Gazebo Sim

API Reference

7.9.0

Provides buttons for the align tool. More...

#include <AlignTool.hh>

Public Slots

void OnAlign ()
 Callback to the align state the execution queue. More...
 
void OnAlignAxis (const QString &_mode)
 Callback to update the axis type. More...
 
void OnAlignConfig (const QString &_mode)
 Callback to update the axis config. More...
 
void OnAlignTarget (const QString &_target)
 Callback to update the target type. More...
 
void OnHoveredEntered ()
 Callback to make whenever a hover state is entered on a button. More...
 
void OnHoveredExited ()
 Callback to make whenever a hover state is exited on a button. More...
 
void OnReverse (bool _reverse)
 Callback to update if the align orientation is reversed. More...
 

Public Member Functions

 AlignTool ()
 Constructor. More...
 
 ~AlignTool () override
 Destructor. More...
 
void AddState (const AlignState &_state)
 Callback to add a state to the execution queue. More...
 
void Align ()
 The function call to execute a state from the queue. This function makes rendering calls and should only be executed within the render thread. More...
 
void LoadConfig (const tinyxml2::XMLElement *_pluginElem) override
 
rendering::NodePtr TopLevelNode (rendering::ScenePtr &_scene, rendering::NodePtr &_node) const
 Returns the top level node of the passed in node within a given scene. More...
 
rendering::VisualPtr TopLevelVisual (rendering::ScenePtr &_scene, rendering::VisualPtr &_visual) const
 Returns the top level visual of the passed in visual within a given scene. More...
 
void Update (const UpdateInfo &_info, EntityComponentManager &_ecm) override
 Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots. More...
 
void UpdateTransparency (const rendering::NodePtr &_node, bool _makeTransparent)
 Updates the node to increase its transparency or reset back to its original transparency value, an opaque call requires a previous transparent call, otherwise, no action will be taken. More...
 

Protected Member Functions

bool eventFilter (QObject *_obj, QEvent *_event) override
 

Detailed Description

Provides buttons for the align tool.

Configuration

<service> : Set the service to receive align tool requests.

Constructor & Destructor Documentation

◆ AlignTool()

AlignTool ( )

Constructor.

◆ ~AlignTool()

~AlignTool ( )
override

Destructor.

Member Function Documentation

◆ AddState()

void AddState ( const AlignState _state)

Callback to add a state to the execution queue.

Parameters
[in]_stateNew state to add by enum AlignState

◆ Align()

void Align ( )

The function call to execute a state from the queue. This function makes rendering calls and should only be executed within the render thread.

◆ eventFilter()

bool eventFilter ( QObject *  _obj,
QEvent *  _event 
)
overrideprotected

◆ LoadConfig()

void LoadConfig ( const tinyxml2::XMLElement *  _pluginElem)
override

◆ OnAlign

void OnAlign ( )
slot

Callback to the align state the execution queue.

◆ OnAlignAxis

void OnAlignAxis ( const QString &  _mode)
slot

Callback to update the axis type.

Parameters
[in]_modeNew axis type

◆ OnAlignConfig

void OnAlignConfig ( const QString &  _mode)
slot

Callback to update the axis config.

Parameters
[in]_modeNew config type

◆ OnAlignTarget

void OnAlignTarget ( const QString &  _target)
slot

Callback to update the target type.

Parameters
[in]_targetNew target type

◆ OnHoveredEntered

void OnHoveredEntered ( )
slot

Callback to make whenever a hover state is entered on a button.

◆ OnHoveredExited

void OnHoveredExited ( )
slot

Callback to make whenever a hover state is exited on a button.

◆ OnReverse

void OnReverse ( bool  _reverse)
slot

Callback to update if the align orientation is reversed.

Parameters
[in]_reverseThe reverse boolean

◆ TopLevelNode()

rendering::NodePtr TopLevelNode ( rendering::ScenePtr &  _scene,
rendering::NodePtr &  _node 
) const

Returns the top level node of the passed in node within a given scene.

Parameters
[in]_sceneThe scene to check
[in]_nodeThe node to get the top level node for

◆ TopLevelVisual()

rendering::VisualPtr TopLevelVisual ( rendering::ScenePtr &  _scene,
rendering::VisualPtr &  _visual 
) const

Returns the top level visual of the passed in visual within a given scene.

Parameters
[in]_sceneThe scene to check
[in]_visualThe visual to get the top level visual for

◆ Update()

void Update ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
overridevirtual

Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots.

Parameters
[in]_infoCurrent simulation information, such as time.
[in]_ecmMutable reference to the ECM, so the system can read and write entities and their components.

Reimplemented from GuiSystem.

◆ UpdateTransparency()

void UpdateTransparency ( const rendering::NodePtr &  _node,
bool  _makeTransparent 
)

Updates the node to increase its transparency or reset back to its original transparency value, an opaque call requires a previous transparent call, otherwise, no action will be taken.

Parameters
[in]_nodeThe node to update.
[in]_makeTransparenttrue if updating to increase transparency, false to set back to original transparency values (make more opaque)

The documentation for this class was generated from the following file: