Gazebo Sim

API Reference

8.7.0
Light Member List

This is the complete list of members for Light, including all inherited members.

AttenuationConstant(const EntityComponentManager &_ecm) constLight
AttenuationLinear(const EntityComponentManager &_ecm) constLight
AttenuationQuadratic(const EntityComponentManager &_ecm) constLight
AttenuationRange(const EntityComponentManager &_ecm) constLight
CastShadows(const EntityComponentManager &_ecm) constLight
DiffuseColor(const EntityComponentManager &_ecm) constLight
Direction(const EntityComponentManager &_ecm) constLight
Entity() constLight
Intensity(const EntityComponentManager &_ecm) constLight
Light(sim::Entity _entity=kNullEntity)Lightexplicit
Name(const EntityComponentManager &_ecm) constLight
Parent(const EntityComponentManager &_ecm) constLight
Pose(const EntityComponentManager &_ecm) constLight
ResetEntity(sim::Entity _newEntity)Light
SetAttenuationConstant(EntityComponentManager &_ecm, double _value)Light
SetAttenuationLinear(EntityComponentManager &_ecm, double _value)Light
SetAttenuationQuadratic(EntityComponentManager &_ecm, double _value)Light
SetAttenuationRange(EntityComponentManager &_ecm, double _range)Light
SetCastShadows(EntityComponentManager &_ecm, bool _castShadows)Light
SetDiffuseColor(EntityComponentManager &_ecm, const math::Color &_color)Light
SetDirection(EntityComponentManager &_ecm, const math::Vector3d &_dir)Light
SetIntensity(EntityComponentManager &_ecm, double _value)Light
SetPose(EntityComponentManager &_ecm, const math::Pose3d &_pose)Light
SetSpecularColor(EntityComponentManager &_ecm, const math::Color &_color)Light
SetSpotFalloff(EntityComponentManager &_ecm, double _falloff)Light
SetSpotInnerAngle(EntityComponentManager &_ecm, const math::Angle &_angle)Light
SetSpotOuterAngle(EntityComponentManager &_ecm, const math::Angle &_angle)Light
SpecularColor(const EntityComponentManager &_ecm) constLight
SpotFalloff(const EntityComponentManager &_ecm) constLight
SpotInnerAngle(const EntityComponentManager &_ecm) constLight
SpotOuterAngle(const EntityComponentManager &_ecm) constLight
Type(const EntityComponentManager &_ecm) constLight
Valid(const EntityComponentManager &_ecm) constLight