BuoyancyEngine.hh
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
void PreUpdate(const ignition::gazebo::UpdateInfo &_info, ignition::gazebo::EntityComponentManager &_ecm)
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
Interface for a system that uses the PreUpdate phase.
Definition: gz/sim/System.hh:121
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
BuoyancyEnginePlugin()
Constructor.
void Configure(const ignition::gazebo::Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, ignition::gazebo::EntityComponentManager &_ecm, ignition::gazebo::EventManager &)
Configure the system.
This class provides a simple mechanical bladder which is used to control the buoyancy of an underwate...
Definition: BuoyancyEngine.hh:88