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InterfaceFrame.hh
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1/*
2 * Copyright 2021 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16 */
17
18#ifndef SDF_INTERFACE_FRAME_HH_
19#define SDF_INTERFACE_FRAME_HH_
20
21#include <string>
22
23#include <gz/math/Pose3.hh>
24#include <gz/utils/ImplPtr.hh>
25
26#include "sdf/config.hh"
27#include "sdf/system_util.hh"
28
29namespace sdf
30{
31inline namespace SDF_VERSION_NAMESPACE
32{
35{
43 public: InterfaceFrame(const std::string &_name,
44 const std::string &_attachedTo, const gz::math::Pose3d &_pose);
45
48 public: const std::string &Name() const;
49
53 public: const std::string &AttachedTo() const;
54
57 public: const gz::math::Pose3d &PoseInAttachedToFrame() const;
58
60 GZ_UTILS_IMPL_PTR(dataPtr)
61};
62}
63}
64
65#endif
Interface element representing an explicit frame.
Definition InterfaceFrame.hh:35
const gz::math::Pose3d & PoseInAttachedToFrame() const
Get the pose of this frame relative to the attached-to frame.
InterfaceFrame(const std::string &_name, const std::string &_attachedTo, const gz::math::Pose3d &_pose)
Constructor.
const std::string & Name() const
Get the name of the frame.
const std::string & AttachedTo() const
Get the name of the coordinate frame to which this frame is attached.
namespace for Simulation Description Format parser
Definition Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:25