18#ifndef SDF_INTERFACE_FRAME_HH_
19#define SDF_INTERFACE_FRAME_HH_
23#include <gz/math/Pose3.hh>
24#include <gz/utils/ImplPtr.hh>
26#include "sdf/config.hh"
31inline namespace SDF_VERSION_NAMESPACE
44 const std::string &_attachedTo,
const gz::math::Pose3d &_pose);
48 public:
const std::string &
Name()
const;
60 GZ_UTILS_IMPL_PTR(dataPtr)
Interface element representing an explicit frame.
Definition InterfaceFrame.hh:35
const gz::math::Pose3d & PoseInAttachedToFrame() const
Get the pose of this frame relative to the attached-to frame.
InterfaceFrame(const std::string &_name, const std::string &_attachedTo, const gz::math::Pose3d &_pose)
Constructor.
const std::string & Name() const
Get the name of the frame.
const std::string & AttachedTo() const
Get the name of the coordinate frame to which this frame is attached.
namespace for Simulation Description Format parser
Definition Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:25