Gazebo Common

API Reference

3.17.0
SkeletonNode Member List

This is the complete list of members for SkeletonNode, including all inherited members.

AddChild(SkeletonNode *_child)SkeletonNode
AddRawTransform(const NodeTransform &_t)SkeletonNode
Child(const unsigned int _index) constSkeletonNode
ChildById(const std::string &_id) constSkeletonNode
ChildByName(const std::string &_name) constSkeletonNode
ChildCount() constSkeletonNode
Handle(const unsigned int _h)SkeletonNode
Handle() constSkeletonNode
HasInvBindTransform() constSkeletonNode
Id(const std::string &_id)SkeletonNode
Id() constSkeletonNode
InverseBindTransform() constSkeletonNode
IsJoint() constSkeletonNode
IsRootNode() constSkeletonNode
JOINT enum valueSkeletonNode
ModelTransform() constSkeletonNode
Name(const std::string &_name)SkeletonNode
Name() constSkeletonNode
NODE enum valueSkeletonNode
Parent() constSkeletonNode
RawTransform(const unsigned int _i) constSkeletonNode
RawTransformCount() constSkeletonNode
RawTransforms() constSkeletonNode
Reset(const bool _resetChildren)SkeletonNode
SetInitialTransform(const math::Matrix4d &_trans)SkeletonNode
SetInverseBindTransform(const math::Matrix4d &_invBM)SkeletonNode
SetModelTransform(const math::Matrix4d &_trans, const bool _updateChildren=true)SkeletonNode
SetParent(SkeletonNode *_parent)SkeletonNode
SetTransform(const math::Matrix4d &_trans, const bool _updateChildren=true)SkeletonNode
SetType(const SkeletonNodeType _type)SkeletonNode
SkeletonNode(SkeletonNode *_parent)SkeletonNodeexplicit
SkeletonNode(SkeletonNode *_parent, const std::string &_name, const std::string &_id, const SkeletonNodeType _type=JOINT)SkeletonNode
SkeletonNodeType enum nameSkeletonNode
Transform() constSkeletonNode
Transforms() constSkeletonNode
UpdateChildrenTransforms()SkeletonNode
~SkeletonNode()SkeletonNodevirtual