Gazebo Sim

API Reference

7.7.0

Displays a tree view with all the entities in the world. More...

#include <EntityTree.hh>

Public Member Functions

 EntityTree ()
 Constructor. More...
 
 ~EntityTree () override
 Destructor. More...
 
Q_INVOKABLE void DeselectAllEntities ()
 Callback when all entities have been deselected. This should be called from QML. More...
 
void LoadConfig (const tinyxml2::XMLElement *_pluginElem) override
 
Q_INVOKABLE void OnEntitySelectedFromQml (Entity _entity)
 Callback when an entity has been selected. This should be called from QML. More...
 
Q_INVOKABLE void OnInsertEntity (const QString &_type)
 Callback to insert a new entity. More...
 
Q_INVOKABLE void OnLoadMesh (const QString &_mesh)
 Callback to insert a new entity. More...
 
void Update (const UpdateInfo &, EntityComponentManager &) override
 Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots. More...
 

Protected Member Functions

bool eventFilter (QObject *_obj, QEvent *_event) override
 

Detailed Description

Displays a tree view with all the entities in the world.

Configuration

None

Constructor & Destructor Documentation

◆ EntityTree()

Constructor.

◆ ~EntityTree()

~EntityTree ( )
override

Destructor.

Member Function Documentation

◆ DeselectAllEntities()

Q_INVOKABLE void DeselectAllEntities ( )

Callback when all entities have been deselected. This should be called from QML.

◆ eventFilter()

bool eventFilter ( QObject *  _obj,
QEvent *  _event 
)
overrideprotected

◆ LoadConfig()

void LoadConfig ( const tinyxml2::XMLElement *  _pluginElem)
override

◆ OnEntitySelectedFromQml()

Q_INVOKABLE void OnEntitySelectedFromQml ( Entity  _entity)

Callback when an entity has been selected. This should be called from QML.

Parameters
[in]_entityEntity being selected.

◆ OnInsertEntity()

Q_INVOKABLE void OnInsertEntity ( const QString &  _type)

Callback to insert a new entity.

Parameters
[in]_typeType of entity to insert

◆ OnLoadMesh()

Q_INVOKABLE void OnLoadMesh ( const QString &  _mesh)

Callback to insert a new entity.

Parameters
[in]_meshMesh file to create a model from.

◆ Update()

void Update ( const UpdateInfo _info,
EntityComponentManager _ecm 
)
overridevirtual

Update callback called every time the system is stepped. This is called at a Gazebo Transport thread, so any interaction with Qt should be done through signals and slots.

Parameters
[in]_infoCurrent simulation information, such as time.
[in]_ecmMutable reference to the ECM, so the system can read and write entities and their components.

Reimplemented from GuiSystem.


The documentation for this class was generated from the following file: