory.
void SetTension(double _tension)
Set the tension of trajectory spline.
const Waypoint * WaypointByIndex(uint64_t _index) const
Get a waypoint based on an index.
Waypoint for Trajectory.
Definition Actor.hh:99
gz::math::Pose3d Pose() const
Get the pose to be reached.
double Time() const
Get the time in seconds when the pose should be reached.
Errors Load(ElementPtr _sdf)
Load the waypoint based on a element pointer.
void SetPose(const gz::math::Pose3d &_pose)
Set the pose to be reached.
void SetTime(double _time)
Set the time in seconds when the pose should be reached.
std::vector< Plugin > Plugins
A vector of Plugin.
Definition Plugin.hh:245
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:81
std::shared_ptr< Element > ElementPtr
Definition Element.hh:55
namespace for Simulation Description Format parser
Definition Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:25