Gazebo Gazebo

API Reference

6.16.0
LiftDrag.hh
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1 /*
2  * Copyright (C) 2019 Open Source Robotics Foundation
3  *
4  * Licensed under the Apache License, Version 2.0 (the "License");
5  * you may not use this file except in compliance with the License.
6  * You may obtain a copy of the License at
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8  * http://www.apache.org/licenses/LICENSE-2.0
9  *
10  * Unless required by applicable law or agreed to in writing, software
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13  * See the License for the specific language governing permissions and
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16  */
17 
18 #ifndef GZ_GAZEBO_SYSTEMS_LIFT_DRAG_HH_
19 #define GZ_GAZEBO_SYSTEMS_LIFT_DRAG_HH_
20 
21 #include <memory>
22 #include <gz/sim/System.hh>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declaration
33  class LiftDragPrivate;
34 
66  class LiftDrag
67  : public System,
68  public ISystemConfigure,
69  public ISystemPreUpdate
70  {
72  public: LiftDrag();
73 
75  public: ~LiftDrag() override = default;
76 
77  // Documentation inherited
78  public: void Configure(const Entity &_entity,
81  EventManager &_eventMgr) override;
82 
84  public: void PreUpdate(const UpdateInfo &_info,
85  EntityComponentManager &_ecm) final;
86 
88  private: std::unique_ptr<LiftDragPrivate> dataPtr;
89  };
90  }
91 }
92 }
93 }
94 
95 #endif
96 
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
STL class.
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
Configure the system.
The LiftDrag system computes lift and drag forces enabling simulation of aerodynamic robots.
Definition: LiftDrag.hh:66
~LiftDrag() override=default
Destructor.
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
Interface for a system that uses the PreUpdate phase.
Definition: gz/sim/System.hh:121
void PreUpdate(const UpdateInfo &_info, EntityComponentManager &_ecm) final
Documentation inherited.
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
Base class for a System.
Definition: gz/sim/System.hh:75