►CBaseComponent | Base class for all components |
CComponent< DataType, Identifier, Serializer > | A component type that wraps any data type. The intention is for this class to be used to create simple components while avoiding a lot of boilerplate code. The Identifier must be a unique type so that type aliases can be used to create new components. However the type does not need to be defined anywhere eg |
CComponent< NoData, Identifier, Serializer > | Specialization for components that don't wrap any data. This class to be used to create simple components that represent just a "tag", while avoiding a lot of boilerplate code. The Identifier must be a unique type so that type aliases can be used to create new components. However the type does not need to be defined anywhere eg |
CCabinAtTarget | Action that cleans up the target queue when the cabin reaches the target floor level |
CCabinAtTarget | Event that signifies the cabin has reached the target floor level |
CCabinAtTarget | Guard that checks whether the cabin is at the target floor level |
CElevatorStateMachineDef::CloseDoorState | State at which the elevator is closing a door |
►CComponentDescriptorBase | A base class for an object responsible for creating components |
CComponentDescriptor< ComponentTypeT > | A class for an object responsible for creating components |
CComponentToMsgSerializer< DataType, MsgType > | Serialization for that converts components data types to gz::msgs. This assumes that gz::sim::convert<DataType> is defined |
CDefaultSerializer< DataType > | Default serializer template to call stream operators only on types that support them. If the stream operator is not available, a warning message is printed |
CDefaultSerializer< components::NoData > | Specialization of DefaultSerializer for NoData |
CDetachableJointInfo | Data structure to hold information about the parent and child links connected by a detachable joint |
CDetachableJointInfoSerializer | Serializer for DetachableJointInfo object |
CDisplay | Data used by the DisplayData() function to filter and sort the resources to be displayed |
CDoorClosed | Event that signifies the door at the target floor level has been closed |
CDoorOpen | Event that signifies the door at the target floor level has been opened |
CDoorTimer | Timer that's used to keep a door open. It has a configurable default wait duration that when exceeded, it calls a function to let the state machine know to transition to the next state. The timer also checks whether the doorway is blocked, in which case it keeps the door open until whatever blocks the doorway moves out of the way |
CEigenTwist | Struct containing linear and angular velocities |
CElevatorStateMachinePrivate | |
CEnqueueNewTarget< trigger > | Action that enqueues a new target in the target queue |
CEnqueueNewTarget | Event that signifies there is a new target that needs to be enqueued |
CEntityComponentManager | The EntityComponentManager constructs, deletes, and returns components and entities. A component can be of any class which inherits from components::BaseComponent |
CEntityFeatureMap< PhysicsEntityT, PolicyT, RequiredFeatureList, OptionalFeatureLists > | |
CEventManager | The EventManager is used to send/receive notifications of simulator events |
►Cfalse_type [external] | |
CIsSharedPtr< T > | Helper trait to determine if a type is shared_ptr or not |
CFrameData | Frame data of a link including its pose and linear velocity in world frame as well as its angular velocity in body frame |
CIsInState< TargetState > | Guard that checks whether the state machine is in a given state |
CIsInStreamable< Stream, DataType > | Type trait that determines if a operator>> is defined on Stream and DataType , i.e, it checks if the function Stream& operator>>(Stream&, DataType&) exists. Example: |
CIsOutStreamable< Stream, DataType > | Type trait that determines if a operator<< is defined on Stream and DataType , i.e, it checks if the function Stream& operator<<(Stream&, const DataType&) exists. Example: |
►CISystemConfigure | Interface for a system that implements optional configuration |
CElevator | System that controls an elevator. It closely models the structure and functionality of a real elevator. It individually controls the cabin and doors of the elevator, queues commands for the elevator and stops at intermediate floors if a command is received while the last one is ongoing, and keeps a door open if the doorway is blocked. The model of the elevator can have arbitrarily many floor levels and at arbitrary heights each |
CAckermannSteering | Ackermann steering controller which can be attached to a model with any number of left and right wheels |
CApplyJointForce | This system applies a force to the first axis of a specified joint |
CApplyLinkWrench | Exposes transport topics and SDF params for applying forces and torques to links in simulation. It should be attached to a world |
CBreadcrumbs | A system for creating Breadcrumbs in the form of models that can get deployed/spawned at the location of the model to which this system is attached. Each breadcrumb is a complete sdf::Model. When deployed, the pose of the breadcrumb model is offset from the containing model by the pose specified in the <pose> element of the breadcrumb model. A name is generated for the breadcrumb by appending the current count of deployments to the name specified in the breadcrumb <model> element. The model specified in the <breadcrumb> parameter serves as a template for deploying multiple breadcrumbs of the same type. Including models from Fuel is accomplished by creating a <model> that includes the Fuel model using the <include> tag. See the example in examples/worlds/breadcrumbs.sdf |
CBuoyancy | A system that simulates buoyancy of objects immersed in fluid. All SDF parameters are optional. This system must be attached to the world and this system will apply buoyancy to all links that have inertia and collision shapes |
CCameraVideoRecorder | Record video from a camera sensor The system takes in the following parameter: <service> Name of topic for the video recorder service. If this is not specified, the topic defaults to: /world/<world_name/model/<model_name>/link/<link_name>/ sensor/<sensor_name>/record_video |
CDetachableJoint | A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic |
CDiffDrive | Differential drive controller which can be attached to a model with any number of left and right wheels |
CJointController | Joint controller which can be attached to a model with a reference to a single joint. Currently only the first axis of a joint is actuated |
CJointPositionController | Joint position controller which can be attached to a model with a reference to a single joint |
CJointStatePublisher | The JointStatePub system publishes state information for a model. The published message type is gz::msgs::Model, and the publication topic is "/world/<world_name>/model/<model_name>/state" |
CKineticEnergyMonitor | A system that monitors the kinetic energy of a link in a model and publishes when there is a lost of kinetic energy during a timestep that surpasses a specific threshold. This system can be used to detect when a model could be damaged |
CLiftDrag | The LiftDrag system computes lift and drag forces enabling simulation of aerodynamic robots |
CLinearBatteryPlugin | A plugin for simulating battery usage |
CLogicalAudioSensorPlugin | A plugin for logical audio detection |
CLogPlayback | Log state playback |
CLogRecord | Log state recorder |
CLogVideoRecorder | System which recordings videos from log playback There are two ways to specify what entities in the log playback to follow and record videos for: 1) by entity name and 2) by region. See the following parameters: |
CMulticopterMotorModel | This system applies a thrust force to models with spinning propellers. See examples/worlds/quadcopter.sdf for a demonstration |
CMulticopterVelocityControl | This is a velocity controller for multicopters that allows control over the linear velocity and the yaw angular velocity of the vehicle. The velocities are expressed in the body frame of the vehicle. A vehicle with at least 4 rotors is required for the controller to function |
CPerformerDetector | A system system that publishes on a topic when a performer enters or leaves a specified region |
CPhysics | Base class for a System |
CPosePublisher | Pose publisher system. Attach to an entity to publish the transform of its child entities in the form of gz::msgs::Pose messages, or a single gz::msgs::Pose_V message if "use_pose_vector_msg" is true |
CSceneBroadcaster | System which periodically publishes an gz::msgs::Scene message with updated information |
CSensors | A system that manages sensors |
CThermal | A thermal plugin that sets the temperature for the parent entity |
CTouchPlugin | Plugin which checks if a model has touched some specific target for a given time continuously and exclusively. After the touch is completed, the plugin is disabled. It can be re-enabled through an Ignition transport service |
CTrackController | Controller of a track on either a conveyor belt or a tracked vehicle. The system should be attached to a model. If implementing a tracked vehicle, use also TrackedVehicle system |
CTrackedVehicle | Tracked vehicle controller which can be attached to a model with any number of left and right tracks. The system should be attached to a model. Each track has to have a TrackController system configured and running |
CTriggeredPublisher | The triggered publisher system publishes a user specified message on an output topic in response to an input message that matches user specified criteria |
CUserCommands | This system provides an Ignition Transport interface to execute commands while simulation is running |
CVelocityControl | Linear and angular velocity controller which is directly set on a model |
CWheelSlip | A system that updates wheel slip parameters based on linear wheel spin velocity (radius * spin rate). It currently assumes that the fdir1 friction parameter is set parallel to the joint axis (often [0 0 1]) and that the link origin is on the joint axis. The slip parameter is a Force-Dependent Slip (slip1, slip2) and it has units of velocity / force (m / s / N), similar to the inverse of a viscous damping coefficient. The slip_compliance parameters specified in this plugin are unitless, representing the lateral or longitudinal slip ratio (see https://en.wikipedia.org/wiki/Slip_(vehicle_dynamics) ) to tangential force ratio (tangential / normal force). Note that the maximum force ratio is the friction coefficient. At each time step, these compliances are multiplied by the linear wheel spin velocity and divided by the wheel_normal_force parameter specified below in order to match the units of the slip parameters |
CWindEffects | A system that simulates a simple wind model. The wind is described as a uniform worldwide model. So it is independent from model position for simple computations. Its components are computed separately: |
►CISystemPostUpdate | Interface for a system that uses the PostUpdate phase |
CElevator | System that controls an elevator. It closely models the structure and functionality of a real elevator. It individually controls the cabin and doors of the elevator, queues commands for the elevator and stops at intermediate floors if a command is received while the last one is ongoing, and keeps a door open if the doorway is blocked. The model of the elevator can have arbitrarily many floor levels and at arbitrary heights each |
CAckermannSteering | Ackermann steering controller which can be attached to a model with any number of left and right wheels |
CAirPressure | An air pressure sensor that reports vertical position and velocity readings over ign transport |
CAltimeter | An altimeter sensor that reports vertical position and velocity readings over ign transport |
CCameraVideoRecorder | Record video from a camera sensor The system takes in the following parameter: <service> Name of topic for the video recorder service. If this is not specified, the topic defaults to: /world/<world_name/model/<model_name>/link/<link_name>/ sensor/<sensor_name>/record_video |
CColladaWorldExporter | A plugin that exports a world to a mesh. When loaded the plugin will dump a mesh containing all the models in the world to the current directory |
CContact | Contact sensor system which manages all contact sensors in simulation |
CDiffDrive | Differential drive controller which can be attached to a model with any number of left and right wheels |
CImu | This system manages all IMU sensors in simulation. Each IMU sensor eports vertical position, angular velocity and lienar acceleration readings over Ignition Transport |
CJointStatePublisher | The JointStatePub system publishes state information for a model. The published message type is gz::msgs::Model, and the publication topic is "/world/<world_name>/model/<model_name>/state" |
CKineticEnergyMonitor | A system that monitors the kinetic energy of a link in a model and publishes when there is a lost of kinetic energy during a timestep that surpasses a specific threshold. This system can be used to detect when a model could be damaged |
CLinearBatteryPlugin | A plugin for simulating battery usage |
CLogicalAudioSensorPlugin | A plugin for logical audio detection |
CLogicalCamera | A logical camera sensor that reports objects detected within its frustum readings over ign transport |
CLogRecord | Log state recorder |
CLogVideoRecorder | System which recordings videos from log playback There are two ways to specify what entities in the log playback to follow and record videos for: 1) by entity name and 2) by region. See the following parameters: |
CMagnetometer | An magnetometer sensor that reports the magnetic field in its current location |
CPerformerDetector | A system system that publishes on a topic when a performer enters or leaves a specified region |
CPosePublisher | Pose publisher system. Attach to an entity to publish the transform of its child entities in the form of gz::msgs::Pose messages, or a single gz::msgs::Pose_V message if "use_pose_vector_msg" is true |
CSceneBroadcaster | System which periodically publishes an gz::msgs::Scene message with updated information |
CSensors | A system that manages sensors |
CTouchPlugin | Plugin which checks if a model has touched some specific target for a given time continuously and exclusively. After the touch is completed, the plugin is disabled. It can be re-enabled through an Ignition transport service |
CTrackedVehicle | Tracked vehicle controller which can be attached to a model with any number of left and right tracks. The system should be attached to a model. Each track has to have a TrackController system configured and running |
CVelocityControl | Linear and angular velocity controller which is directly set on a model |
►CISystemPreUpdate | Interface for a system that uses the PreUpdate phase |
CAckermannSteering | Ackermann steering controller which can be attached to a model with any number of left and right wheels |
CAirPressure | An air pressure sensor that reports vertical position and velocity readings over ign transport |
CAltimeter | An altimeter sensor that reports vertical position and velocity readings over ign transport |
CApplyJointForce | This system applies a force to the first axis of a specified joint |
CApplyLinkWrench | Exposes transport topics and SDF params for applying forces and torques to links in simulation. It should be attached to a world |
CBreadcrumbs | A system for creating Breadcrumbs in the form of models that can get deployed/spawned at the location of the model to which this system is attached. Each breadcrumb is a complete sdf::Model. When deployed, the pose of the breadcrumb model is offset from the containing model by the pose specified in the <pose> element of the breadcrumb model. A name is generated for the breadcrumb by appending the current count of deployments to the name specified in the breadcrumb <model> element. The model specified in the <breadcrumb> parameter serves as a template for deploying multiple breadcrumbs of the same type. Including models from Fuel is accomplished by creating a <model> that includes the Fuel model using the <include> tag. See the example in examples/worlds/breadcrumbs.sdf |
CBuoyancy | A system that simulates buoyancy of objects immersed in fluid. All SDF parameters are optional. This system must be attached to the world and this system will apply buoyancy to all links that have inertia and collision shapes |
CContact | Contact sensor system which manages all contact sensors in simulation |
CDetachableJoint | A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic |
CDiffDrive | Differential drive controller which can be attached to a model with any number of left and right wheels |
CImu | This system manages all IMU sensors in simulation. Each IMU sensor eports vertical position, angular velocity and lienar acceleration readings over Ignition Transport |
CJointController | Joint controller which can be attached to a model with a reference to a single joint. Currently only the first axis of a joint is actuated |
CJointPositionController | Joint position controller which can be attached to a model with a reference to a single joint |
CLiftDrag | The LiftDrag system computes lift and drag forces enabling simulation of aerodynamic robots |
CLinearBatteryPlugin | A plugin for simulating battery usage |
CLogicalAudioSensorPlugin | A plugin for logical audio detection |
CLogicalCamera | A logical camera sensor that reports objects detected within its frustum readings over ign transport |
CLogRecord | Log state recorder |
CMagnetometer | An magnetometer sensor that reports the magnetic field in its current location |
CMulticopterMotorModel | This system applies a thrust force to models with spinning propellers. See examples/worlds/quadcopter.sdf for a demonstration |
CMulticopterVelocityControl | This is a velocity controller for multicopters that allows control over the linear velocity and the yaw angular velocity of the vehicle. The velocities are expressed in the body frame of the vehicle. A vehicle with at least 4 rotors is required for the controller to function |
CTouchPlugin | Plugin which checks if a model has touched some specific target for a given time continuously and exclusively. After the touch is completed, the plugin is disabled. It can be re-enabled through an Ignition transport service |
CTrackController | Controller of a track on either a conveyor belt or a tracked vehicle. The system should be attached to a model. If implementing a tracked vehicle, use also TrackedVehicle system |
CTrackedVehicle | Tracked vehicle controller which can be attached to a model with any number of left and right tracks. The system should be attached to a model. Each track has to have a TrackController system configured and running |
CUserCommands | This system provides an Ignition Transport interface to execute commands while simulation is running |
CVelocityControl | Linear and angular velocity controller which is directly set on a model |
CWheelSlip | A system that updates wheel slip parameters based on linear wheel spin velocity (radius * spin rate). It currently assumes that the fdir1 friction parameter is set parallel to the joint axis (often [0 0 1]) and that the link origin is on the joint axis. The slip parameter is a Force-Dependent Slip (slip1, slip2) and it has units of velocity / force (m / s / N), similar to the inverse of a viscous damping coefficient. The slip_compliance parameters specified in this plugin are unitless, representing the lateral or longitudinal slip ratio (see https://en.wikipedia.org/wiki/Slip_(vehicle_dynamics) ) to tangential force ratio (tangential / normal force). Note that the maximum force ratio is the friction coefficient. At each time step, these compliances are multiplied by the linear wheel spin velocity and divided by the wheel_normal_force parameter specified below in order to match the units of the slip parameters |
CWindEffects | A system that simulates a simple wind model. The wind is described as a uniform worldwide model. So it is independent from model position for simple computations. Its components are computed separately: |
►CISystemUpdate | Interface for a system that uses the Update phase |
CLinearBatteryPlugin | A plugin for simulating battery usage |
CLogPlayback | Log state playback |
CPhysics | Base class for a System |
CJointMonitor | Monitor that checks the state of a joint. When the joint reaches the configured target, it calls a function to let the state machine know to transition to the next state |
CJointTypeSerializer | |
CLeeVelocityController | |
CLeeVelocityControllerParameters | Data structure containing various parameters for the Lee velocity controller |
CLevelEntityNamesSerializer | |
CLink | This class provides wrappers around entities and components which are more convenient and straight-forward to use than dealing with the EntityComponentManager directly. All the functions provided here are meant to be used with a link entity |
CLogicalAudioSourcePlayInfoSerializer | Serializer for components::LogicalAudioSourcePlayInfo object |
CLogicalAudioSourceSerializer | Serializer for components::LogicalAudioSource object |
CLogicalMicrophoneSerializer | Serializer for components::LogicalMicrophone object |
CMarkerManager | Creates, deletes, and maintains marker visuals. Only the Scene class should instantiate and use this class |
CMicrophone | Properties of a logical audio microphone. A microphone also has a pose, which can be stored as a component of a microphone entity via gz::sim::components::Pose |
CModel | This class provides wrappers around entities and components which are more convenient and straight-forward to use than dealing with the EntityComponentManager directly. All the functions provided here are meant to be used with a model entity |
CMsgSerializer | Serializer for components that hold protobuf messages |
CNewTarget | Event that signifies a new target will be processed |
CNewTarget | Action that cleans up the target queue when a new target is processed |
CNoiseParameters | Noise parameters used when computing frame data. These are all assumed to be gaussian |
CNoQueuedTarget | Guard that checks whether the target queue is empty |
CElevatorStateMachineDef::OpenDoorState | State at which the elevator is opening a door |
CPerformerLevelsSerializer | |
►CPlugin | |
CGridConfig | |
►CGuiSystem | Base class for a GUI System |
CAlignTool | Provides buttons for the align tool |
CEntityTree | Displays a tree view with all the entities in the world |
CPlot3D | Plot the trajectory of an entity into the 3D scene |
CPlaybackScrubber | Provides buttons for adding a box, sphere, or cylinder to the scene |
CScene3D | Creates an ignition rendering scene and user camera. It is possible to orbit the camera around the scene with the mouse. Use other plugins to manage objects in the scene |
CResourceSpawner | Provides interface for communicating to backend for generation of local models |
CShapes | Provides buttons for adding a box, sphere, or cylinder to the scene |
CTapeMeasure | Provides buttons for the tape measure tool |
CTransformControl | Provides buttons for translation, rotation, and scale |
CVideoRecorder | Provides buttons for starting and stopping video recording |
CViewAngle | Provides buttons for viewing angles |
CServerConfig::PluginInfo | Information about a plugin that should be loaded by the server |
►CQEvent | |
CDeselectAllEntities | Event that notifies when all entities have been deselected |
CEntitiesSelected | Event that notifies when new entities have been selected |
CRender | Event called in the render thread of a 3D scene. It's safe to make rendering calls in this event's callback |
CSnapIntervals | The class for sending and receiving custom snap value events |
CSpawnPreviewModel | Event called to spawn a preview model. Used by plugins that spawn models |
CSpawnPreviewPath | Event called to spawn a preview resource, which takes the path to the SDF file. Used by plugins that spawn resources |
►CQObject | |
CGuiRunner | Responsible for running GUI systems as new states are received from the backend |
CIgnRenderer | Ign-rendering renderer. All ign-rendering calls should be performed inside this class as it makes sure that opengl calls in the underlying render engine do not interfere with QtQuick's opengl render operations. The main Render function will render to an offscreen texture and notify via signal and slots when it's ready to be displayed |
CPose3d | Handles components that are displayed as a 3D pose: |
CTextureNode | Texture node for displaying the render texture from ign-renderer |
CTmpIface | Temporary place to prototype transport interfaces while it's not clear where they will live |
►CQQmlExtensionPlugin | |
CIgnGazeboPlugin | IgnGazebo QML Plugin that registers C++ class so that they are accessible from QML |
►CQQuickItem | |
CEntityContextMenu | A context menu providing actions that can be invoked on an entity |
CRenderWindowItem | A QQUickItem that manages the render window |
►CQSGSimpleTextureNode | |
CTextureNode | Texture node for displaying the render texture from ign-renderer |
►CQStandardItemModel | |
CPathModel | Provides a model by which the resource spawner qml plugin pulls and updates from |
CResourceModel | Provides a model by which the resource spawner qml plugin pulls and updates from |
CTreeModel | TODO |
►CQThread | |
CRenderThread | Rendering thread |
CRenderUtil | |
CResource | Resource used to update the ResourceModel |
CRotor | A struct that holds various properties of a rotor |
CSceneManager | Scene manager class for loading and managing objects in the scene |
CSdfEntityCreator | Provides convenient functions to spawn entities and load their plugins from SDF elements, to remove them, and to change their hierarchy |
CServer | The server instantiates and controls simulation |
CServerConfig | Configuration parameters for a Server. An instance of this object can be used to construct a Server with a particular configuration |
►CSingletonT | |
CFactory | A factory that generates a component based on a string type |
CSource | Properties of a logical audio source. A source also has a pose, which can be stored as a component of a source entity via gz::sim::components::Pose |
CSourcePlayInfo | A source's playing information. Useful for keeping track of when to start/stop playing a source |
►Cstate | |
CElevatorStateMachineDef::IdleState | State at which the elevator is idling |
CElevatorStateMachineDef::MoveCabinState | State at which the elevator is moving the cabin to the target floor |
CElevatorStateMachineDef::WaitState | State at which the elevator is waiting with a door open |
►Cstate_machine | |
CElevatorStateMachineDef | Elevator state machine frontend. Defines the transition table and initial state of the state machine |
►CStorageDescriptorBase | A base class for an object responsible for creating storages |
CStorageDescriptor< ComponentTypeT > | A class for an object responsible for creating storages |
CStringSerializer | Serializer for components that hold std::string |
►CSystem | Base class for a System |
CElevator | System that controls an elevator. It closely models the structure and functionality of a real elevator. It individually controls the cabin and doors of the elevator, queues commands for the elevator and stops at intermediate floors if a command is received while the last one is ongoing, and keeps a door open if the doorway is blocked. The model of the elevator can have arbitrarily many floor levels and at arbitrary heights each |
CAckermannSteering | Ackermann steering controller which can be attached to a model with any number of left and right wheels |
CAirPressure | An air pressure sensor that reports vertical position and velocity readings over ign transport |
CAltimeter | An altimeter sensor that reports vertical position and velocity readings over ign transport |
CApplyJointForce | This system applies a force to the first axis of a specified joint |
CApplyLinkWrench | Exposes transport topics and SDF params for applying forces and torques to links in simulation. It should be attached to a world |
CBreadcrumbs | A system for creating Breadcrumbs in the form of models that can get deployed/spawned at the location of the model to which this system is attached. Each breadcrumb is a complete sdf::Model. When deployed, the pose of the breadcrumb model is offset from the containing model by the pose specified in the <pose> element of the breadcrumb model. A name is generated for the breadcrumb by appending the current count of deployments to the name specified in the breadcrumb <model> element. The model specified in the <breadcrumb> parameter serves as a template for deploying multiple breadcrumbs of the same type. Including models from Fuel is accomplished by creating a <model> that includes the Fuel model using the <include> tag. See the example in examples/worlds/breadcrumbs.sdf |
CBuoyancy | A system that simulates buoyancy of objects immersed in fluid. All SDF parameters are optional. This system must be attached to the world and this system will apply buoyancy to all links that have inertia and collision shapes |
CCameraVideoRecorder | Record video from a camera sensor The system takes in the following parameter: <service> Name of topic for the video recorder service. If this is not specified, the topic defaults to: /world/<world_name/model/<model_name>/link/<link_name>/ sensor/<sensor_name>/record_video |
CColladaWorldExporter | A plugin that exports a world to a mesh. When loaded the plugin will dump a mesh containing all the models in the world to the current directory |
CContact | Contact sensor system which manages all contact sensors in simulation |
CDetachableJoint | A system that initially attaches two models via a fixed joint and allows for the models to get detached during simulation via a topic |
CDiffDrive | Differential drive controller which can be attached to a model with any number of left and right wheels |
CImu | This system manages all IMU sensors in simulation. Each IMU sensor eports vertical position, angular velocity and lienar acceleration readings over Ignition Transport |
CJointController | Joint controller which can be attached to a model with a reference to a single joint. Currently only the first axis of a joint is actuated |
CJointPositionController | Joint position controller which can be attached to a model with a reference to a single joint |
CJointStatePublisher | The JointStatePub system publishes state information for a model. The published message type is gz::msgs::Model, and the publication topic is "/world/<world_name>/model/<model_name>/state" |
CKineticEnergyMonitor | A system that monitors the kinetic energy of a link in a model and publishes when there is a lost of kinetic energy during a timestep that surpasses a specific threshold. This system can be used to detect when a model could be damaged |
CLiftDrag | The LiftDrag system computes lift and drag forces enabling simulation of aerodynamic robots |
CLinearBatteryPlugin | A plugin for simulating battery usage |
CLogicalAudioSensorPlugin | A plugin for logical audio detection |
CLogicalCamera | A logical camera sensor that reports objects detected within its frustum readings over ign transport |
CLogPlayback | Log state playback |
CLogRecord | Log state recorder |
CLogVideoRecorder | System which recordings videos from log playback There are two ways to specify what entities in the log playback to follow and record videos for: 1) by entity name and 2) by region. See the following parameters: |
CMagnetometer | An magnetometer sensor that reports the magnetic field in its current location |
CMulticopterMotorModel | This system applies a thrust force to models with spinning propellers. See examples/worlds/quadcopter.sdf for a demonstration |
CMulticopterVelocityControl | This is a velocity controller for multicopters that allows control over the linear velocity and the yaw angular velocity of the vehicle. The velocities are expressed in the body frame of the vehicle. A vehicle with at least 4 rotors is required for the controller to function |
CPerformerDetector | A system system that publishes on a topic when a performer enters or leaves a specified region |
CPhysics | Base class for a System |
CPosePublisher | Pose publisher system. Attach to an entity to publish the transform of its child entities in the form of gz::msgs::Pose messages, or a single gz::msgs::Pose_V message if "use_pose_vector_msg" is true |
CSceneBroadcaster | System which periodically publishes an gz::msgs::Scene message with updated information |
CSensors | A system that manages sensors |
CThermal | A thermal plugin that sets the temperature for the parent entity |
CTouchPlugin | Plugin which checks if a model has touched some specific target for a given time continuously and exclusively. After the touch is completed, the plugin is disabled. It can be re-enabled through an Ignition transport service |
CTrackController | Controller of a track on either a conveyor belt or a tracked vehicle. The system should be attached to a model. If implementing a tracked vehicle, use also TrackedVehicle system |
CTrackedVehicle | Tracked vehicle controller which can be attached to a model with any number of left and right tracks. The system should be attached to a model. Each track has to have a TrackController system configured and running |
CTriggeredPublisher | The triggered publisher system publishes a user specified message on an output topic in response to an input message that matches user specified criteria |
CUserCommands | This system provides an Ignition Transport interface to execute commands while simulation is running |
CVelocityControl | Linear and angular velocity controller which is directly set on a model |
CWheelSlip | A system that updates wheel slip parameters based on linear wheel spin velocity (radius * spin rate). It currently assumes that the fdir1 friction parameter is set parallel to the joint axis (often [0 0 1]) and that the link origin is on the joint axis. The slip parameter is a Force-Dependent Slip (slip1, slip2) and it has units of velocity / force (m / s / N), similar to the inverse of a viscous damping coefficient. The slip_compliance parameters specified in this plugin are unitless, representing the lateral or longitudinal slip ratio (see https://en.wikipedia.org/wiki/Slip_(vehicle_dynamics) ) to tangential force ratio (tangential / normal force). Note that the maximum force ratio is the friction coefficient. At each time step, these compliances are multiplied by the linear wheel spin velocity and divided by the wheel_normal_force parameter specified below in order to match the units of the slip parameters |
CWindEffects | A system that simulates a simple wind model. The wind is described as a uniform worldwide model. So it is independent from model position for simple computations. Its components are computed separately: |
CSystemLoader | Class for loading/unloading System plugins |
CTestFixture | Helper class to write automated tests. It provides a convenient API to load a world file, step simulation and check entities and components |
CTimeout | Event that signifies the door at the target floor level has remained open for the required amount of time |
►Ctrue_type [external] | |
CIsSharedPtr< std::shared_ptr< T > > | Helper trait to determine if a type is shared_ptr or not |
CUpdateInfo | Information passed to systems on the update callback |
CVectorDoubleSerializer | Serializer for components that hold std::vector<double> |
CVectorSerializer< T > | |
CVehicleParameters | A struct that holds properties of the vehicle such as mass, inertia and rotor configuration. Gravity is also included even though it's not a parameter unique to the vehicle |
CWorld | This class provides wrappers around entities and components which are more convenient and straight-forward to use than dealing with the EntityComponentManager directly. All the functions provided here are meant to be used with a world entity |