gz/sim/Light.hh File Reference
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include <gz/utils/ImplPtr.hh>
#include <gz/math/Angle.hh>
#include <gz/math/Color.hh>
#include <gz/math/Pose3.hh>
#include <gz/math/Vector3.hh>
#include "gz/sim/config.hh"
#include "gz/sim/EntityComponentManager.hh"
#include "gz/sim/Export.hh"
#include "gz/sim/Types.hh"
Go to the source code of this file.
Classes | |
class | Light |
This class provides wrappers around entities and components which are more convenient and straight-forward to use than dealing with the EntityComponentManager directly. All the functions provided here are meant to be used with a light entity. More... | |
Namespaces | |
gz | |
This library is part of the Gazebo project. | |
gz::sim | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |