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6.0.1
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src
gz-common
graphics
include
gz
common
Material.hh
Go to the documentation of this file.
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/*
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* Copyright (C) 2016 Open Source Robotics Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*
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*/
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#ifndef GZ_COMMON_MATERIAL_HH_
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#define GZ_COMMON_MATERIAL_HH_
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#include <iostream>
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#include <memory>
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#include <string>
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#include <
gz/math/Color.hh
>
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#include <gz/common/graphics/Export.hh>
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#include <
gz/common/EnumIface.hh
>
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#include <
gz/common/Image.hh
>
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#include <
gz/common/Pbr.hh
>
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#include <gz/utils/ImplPtr.hh>
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namespace
gz
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{
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namespace
common
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{
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class
GZ_COMMON_GRAPHICS_VISIBLE
Material
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{
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public
:
enum
ShadeMode
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{
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SHADE_MODE_BEGIN = 0,
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FLAT = 0,
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GOURAUD = 1,
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PHONG = 2,
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BLINN = 3,
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SHADE_MODE_END
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};
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public
:
enum
BlendMode
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{
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BLEND_MODE_BEGIN = 0,
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ADD = 0,
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MODULATE = 1,
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REPLACE = 2,
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BLEND_MODE_END
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};
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public
:
Material
();
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public
:
~Material
();
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public
:
explicit
Material
(
const
math::Color
&_clr);
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public
:
std::string
Name
()
const
;
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public
:
void
SetTextureImage
(
const
std::string
&_tex,
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const
std::shared_ptr<const Image>
&_img =
nullptr
);
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public
:
void
SetTextureImage
(
const
std::string
&_tex,
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const
std::string
&_resourcePath);
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public
:
std::shared_ptr<const Image>
TextureData
()
const
;
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public
:
std::string
TextureImage
()
const
;
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public
:
void
SetAmbient
(
const
math::Color
&_clr);
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public
:
math::Color
Ambient
()
const
;
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public
:
void
SetDiffuse
(
const
math::Color
&_clr);
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public
:
math::Color
Diffuse
()
const
;
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public
:
void
SetSpecular
(
const
math::Color
&_clr);
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public
:
math::Color
Specular
()
const
;
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public
:
void
SetEmissive
(
const
math::Color
&_clr);
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public
:
math::Color
Emissive
()
const
;
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public
:
void
SetTransparency
(
double
_t);
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public
:
double
Transparency
()
const
;
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public
:
void
SetAlphaFromTexture
(
bool
_enabled,
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double
_alpha = 0.5,
bool
_twoSided =
true
);
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public
:
bool
TextureAlphaEnabled
()
const
;
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public
:
double
AlphaThreshold
()
const
;
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public
:
bool
TwoSidedEnabled
()
const
;
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public
:
void
SetRenderOrder
(
float
_renderOrder);
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public
:
float
RenderOrder
()
const
;
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public
:
void
SetShininess
(
double
_t);
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public
:
double
Shininess
()
const
;
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public
:
void
SetBlendFactors
(
double
_srcFactor,
double
_dstFactor);
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public
:
void
BlendFactors
(
double
&_srcFactor,
double
&_dstFactor)
const
;
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public
:
void
SetBlend
(
BlendMode
_b);
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public
:
BlendMode
Blend
()
const
;
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public
:
std::string
BlendStr
()
const
;
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public
:
std::string
ShadeStr
()
const
;
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public
:
void
SetShade
(
ShadeMode
_b);
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public
:
ShadeMode
Shade
()
const
;
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public
:
void
SetPointSize
(
double
_size);
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public
:
double
PointSize
()
const
;
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public
:
void
SetDepthWrite
(
bool
_value);
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public
:
bool
DepthWrite
()
const
;
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public
:
void
SetLighting
(
bool
_value);
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public
:
bool
Lighting
()
const
;
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public
:
void
SetPbrMaterial
(
const
Pbr
&_pbr);
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public
:
Pbr
*
PbrMaterial
()
const
;
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public
:
friend
std::ostream
&
operator<<
(
std::ostream
&_out,
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const
gz::common::Material
&_m)
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{
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_out <<
"Material:\n"
;
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_out <<
" Name: "
<< _m.
Name
() <<
"\n"
;
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_out <<
" Texture: "
<< _m.
TextureImage
() <<
"\n"
;
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_out <<
" Ambient: "
<< _m.
Ambient
() <<
"\n"
;
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_out <<
" Diffuse: "
<< _m.
Diffuse
() <<
"\n"
;
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_out <<
" Specular: "
<< _m.
Specular
() <<
"\n"
;
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_out <<
" Emissive: "
<< _m.
Emissive
() <<
"\n"
;
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_out <<
" Transparency: "
<< _m.
Transparency
() <<
"\n"
;
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_out <<
" Shininess: "
<< _m.
Shininess
() <<
"\n"
;
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_out <<
" Render order: "
<< _m.
RenderOrder
() <<
"\n"
;
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_out <<
" BlendMode: "
<< _m.
BlendStr
() <<
"\n"
;
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_out <<
" ShadeMode: "
<< _m.
ShadeStr
() <<
"\n"
;
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_out <<
" DepthWrite: "
<< _m.
DepthWrite
() <<
"\n"
;
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return
_out;
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}
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GZ_UTILS_UNIQUE_IMPL_PTR(dataPtr)
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};
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}
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}
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#endif