Gazebo Common

API Reference

6.0.1
SkeletonNode.hh
Go to the documentation of this file.
1/*
2 * Copyright (C) 2016 Open Source Robotics Foundation
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 *
16*/
17#ifndef GZ_COMMON_SKELETON_NODE_HH_
18#define GZ_COMMON_SKELETON_NODE_HH_
19
20#include <map>
21#include <string>
22#include <vector>
23
24#include <gz/utils/ImplPtr.hh>
25
27#include <gz/common/graphics/Export.hh>
28
29namespace gz
30{
31 namespace common
32 {
35 class GZ_COMMON_GRAPHICS_VISIBLE SkeletonNode
36 {
38 public: enum SkeletonNodeType {NODE, JOINT};
39
42 public: explicit SkeletonNode(SkeletonNode *_parent);
43
49 public: SkeletonNode(SkeletonNode *_parent,
50 const std::string &_name,
51 const std::string &_id,
52 const SkeletonNodeType _type = JOINT);
53
55 public: virtual ~SkeletonNode();
56
59 public: void Name(const std::string &_name);
60
63 public: std::string Name() const;
64
67 public: void Id(const std::string &_id);
68
71 public: std::string Id() const;
72
75 public: void SetType(const SkeletonNodeType _type);
76
79 public: bool IsJoint() const;
80
85 public: void SetTransform(const math::Matrix4d &_trans,
86 const bool _updateChildren = true);
87
92 public: void SetModelTransform(const math::Matrix4d &_trans,
93 const bool _updateChildren = true);
94
97
100 public: void SetInitialTransform(const math::Matrix4d &_trans);
101
105 public: void Reset(const bool _resetChildren);
106
108 public: math::Matrix4d Transform() const;
109
112 public: void SetParent(SkeletonNode *_parent);
113
116 public: SkeletonNode *Parent() const;
117
120 public: bool IsRootNode() const;
121
124 public: void AddChild(SkeletonNode *_child);
125
128 public: unsigned int ChildCount() const;
129
133 public: SkeletonNode *Child(const unsigned int _index) const;
134
138 public: SkeletonNode *ChildByName(const std::string &_name) const;
139
143 public: SkeletonNode *ChildById(const std::string &_id) const;
144
147 public: void Handle(const unsigned int _h);
148
151 public: unsigned int Handle() const;
152
155 public: void SetInverseBindTransform(const math::Matrix4d &_invBM);
156
160
165 public: bool HasInvBindTransform() const;
166
170
174
177 public: unsigned int RawTransformCount() const;
178
182 public: NodeTransform RawTransform(const unsigned int _i) const;
183
186 public: void AddRawTransform(const NodeTransform &_t);
187
191
193 GZ_UTILS_IMPL_PTR(dataPtr)
194 };
195
197 }
198}
199#endif