Plane represents a plane shape, and is usually accessed through a Geometry.
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#include <Plane.hh>
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| Plane () |
| Constructor.
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sdf::ElementPtr | Element () const |
| Get a pointer to the SDF element that was used during load.
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Errors | Load (ElementPtr _sdf) |
| Load the plane geometry based on a element pointer.
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gz::math::Vector3d | Normal () const |
| Get the plane normal vector.
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void | SetNormal (const gz::math::Vector3d &_normal) |
| Set the plane normal vector.
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void | SetSize (const gz::math::Vector2d &_size) |
| Set the plane size in meters.
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gz::math::Planed & | Shape () |
| Get a mutable Gazebo Math representation of this Plane.
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const gz::math::Planed & | Shape () const |
| Get the Gazebo Math representation of this Plane.
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gz::math::Vector2d | Size () const |
| Get the plane size in meters.
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sdf::ElementPtr | ToElement () const |
| Create and return an SDF element filled with data from this plane.
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sdf::ElementPtr | ToElement (sdf::Errors &_errors) const |
| Create and return an SDF element filled with data from this plane.
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Plane represents a plane shape, and is usually accessed through a Geometry.
◆ Plane()
sdf::SDF_VERSION_NAMESPACE::Plane::Plane |
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◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Load()
Load the plane geometry based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
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- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ Normal()
gz::math::Vector3d sdf::SDF_VERSION_NAMESPACE::Plane::Normal |
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const |
Get the plane normal vector.
When a Plane is used as a geometry for a Visual or Collision object, then the normal is specified in the Visual or Collision frame, respectively.
- Returns
- The plane normal vector.
◆ SetNormal()
void sdf::SDF_VERSION_NAMESPACE::Plane::SetNormal |
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const gz::math::Vector3d & |
_normal | ) |
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Set the plane normal vector.
The normal vector will be normalized. See gz::math::Vector3d Normal() for more information about the normal vector, such as the frame in which it is specified.
- Parameters
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[in] | _normal | The plane normal vector. |
◆ SetSize()
void sdf::SDF_VERSION_NAMESPACE::Plane::SetSize |
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const gz::math::Vector2d & |
_size | ) |
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Set the plane size in meters.
- Parameters
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[in] | _size | The plane size in meters. |
◆ Shape() [1/2]
gz::math::Planed & sdf::SDF_VERSION_NAMESPACE::Plane::Shape |
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Get a mutable Gazebo Math representation of this Plane.
- Returns
- A reference to a gz::math::Planed object.
◆ Shape() [2/2]
const gz::math::Planed & sdf::SDF_VERSION_NAMESPACE::Plane::Shape |
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const |
Get the Gazebo Math representation of this Plane.
- Returns
- A const reference to a gz::math::Planed object.
◆ Size()
gz::math::Vector2d sdf::SDF_VERSION_NAMESPACE::Plane::Size |
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const |
Get the plane size in meters.
- Returns
- The plane size in meters.
◆ ToElement() [1/2]
Create and return an SDF element filled with data from this plane.
Note that parameter passing functionality is not captured with this function.
- Returns
- SDF element pointer with updated plane values.
◆ ToElement() [2/2]
Create and return an SDF element filled with data from this plane.
Note that parameter passing functionality is not captured with this function.
- Parameters
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[out] | _errors | Vector of errors. |
- Returns
- SDF element pointer with updated plane values.
The documentation for this class was generated from the following file: