Gazebo Gazebo

API Reference

6.16.0
PosePublisher.hh
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17 #ifndef GZ_GAZEBO_SYSTEMS_POSEPUBLISHER_HH_
18 #define GZ_GAZEBO_SYSTEMS_POSEPUBLISHER_HH_
19 
20 #include <memory>
21 #include <gz/sim/config.hh>
22 #include <gz/sim/System.hh>
23 
24 namespace ignition
25 {
26 namespace gazebo
27 {
28 // Inline bracket to help doxygen filtering.
29 inline namespace IGNITION_GAZEBO_VERSION_NAMESPACE {
30 namespace systems
31 {
32  // Forward declaration
33  class PosePublisherPrivate;
34 
68  : public System,
69  public ISystemConfigure,
70  public ISystemPostUpdate
71  {
73  public: PosePublisher();
74 
76  public: ~PosePublisher() override = default;
77 
78  // Documentation inherited
79  public: void Configure(const Entity &_entity,
82  EventManager &_eventMgr) override;
83 
84  // Documentation inherited
85  public: void PostUpdate(
86  const UpdateInfo &_info,
87  const EntityComponentManager &_ecm) override;
88 
91  };
92  }
93 }
94 }
95 }
96 
97 #endif
uint64_t Entity
An Entity identifies a single object in simulation such as a model, link, or light....
Definition: gz/sim/Entity.hh:58
This library is part of the Gazebo project.
The EntityComponentManager constructs, deletes, and returns components and entities....
Definition: gz/sim/EntityComponentManager.hh:66
STL class.
Pose publisher system. Attach to an entity to publish the transform of its child entities in the form...
Definition: PosePublisher.hh:67
The EventManager is used to send/receive notifications of simulator events.
Definition: gz/sim/EventManager.hh:54
Information passed to systems on the update callback.
Definition: include/gz/sim/Types.hh:38
~PosePublisher() override=default
Destructor.
void Configure(const Entity &_entity, const std::shared_ptr< const sdf::Element > &_sdf, EntityComponentManager &_ecm, EventManager &_eventMgr) override
Configure the system.
Interface for a system that uses the PostUpdate phase.
Definition: gz/sim/System.hh:135
Interface for a system that implements optional configuration.
Definition: gz/sim/System.hh:90
Base class for a System.
Definition: gz/sim/System.hh:75
void PostUpdate(const UpdateInfo &_info, const EntityComponentManager &_ecm) override