ElevatorStateMachine.hh File Reference
#include <memory>
#include <gz/sim/Entity.hh>
#include <gz/transport/Node.hh>
#include "afsm/fsm.hpp"
#include "state_machine/ElevatorStateMachineImpl.hh"
Go to the source code of this file.
Classes | |
class | ElevatorStateMachineDef |
Elevator state machine frontend. Defines the transition table and initial state of the state machine. More... | |
struct | EnqueueNewTarget< trigger > |
Action that enqueues a new target in the target queue. More... | |
struct | IsInState< TargetState > |
Guard that checks whether the state machine is in a given state. More... | |
Namespaces | |
ignition | |
This library is part of the Ignition Robotics project. | |
ignition::gazebo | |
Gazebo is a leading open source robotics simulator, that provides high fidelity physics, rendering, and sensor simulation. | |
ignition::gazebo::IGNITION_GAZEBO_VERSION_NAMESPACE | |
ignition::gazebo::IGNITION_GAZEBO_VERSION_NAMESPACE::systems | |
ignition::gazebo::IGNITION_GAZEBO_VERSION_NAMESPACE::systems::actions | |
ignition::gazebo::IGNITION_GAZEBO_VERSION_NAMESPACE::systems::events | |
ignition::gazebo::IGNITION_GAZEBO_VERSION_NAMESPACE::systems::guards | |
Typedefs | |
using | ElevatorStateMachine = ::afsm::state_machine< ElevatorStateMachineDef > |
Elevator state machine backend. More... | |