Gazebo Common

API Reference

3.17.0
NodeTransform Member List

This is the complete list of members for NodeTransform, including all inherited members.

Get() constNodeTransform
NodeTransform(const NodeTransformType _type=MATRIX)NodeTransformexplicit
NodeTransform(const NodeTransform &_other)NodeTransform
NodeTransform(const math::Matrix4d &_mat, const std::string &_sid="_default_", const NodeTransformType _type=MATRIX)NodeTransform
operator()() constNodeTransform
operator*(const NodeTransform &_t) constNodeTransform
operator*(const math::Matrix4d &_m) constNodeTransform
operator=(const NodeTransform &_other)NodeTransform
PrintSource() constNodeTransform
RecalculateMatrix()NodeTransform
Set(const math::Matrix4d &_mat)NodeTransform
SetComponent(const unsigned int _idx, const double _value)NodeTransform
SetSID(const std::string &_sid)NodeTransform
SetSourceValues(const math::Matrix4d &_mat)NodeTransform
SetSourceValues(const math::Vector3d &_vec)NodeTransform
SetSourceValues(const math::Vector3d &_axis, const double _angle)NodeTransform
SetType(const NodeTransformType _type)NodeTransform
SID() constNodeTransform
Type() constNodeTransform
~NodeTransform()NodeTransform