#include <Scene.hh>
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| Scene () |
| Default constructor.
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gz::math::Color | Ambient () const |
| Get the ambient color of the scene.
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gz::math::Color | Background () const |
| Get the background color of the scene.
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sdf::ElementPtr | Element () const |
| Get a pointer to the SDF element that was used during load.
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bool | Grid () const |
| Get whether grid is enabled.
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Errors | Load (ElementPtr _sdf) |
| Load the scene based on a element pointer.
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Errors | Load (sdf::ElementPtr _sdf, const ParserConfig &_config) |
| Load the scene based on a element pointer.
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bool | OriginVisual () const |
| Get whether origin visual is enabled.
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void | SetAmbient (const gz::math::Color &_ambient) |
| Set the ambient color of the scene.
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void | SetBackground (const gz::math::Color &_background) |
| Set the background color of the scene.
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void | SetGrid (const bool _enabled) |
| Set whether the grid should be enabled.
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void | SetOriginVisual (const bool _enabled) |
| Set whether the origin visual should be enabled.
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void | SetShadows (const bool _shadows) |
| Set whether shadows should be enabled.
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void | SetSky (const Sky &_sky) |
| Set sky.
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bool | Shadows () const |
| Get whether shadows are enabled.
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const sdf::Sky * | Sky () const |
| Get sky.
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sdf::ElementPtr | ToElement () const |
| Create and return an SDF element filled with data from this scene.
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sdf::ElementPtr | ToElement (sdf::Errors &_errors) const |
| Create and return an SDF element filled with data from this scene.
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◆ Scene()
sdf::SDF_VERSION_NAMESPACE::Scene::Scene |
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◆ Ambient()
gz::math::Color sdf::SDF_VERSION_NAMESPACE::Scene::Ambient |
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const |
Get the ambient color of the scene.
- Returns
- Scene ambient color
◆ Background()
gz::math::Color sdf::SDF_VERSION_NAMESPACE::Scene::Background |
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const |
Get the background color of the scene.
- Returns
- Scene background color
◆ Element()
Get a pointer to the SDF element that was used during load.
- Returns
- SDF element pointer. The value will be nullptr if Load has not been called.
◆ Grid()
bool sdf::SDF_VERSION_NAMESPACE::Scene::Grid |
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const |
Get whether grid is enabled.
- Returns
- True if grid is enabled
◆ Load() [1/2]
Load the scene based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
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- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ Load() [2/2]
Load the scene based on a element pointer.
This is not the usual entry point. Typical usage of the SDF DOM is through the Root object.
- Parameters
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[in] | _sdf | The SDF Element pointer |
[in] | _config | Parser configuration |
- Returns
- Errors, which is a vector of Error objects. Each Error includes an error code and message. An empty vector indicates no error.
◆ OriginVisual()
bool sdf::SDF_VERSION_NAMESPACE::Scene::OriginVisual |
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const |
Get whether origin visual is enabled.
- Returns
- True if origin visual is enabled
◆ SetAmbient()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetAmbient |
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const gz::math::Color & |
_ambient | ) |
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Set the ambient color of the scene.
- Parameters
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[in] | _ambient | Ambient color to set to |
◆ SetBackground()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetBackground |
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const gz::math::Color & |
_background | ) |
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Set the background color of the scene.
- Parameters
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[in] | _background | Background color to set to |
◆ SetGrid()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetGrid |
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const bool |
_enabled | ) |
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Set whether the grid should be enabled.
- Parameters
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[in] | enabled | True to enable grid |
◆ SetOriginVisual()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetOriginVisual |
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const bool |
_enabled | ) |
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Set whether the origin visual should be enabled.
- Parameters
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[in] | enabled | True to enable origin visual |
◆ SetShadows()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetShadows |
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const bool |
_shadows | ) |
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Set whether shadows should be enabled.
- Parameters
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[in] | enabled | True to enable shadows |
◆ SetSky()
void sdf::SDF_VERSION_NAMESPACE::Scene::SetSky |
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const Sky & |
_sky | ) |
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◆ Shadows()
bool sdf::SDF_VERSION_NAMESPACE::Scene::Shadows |
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const |
Get whether shadows are enabled.
- Returns
- True if shadows are enabled
◆ Sky()
const sdf::Sky * sdf::SDF_VERSION_NAMESPACE::Scene::Sky |
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const |
◆ ToElement() [1/2]
Create and return an SDF element filled with data from this scene.
Note that parameter passing functionality is not captured with this function.
- Returns
- SDF element pointer with updated scene values.
◆ ToElement() [2/2]
Create and return an SDF element filled with data from this scene.
Note that parameter passing functionality is not captured with this function.
- Parameters
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[out] | _errors | Vector of errors. |
- Returns
- SDF element pointer with updated scene values.
The documentation for this class was generated from the following file: