18#ifndef SDF_INTERFACE_MODEL_POSE_GRAPH
19#define SDF_INTERFACE_MODEL_POSE_GRAPH
25#include <gz/math/Pose3.hh>
26#include <gz/utils/ImplPtr.hh>
30#include "sdf/config.hh"
35inline namespace SDF_VERSION_NAMESPACE
39struct PoseRelativeToGraph;
50 gz::math::Pose3d &_pose)
const;
56 const std::string &_frameName,
57 const std::string &_relativeTo =
"world")
const;
68 GZ_UTILS_IMPL_PTR(dataPtr)
Class used in reposture callbacks of custom parsers to resolve poses.
Definition InterfaceModelPoseGraph.hh:45
sdf::Errors ResolveNestedFramePose(gz::math::Pose3d &_pose, const std::string &_frameName, const std::string &_relativeTo="world") const
Resolve the pose a frame within the model's scope.
sdf::Errors ResolveNestedModelFramePoseInWorldFrame(gz::math::Pose3d &_pose) const
Resolve pose relative to world.
Interface element representing a Model.
Definition InterfaceModel.hh:58
Definition Collision.hh:44
std::vector< Error > Errors
A vector of Error.
Definition Types.hh:81
namespace for Simulation Description Format parser
Definition Actor.hh:35
#define SDFORMAT_VISIBLE
Use to represent "symbol visible" if supported.
Definition system_util.hh:25