Skeleton Member List
This is the complete list of members for Skeleton, including all inherited members.
AddAnimation(SkeletonAnimation *_anim) | Skeleton | |
AddBvhAnimation(const std::string &_bvhFile, double _scale) | Skeleton | |
AddVertNodeWeight(const unsigned int _vertex, const std::string &_node, const double _weight) | Skeleton | |
AlignRotation(unsigned int _index, const std::string &_animNodeName) | Skeleton | |
AlignTranslation(unsigned int _index, const std::string &_animNodeName) | Skeleton | |
Animation(const unsigned int _i) const | Skeleton | |
AnimationCount() const | Skeleton | |
BindShapeTransform() const | Skeleton | |
JointCount() const | Skeleton | |
NodeByHandle(const unsigned int _handle) const | Skeleton | |
NodeById(const std::string &_id) const | Skeleton | |
NodeByName(const std::string &_name) const | Skeleton | |
NodeCount() const | Skeleton | |
NodeNameAnimToSkin(unsigned int _index, const std::string &_animNodeName) | Skeleton | |
Nodes() const | Skeleton | |
PrintTransforms() const | Skeleton | |
RootNode(SkeletonNode *_node) | Skeleton | |
RootNode() const | Skeleton | |
Scale(const double _scale) | Skeleton | |
SetBindShapeTransform(const math::Matrix4d &_trans) | Skeleton | |
SetNumVertAttached(const unsigned int _vertices) | Skeleton | |
Skeleton() | Skeleton | |
Skeleton(SkeletonNode *_root) | Skeleton | explicit |
VertNodeWeight(const unsigned int _v, const unsigned int _i) const | Skeleton | |
VertNodeWeightCount(const unsigned int _vertex) const | Skeleton | |
~Skeleton() | Skeleton | virtual |